Balancing
Endeavor no longer works against Alpha minibosses
Timer Ball's price has been increased from $800 to $1,200
Alpha Swarm durations have been increased from 60 minutes to 75 minutes
When fleeing from an Alpha miniboss, a 2 minute penalty for respawning now occurs
Note, this penalty does not occur if you white out
Changes
Improved behavior for automated channel swaps during very high load times
Previously, the game server would automatically switch players' channels under very high load conditions very often. This change allows a moderate overflow to channel capacity to prevent unnecessary changes (until an excess channel is closed automatically)
Bug Fixes
Fixed Gender ratio calculation for Alpha minibosses
Fixed an issue where secondary spawns in Alpha Swarms did not have appropriate IVs for Shinies
Fixed stat stage copying for Transform / Imposter
Notes
While this update improves in-game channel behavior, the game is still running at maximum capacity during high load times due to the popularity of the alpha swarm feature.
Please note that players with active Donator Status automatically skip queues and receive privilege when logging in during high player volume times. This is not a new feature, but it's not normally relevant.
This is Part 2 of PokeMMO's 10th Anniversary patch series. Check back after the event's over for Part 3!
中国玩家请访问此链接
PokeMMO's 10th Anniversary
PokeMMO's 10th Anniversary Event has arrived!
Every Gym Leader and Elite Four member from PokeMMO's regions have come to celebrate by challenging players to a 14-day battle bonanza!
Track down roaming Gym Leaders and Elite 4 members to fight, and receive exclusive Anniversary Chests
Collect Anniversary Medallions from Chests to challenge this year's boss: The Original You.
Winners receive an exclusive Alpha Starter reward, a unique Particle and Golden Anniversary Chests which may contain ultra rare items!
PokeMMO's 10th Anniversary event will end on July 8th, UTC+0 12:00am
Gift Shop
The Fire Dragon Robes , Poisonous Flower Hat , and Giant Turtle Shell are now on sale for a limited time!
Shiny Charms (+10%) have returned for this event!
Professor's Assistant
The Professor's Assistant is an NPC in all regions' Research Labs who is researching Hidden Abilities
This NPC now gives an Ability Patch for Starters after the player has finished a Region's OT Dex. This item unlocks the Hidden Ability rare attribute for whichever monster you choose.
Players who have completed the Regional OT Dex can claim 1 Ability Patch (Fire/Grass/Water) from each of these locations:
Kanto: Professor Oak's Lab (Pallet Town)
Hoenn: Professor Birch's Lab (Littleroot Town)
Unova: Professor Juniper's Lab (Nuvema Town)
Sinnoh: Professor Rowan's Lab (Sandgem Town)
Please note, the item given will correspond to whichever starter you chose in the region
Balancing
Added the Competitive ability
Competitive causes Special Attack to boost by 2 stages if a stat drop is caused by a foe
This ability is available for Jigglypuff, Wigglytuff, Igglybuff, Milotic, Gothita, Gothorita, and Gothitelle
Added the Snow Plow ability
Snow Plow causes Speed to double in Hail
This ability is available for Cubchoo and Beartic
Added the Reactive Gas ability
Reactive Gas suppresses all other abilities on the field, except for Reactive Gas, Multitype, and Zen Mode
This ability is available for Koffing and Weezing
Torchic/Combusken/Blaziken's Hidden Ability has been removed
Bug Fixes
iOS: Fixed an issue where multiple accounts on the same local network could trigger the "Another User Has Logged In" login error
Mobile: Fixed fainting party member cries playing at high pitch
Improved support for (Korean) Hangul jamo conjugation for platforms which don't use IMEs
Fixed an issue where the wrong abilities would be shown for party members which were given Hidden Abilities in the Battle Frontier rentals formats
Fixed monster tooltip details in the GTL / Mail windows
When the server is shutting down, matches in Matchmaking are now automatically ended as a draw if the shutdown commences while the match is in progress
Fixed an issue where Illusion would reference the wrong party member after team preview
Fixed an issue where Eggs would be given a blank HP bar when shifting party slots
Fixed an issue where one of the Elite 4 members in Sinnoh had fewer party members than intended
If a foe with Unnerve leaves the battlefield, if any active party members are able to eat their berry, they will now do so immediately
Fixed an issue where, if attempting to load the game with a corrupted Platinum ROM, the game may have gotten stuck in a boot loop
Fixed Cursed Mask rendering
Fixed an issue where Hat/Hair rendering would not occur correctly in addon previews
Fixed animations for water in Route 230 of Sinnoh
Fixed an issue where multiple evolution stones could be consumed for a single evolution if a player made multiple requests before the evolution started
Fixed an issue where Ally Switch would always fail in coop battles
Fixed an issue where spawn animations would not always playback correctly
Feebas now has the Oblivious ability as an alternate choice
Follower sprites are no longer scaled down in GBA areas
Fixed an issue where Arceus would count against National Dex restrictions in Sinnoh scripts
Followers for players who only have B/W ROMs installed now properly show shininess
Notes
Monsters with the Alpha attribute may breed with each other to pass their attributes. If one parent lacks the attribute, their child will not inherit it
The Hidden Ability attribute will be inherited by a child if the child matches the evolution line of the parent which has it
This is Part 1 of PokeMMO's 10th Anniversary 3-patch series. Click here to see what released in Part 2!
