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Arcanum

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  1. The Arcanist will never miss a chance to "wide" his "view" in travel for wisdom.
  2. Welcome to the Arcanum Brotherhood Recruitment has started Name: Arcanum Tag: [Arcm] Description: Arcanum is a mystery sect of philosophers, priests, diviners and mystics. Members of the organization have dedicated their lives to acquiring knowledge about the whole PokeMMO world - thus broading their wisdom and power. They're jealously guarding secret knowledge in hidden, underground libraries. Members of the sect are often pacifist which are not using pokemons to combat. They're guided by the neutrality and peace - the rules do not allow them to participate in conflicts, but they're ordered to be mediators, referees, even judges. Finally - Arcanum adepts are divided in four factions - the Spoons (fanatics of psychic pokemons), Wings (dragon), Shades (dark) and Claws (ghost). Conditions: The candidate must be focused on the dragon, psychic, dark or ghost pokemon's type. At least one dominating Pokemon in his party should be representative of one of this types, but it's better to have more, because the position in society depends on the Arcanum Tournament which is combat of this types. Level of advancement is not important. Knowledge is important. 5 reasons why you should join Arcanum: 1. The main goal of Arcanum is to accumulate informations about the PokeMMO world - pokemos, trainer, teams, items and other stuff. This knowledge will be available only for the members, by special www with data-base of forum. The knowledge about PokeMMO is the key to be best trainer. There's easy to reach 100 lvl party, but it's hard to know everything about every pokemon, trainer and tactic. 2. There's a lot of fantastic ideas: Arcanum as a team has his own assets composite by the items donated by the members. This items (eg items to be held by pokemons) could be used by any Arcanum member. The trustee of the property is Arcanum's master (see below: "The hierarchy") - team's treasurer. Arcanum wants to create not only his own library, but also newspaper (newsletter). Arcanum has a project to create by complex, organizated breeding an upper pokemons in psychic, ghost, dark and dragon species. There's also a concept of creating a firt, public (to my knowledge) Arcanum Bank. Soon, in the cooperation with other team (eg Team Rocket?) we will start first PokeMMO lottery. 3. The Arcanum use to be high RPG guild. The players from Arcm shouldn't use in game words like "lol" or "wtf", but they should be a guardian of a climate and poke-atmosphere. We're all here to feel like a real pokemon trainers, that's why this game was developed, and I'm really disapointed when someone's breaking that by asking me eg for a level of my pokemon. 4. If the Arcanum will develop even as the gift shop in PokeMMO, the founder of Arcanum (lawyer in RL) is plaining to registrate legal association in one of Europeans countries to create legal personality and achieve possibility to collect money for the purposes of Arcanum. If, for example, PokeMMO administrators will release some strong psychic pokemon by large amount of dollars, the members of Arcanum will be first to achieve him, because they will be dispore their own assets in real world. 5. It's the only team directly focused on 4 types of pokemons: ghost, dark, psychic and dragons. Since that, Arcanum is just original choice. An application: If the candidate meets the requirements, he's sending a notification with 2 informations: In Game Name and Faction which he wants to join (Psychic/Ghost/Dark/Dragon). Application could be published on the forum or sent in a pm or e-mailed to: [email protected]. After some time the candidate will receive an invitation to Arcanum Tournament, which will decide on his position in the association (hierarchy: see below). Arcanum's Desiderata - 5 rules of any Arcanum's member: 1. Wisdom - "Knowledge speaks but wisdom listiens." - the main goal of member is not combat but achieving knowledge about PokeMMO world. 2. Trust - "An insincere and evil friend is more to be feared than a wild beast; a wild beast may wound your body, but an evil friend will wound your mind." - Arcanum members are supporting each other. Especially, they're guarding secret knowledge of their Brotherhood. 3. Neutrality - "From the moment this war began, there was, for this state, only one policy possible, neutrality." - members of Arcanum aren't engaging in large conflicts as a party - always as a mediator, arbitors and judges (eg referees in tournaments). 4. Pacisifm - "Peace is its own reward" - Arcanum's members usually don't use pokemons in battle, but they've respect for them and treat them as guides to wisdom. 5. Self-improvement - "We are shaped by our thoughts; we become what we think." - although the use of Pokemon to fight is officially banned, a dispensation is granted, if the fight is motivated by self-improvement of the mind - in tournaments and duels. Members of Arcanum should be the one of the strongest psychic-ghost-dark-dragon trainers in PokeMMO. Hierarchy: Your position in the hierarchy in Arcanum depends on your results in the Arcanum Tournaments, which are frequently organized in every month. The rules are simple. There are 3 cycles of initiation: 1st cycle - Arcanum Peons (members) 2nd cycle - Four Arcanum Scholars (officers in team and leaders of four factions) and former, pensioned Scholars (officers in team) 3rd cycle - Arcanum Master (leader in team and treasurer) and former, pensioned Masters (leaders in team) The Scholars' references are provided by Arcanum Master. Each scholar is able to type a few Arcanum's peons to help him in his task, thus this create kind of the "department" structure inside the association. But what is most important - each scholar is a leader of one of the four factions in Arcanum - Spoons, Claws, Wings and Shades. One of the four Scholars are of course also Arcanum Master during at least one month cadency, to the next Arcanum Tournament. Master is a treasurer is responsible for the assets of the organization - lucky eggs, common, best pokemons used in the external tournaments, Shinies and other stuff. Master is always also Scholar (semi-finalist in Tournament - see below) so he's also a leader of one of factions. To reach 2nd cycle you must beat in Arcanum Tournament every opponents from your faction (eg if you're a Peon with psychic pokemons you have to beat all psychic pokemon trainers in Arcanum Tournament). Applies a system cup so if you do this, you'll enter semi-final and by this moment became Arcanum Scholar. When you once do that, you can't be degraded to peon in the next tournaments - the title is life. Current scholars are active persons on the post, when former scholars don't have any responsibilities other than single peon. To reach 3rd cycle you must beat in semi-final and final of Arcanum Tournament every opponents - is a cup system so there's 2 combats to win. As in the case of Scholars the title of Master is life, current scholar is active person on the post when the formers are enjoying peace and quiet. Of course, every former Scholar could return to the active function by the Tournament, and the same applies to the Master. The First Arcanum Tournament will be announced soon, after the recruitment. Sch. 1. An example of the hierarchy of the eight members The organizational colors: purple, gold, dark blue. The organizational signs: pointy hats and hoods. Sch. 2. An official suit (on the left) and combat suit (on the right). ... Arcanum don't ask. Arcanum listiens.
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