Alpha Swarm mini-bosses can be captured once per player for the rest of the event. If they're fainted, they'll come back too, until you catch them.
Rumor has it, while there's only one right now, more may show up later. So, check back every day to see what's new!
Changes
The Jack-O-Lantern Mask now has a triggerable animation
Bug Fixes
Ability Suppression effects no longer overlap their functions
Previously, Reactive Gas and Gastro Acid would apply the same effect, leading to a situation where Gastro Acid could be cancelled by an opponent removing a Reactive Gas user from the field. These effects are now tracked independently
Fixed many issues with Reactive Gas
Fixed an issue where Fake Out could be cast twice in the starting turns of Rotation Battles
Fixed an issue where Battle Replays would continue playing in the background after logging out
Fixed an issue where players could switch a monster's containing inventory while it was evolving
Fixed an issue where the Sweet Scent prompt wouldn't always disappear when entering battle
Fixed several issues with Fight Together! which could cause its combo effect to break, and allowed the AI to double cast it
Fixed an issue where AI in Triple Battles would nonsensically target itself when it ran out of other valid targets
Fixed an issue where overworld sprites for swarms wouldn't always render correctly in GBA areas
Known Issues
We're aware of an issue with Unova and Sinnoh's Ability Patch claiming which has prevented some players from being able to claim them correctly. Because this issue will require database maintenance to resolve, its resolution has been postponed until after the event. Thanks for your patience
This is Part 1 of PokeMMO's 10th Anniversary 3-patch series. Click here to see what released in Part 2!
Features
PokeMMO for iOS
PokeMMO is now available for iOS 11+ as a 3rd-party IPA package
3rd-party applications on iOS require sideloading for functionality. Please visit this link for installation instructions via Altstore.io
中国用户,请访问此链接
This client is currently in Beta. Several issues are currently known and are being worked on:
iOS keyboard changing may be slightly delayed
iOS "Display Zoom" mode does not always render correctly
Various audio issues are currently present. These may include audio stopping for no apparent reason, and audio being delayed
For additional issues, please report them to https://support.pokemmo.eu/
Rotation Battles
"Rotation Battles are similar to Triple Battles in that three party members in each team are sent onto each side. However, they are sent out onto a circular platform. The platform can be rotated in either direction without wasting a turn. Strategy revolves around predicting which party member the opponent will select and switching to the appropriate counter on the player's side."
Added Rotation Battles to duel/tournament options and enabled the battle type for relevant NPCs
Movepools have been updated to Gen 8-5 (including changes from BDSP & LA). New moves are summarized below:
Randoms has been updated to include Generation 4 species
Some Limited addons now have animated profile sprites
Phenomena may now occur more frequently
Phenomena and Swarms now last slightly longer when spawned
Darmanitan Statues now occasionally reappear in Desert Resort of Unova
Honey Trees now allow multiple layers of Honey to be applied, to attract more foes at a time
Using Sweet Scent without enough PP will now prompt to replenish it with an available item (Leppa/Ether/etc.)
Unova now includes Rock Smash encounters
Unova now has a Rock Smash HM, available where the previous TM was distributed. Players who have already claimed this TM may return to the NPC to claim the HM.
Ability Pills now show available selections before changing the ability
Rarity flags (e.g. Release date / Event tie-in) for Particles are now shown in the summary too
Added an Ice Ball tutor to the Yellow regional move master
PokeMMO now allows connections over IPv6 networks
This change is seamless, but may result in better networking performance for mobile networks
Balancing
Multi-hit moves no longer have multiple chances to flinch when combined with an item which causes Flinching (e.g. King's Rock).
Abilities which cause flinching (e.g. Stench) retain the previous multiple chance formula
PokeDoll pricing has been reduced from $1,000 to $300
This also fixes a stray mart in Kanto which had an unusually high pricing for this item
Honey pricing has reduced from $1,000 to $750
In Randoms Matchmaking, players who lose against opponents which have a ranking at least 75 points lower than them will now have their ELO losses halved
The catch rates and pricing for several balls has been updated:
Nest Ball: The maximum level for a bonus has been updated to 30. The capture rate is now (7 - (0.2 * (level - 1)) with a maximum value of 4. Pricing was increased from $1,000 -> $1,200
Dive Ball: 2.5x bonus now applies to Water / Fishing as well as Diving
Timer Ball: The capture rate is now (1 + (turn count * 0.3) with a maximum value of 4, where the first turn is now counted for its bonus. Pricing was reduced from $900 -> $800
Quick Ball: The capture bonus was increased to 5x if used on the first turn
Repeat Ball: Pricing was increased from $1,350 -> $1,500
Changes
Schedules for Season Finale Tournaments for PvP Matchmaking have been adjusted:
NU / UU Season Finale tournaments have been moved to 1 week prior the OU/DB tournaments. The schedule is now as follows:
NU (2nd to last Saturday of the PvP Season)
UU (2nd to last Sunday of the PvP Season)
Doubles (Last Saturday of the PvP Season)
OU (Last Sunday of the PvP Season)
Character deletions are now limited to 5 per 24 hours per account
Previously, they were limited if the character was created within the past 2 days
Increased the maximum amount of money able to be sent via Mail from 20 Million to 2 Billion