Features
PokeMMO for iOS
PokeMMO is now available for iOS 11+ as a 3rd-party IPA package
3rd-party applications on iOS require sideloading for functionality. Please visit this link for installation instructions via Altstore.io
中国用户,请访问此链接
This client is currently in Beta. Several issues are currently known and are being worked on:
iOS keyboard changing may be slightly delayed
iOS "Display Zoom" mode does not always render correctly
Various audio issues are currently present. These may include audio stopping for no apparent reason, and audio being delayed
For additional issues, please report them to https://support.pokemmo.eu/
Rotation Battles
"Rotation Battles are similar to Triple Battles in that three party members in each team are sent onto each side. However, they are sent out onto a circular platform. The platform can be rotated in either direction without wasting a turn. Strategy revolves around predicting which party member the opponent will select and switching to the appropriate counter on the player's side."
Added Rotation Battles to duel/tournament options and enabled the battle type for relevant NPCs
Movepools have been updated to Gen 8-5 (including changes from BDSP & LA). New moves are summarized below:
Randoms has been updated to include Generation 4 species
Some Limited addons now have animated profile sprites
Phenomena may now occur more frequently
Phenomena and Swarms now last slightly longer when spawned
Darmanitan Statues now occasionally reappear in Desert Resort of Unova
Honey Trees now allow multiple layers of Honey to be applied, to attract more foes at a time
Using Sweet Scent without enough PP will now prompt to replenish it with an available item (Leppa/Ether/etc.)
Unova now includes Rock Smash encounters
Unova now has a Rock Smash HM, available where the previous TM was distributed. Players who have already claimed this TM may return to the NPC to claim the HM.
Ability Pills now show available selections before changing the ability
Rarity flags (e.g. Release date / Event tie-in) for Particles are now shown in the summary too
Added an Ice Ball tutor to the Yellow regional move master
PokeMMO now allows connections over IPv6 networks
This change is seamless, but may result in better networking performance for mobile networks
Balancing
Multi-hit moves no longer have multiple chances to flinch when combined with an item which causes Flinching (e.g. King's Rock).
Abilities which cause flinching (e.g. Stench) retain the previous multiple chance formula
PokeDoll pricing has been reduced from $1,000 to $300
This also fixes a stray mart in Kanto which had an unusually high pricing for this item
Honey pricing has reduced from $1,000 to $750
In Randoms Matchmaking, players who lose against opponents which have a ranking at least 75 points lower than them will now have their ELO losses halved
The catch rates and pricing for several balls has been updated:
Nest Ball: The maximum level for a bonus has been updated to 30. The capture rate is now (7 - (0.2 * (level - 1)) with a maximum value of 4. Pricing was increased from $1,000 -> $1,200
Dive Ball: 2.5x bonus now applies to Water / Fishing as well as Diving
Timer Ball: The capture rate is now (1 + (turn count * 0.3) with a maximum value of 4, where the first turn is now counted for its bonus. Pricing was reduced from $900 -> $800
Quick Ball: The capture bonus was increased to 5x if used on the first turn
Repeat Ball: Pricing was increased from $1,350 -> $1,500
Changes
Schedules for Season Finale Tournaments for PvP Matchmaking have been adjusted:
NU / UU Season Finale tournaments have been moved to 1 week prior the OU/DB tournaments. The schedule is now as follows:
NU (2nd to last Saturday of the PvP Season)
UU (2nd to last Sunday of the PvP Season)
Doubles (Last Saturday of the PvP Season)
OU (Last Sunday of the PvP Season)
Character deletions are now limited to 5 per 24 hours per account
Previously, they were limited if the character was created within the past 2 days
Increased the maximum amount of money able to be sent via Mail from 20 Million to 2 Billion
The UFO Hat now has a triggerable animation
Bug Fixes
Mobile: Fixed status icons shown in various UIs
Mobile: Fixed various sizing / positioning issues with the Dex's mobile UI
Mobile: Fixed an issue where the DPAD may disappear if opening / closing menus really quickly
Desktop: The in-battle UI for Item Usage has been improved
Desktop/macOS: Fixed an issue where the client would stall if opening the file system via the Client Management / Rom Management menu. These options have been re-enabled
Android: Fixed a zombie process which would stay in the Recent Tasks menu if exiting the game via the Exit button
Android: Fixed an incompatibility with Android 13 which could result in game accounts being temporarily banned for client tampering
Android: Fixed an issue where Mods could get stuck when importing if the user closed the application before the import was completed. Improved the import experience for mods
Fixed many issues for many scripted NPCs in NDS areas
Fixed physics playback issues for particles
Fixed an issue where tournament seats would not be loaded correctly in the game client for very large tournaments (128+)
Fixed an issue where fishermen would haunt the Distortion World
Fixed enemy trainer animations in NDS areas
Fixed an issue where TM shop scrolling would occur out of order for controller / keyboard inputs
Duplicate items are no longer shown in the Character Customization vanity selection window
Sky Drop is no longer affected by Follow Me-type moves
Fixed the truck in Littleroot Town rendering backwards
Fixed battle types for Charles and "Kumi & Amy" in Unova
Fixed an issue where GTL listings were unpurchaseable while rematching Gym Leaders in Unova/Sinnoh
Fixed an issue where Mutual Disqualifications could cause tournaments to stop allocating battles
Fixed HG/SS ROM status in the Client Management menu
Updated battle action priority. Actions are now prioritized as: Fleeing/Resigning -> Disobedience -> Swap -> Item -> Rotation -> Moves
Fixed a crash which could occur if 6+ spawn particles played back simultaneously
Fixed Plus/Minus abilities boosting when fighting an enemy with Plus/Minus
Fixed an issue where, if a move with 90% Accuracy was used with a Wide Lens, it would never miss
Fixed an issue where Nature Power, when used by a party member with Prankster, could still call a move against a Dark-type foe
Fixed an issue where Aromatherapy/Heal Bell, when snatched by Snatch, would have no effect on its caster
Fixed an issue where Aromatherapy, when affecting a target with Sap Sipper, wouldn't correctly broadcast its absorption
Fixed an issue where Aromatherapy/Heal Bell which could cause no message to play when the move was cast
Fixed many issues with the Battle Arena / Fallarbor Battle Tent battle format (SetKO)
Fixed icon sizes for Nidoran ♀ / ♂ in the battle font
Improved support for Polish custom ROMs in FireRed/Emerald
Fixed an issue where healing animations for Berries would playback in the middle of other animations
Fixed an issue where Shiny particle animations would cause a slight delay when sending into battle
Improved render speed for character sprites
Fixed an issue where Randoms Duels would check for the battle clause validity of players' real teams where they wouldn't apply
Fixed Species Preview (e.g. Starter selection in Kanto) widget positioning
Fixed an issue where, when fighting alongside Lorelei in Icefall Cave, players could encounter wild encounters while scripts were playing
Fixed an issue where players could break their Kanto Mom by unstucking too early
Fixed an issue where, when a Fire/Water/Grass Pledge was comboed with another Pledge move, and one of the moves failed due to e.g. Flinch, the entire combo would fail
Added Fire/Water/Grass Pledge combo field effect animations
Fixed an issue where Transform wouldn't use the correct species name when broadcasting its initial Transformation message
Fixed an issue where Transform wouldn't inherit the target's shininess
Fixed an issue where Transform would only change to Male variants of species with distinctly gendered sprites
After Transforming, the inherited ability from the target is now displayed in battle tooltips
Fixed an issue where Wonder Guard users wouldn't be able to be hit by moves which had super effective typing, but static damage (e.g. Shedinja vs Night Shade)
Bosses are now immune to Encore
Fixed Cursed Mask layer rendering
Fixed an issue where Self Destruct / Explosion could broadcast an error if multiple opponents were immune to the Self Destruction
Floating sprites in B/W no longer pretend they're hitting the ground when sent out from a ball
Fixed an issue where, if Confused, the self-damaging hit could hit a Substitute if one was active
Fixed an issue where Download could proc against a fainted opponent
Fixed an issue where hotbar slots would not show the current PP / Item Count of a hotbar slot if either no hotkey, or an invalid hotkey, was assigned to the slot
Fixed an issue where EV counts shown in multi-item use dialogues wouldn't be correct if exceeding 510, in some cases
Fixed inconsistent Porygon pricing in Kanto/Hoenn Game Coin marts
Fixed a crash which could occur when consuming all available Mysterious Gems in your inventory
Chat History is now cleared when switching accounts
The "Mute Audio While in Background" setting now applies to all sound channels, instead of just background music
Purchase pricing is now only shown for items which can be purchased from Marts
When queuing up item actions in battle with multi-battles, invalid items are no longer offered for selection
Fixed an issue where, if interacting with a PC, players could create multiple menus with the NPC, making them stuck until they closed the PC menu
Fixed an issue where Sleigh mounts would be half-rendered for players who are quick rendered
Removed several illegal moves from Shedinja's learnset:
Shedinja may no longer use Swift, Uproar, Air Cutter, Ominous Wind, Attract, Roost, U-Turn, Air Slash, Defog, Captivate, or Acrobatics
Users who were affected by this change have been credited $30,000 per move removed
Fixed the Giratina form which is written to the Dex during the Sinnoh Distortion World boss
Players who have impossible species in their Dex entries have had them removed
Fixed an exploit where some Safari Zone actions could have their animations skipped
The grace period for berry wilting during server maintenance periods has been increased
2 months ago, a few of our more attentive players noticed that March 29th 2022 would be the 10th anniversary of the forums coming online. As a brief history lesson for everyone, the first public test of the game started a few weeks later in April 2012, then the "alpha" (now known as PokeMMO Epsilon™) was released in June 2012.
While originally we were just planning on a large content update to commemorate the date, maybe throw in some massive tournament or something, we had the brilliant idea to instead make a one-time event outside of what we call "event season"- the period of Halloween/Christmas/Chinese New Year where we normally don't permit large, breaking changes so as to not interrupt the events by leaving you with an unplayable video game. "Get hyped" we said, because it'd be good.
Then, despite our better judgment, we doubled down by not only giving ourselves a deadline to come up with something and get it out, but a public deadline. Several in fact, and we've managed to blow all of them in a fantastic fashion.
Today marks the date of our 4th deadline being missed, and I'm happy to announce that we're commemorating this feat of project logistics by releasing the Torch & Pitchfork Seasonal items.
These items will be available until the next update releases. We expect that to be Soon™ish, probably around Two Weeks™, but we're giving ourselves some leeway so we don't need to make more announcements about announcements.
When we get there, this will also be an unusual update process. We'll be breaking it into a 3 part series:
The major, fragile changes will occur before the event. This will be our launch of the open beta iOS client, general changes like moveset updates, bug fixes, and a large suite of scripting changes to help us support future regions.
A few days later, after we're sure that the game's not completely busted, the event will start.
Finally, after the event ends, a new permanent feature will launch. We'll keep that one a surprise for now.
Until then,