The UFO Hat now has a triggerable animation
Bug Fixes
Mobile: Fixed status icons shown in various UIs
Mobile: Fixed various sizing / positioning issues with the Dex's mobile UI
Mobile: Fixed an issue where the DPAD may disappear if opening / closing menus really quickly
Desktop: The in-battle UI for Item Usage has been improved
Desktop/macOS: Fixed an issue where the client would stall if opening the file system via the Client Management / Rom Management menu. These options have been re-enabled
Android: Fixed a zombie process which would stay in the Recent Tasks menu if exiting the game via the Exit button
Android: Fixed an incompatibility with Android 13 which could result in game accounts being temporarily banned for client tampering
Android: Fixed an issue where Mods could get stuck when importing if the user closed the application before the import was completed. Improved the import experience for mods
Fixed many issues for many scripted NPCs in NDS areas
Fixed physics playback issues for particles
Fixed an issue where tournament seats would not be loaded correctly in the game client for very large tournaments (128+)
Fixed an issue where fishermen would haunt the Distortion World
Fixed enemy trainer animations in NDS areas
Fixed an issue where TM shop scrolling would occur out of order for controller / keyboard inputs
Duplicate items are no longer shown in the Character Customization vanity selection window
Sky Drop is no longer affected by Follow Me-type moves
Fixed the truck in Littleroot Town rendering backwards
Fixed battle types for Charles and "Kumi & Amy" in Unova
Fixed an issue where GTL listings were unpurchaseable while rematching Gym Leaders in Unova/Sinnoh
Fixed an issue where Mutual Disqualifications could cause tournaments to stop allocating battles
Fixed HG/SS ROM status in the Client Management menu
Updated battle action priority. Actions are now prioritized as: Fleeing/Resigning -> Disobedience -> Swap -> Item -> Rotation -> Moves
Fixed a crash which could occur if 6+ spawn particles played back simultaneously
Fixed Plus/Minus abilities boosting when fighting an enemy with Plus/Minus
Fixed an issue where, if a move with 90% Accuracy was used with a Wide Lens, it would never miss
Fixed an issue where Nature Power, when used by a party member with Prankster, could still call a move against a Dark-type foe
Fixed an issue where Aromatherapy/Heal Bell, when snatched by Snatch, would have no effect on its caster
Fixed an issue where Aromatherapy, when affecting a target with Sap Sipper, wouldn't correctly broadcast its absorption
Fixed an issue where Aromatherapy/Heal Bell which could cause no message to play when the move was cast
Fixed many issues with the Battle Arena / Fallarbor Battle Tent battle format (SetKO)
Fixed icon sizes for Nidoran ♀ / ♂ in the battle font
Improved support for Polish custom ROMs in FireRed/Emerald
Fixed an issue where healing animations for Berries would playback in the middle of other animations
Fixed an issue where Shiny particle animations would cause a slight delay when sending into battle
Improved render speed for character sprites
Fixed an issue where Randoms Duels would check for the battle clause validity of players' real teams where they wouldn't apply
Fixed Species Preview (e.g. Starter selection in Kanto) widget positioning
Fixed an issue where, when fighting alongside Lorelei in Icefall Cave, players could encounter wild encounters while scripts were playing
Fixed an issue where players could break their Kanto Mom by unstucking too early
Fixed an issue where, when a Fire/Water/Grass Pledge was comboed with another Pledge move, and one of the moves failed due to e.g. Flinch, the entire combo would fail
Added Fire/Water/Grass Pledge combo field effect animations
Fixed an issue where Transform wouldn't use the correct species name when broadcasting its initial Transformation message
Fixed an issue where Transform wouldn't inherit the target's shininess
Fixed an issue where Transform would only change to Male variants of species with distinctly gendered sprites
After Transforming, the inherited ability from the target is now displayed in battle tooltips
Fixed an issue where Wonder Guard users wouldn't be able to be hit by moves which had super effective typing, but static damage (e.g. Shedinja vs Night Shade)
Bosses are now immune to Encore
Fixed Cursed Mask layer rendering
Fixed an issue where Self Destruct / Explosion could broadcast an error if multiple opponents were immune to the Self Destruction
Floating sprites in B/W no longer pretend they're hitting the ground when sent out from a ball
Fixed an issue where, if Confused, the self-damaging hit could hit a Substitute if one was active
Fixed an issue where Download could proc against a fainted opponent
Fixed an issue where hotbar slots would not show the current PP / Item Count of a hotbar slot if either no hotkey, or an invalid hotkey, was assigned to the slot
Fixed an issue where EV counts shown in multi-item use dialogues wouldn't be correct if exceeding 510, in some cases
Fixed inconsistent Porygon pricing in Kanto/Hoenn Game Coin marts
Fixed a crash which could occur when consuming all available Mysterious Gems in your inventory
Chat History is now cleared when switching accounts
The "Mute Audio While in Background" setting now applies to all sound channels, instead of just background music
Purchase pricing is now only shown for items which can be purchased from Marts
When queuing up item actions in battle with multi-battles, invalid items are no longer offered for selection
Fixed an issue where, if interacting with a PC, players could create multiple menus with the NPC, making them stuck until they closed the PC menu
Fixed an issue where Sleigh mounts would be half-rendered for players who are quick rendered
Removed several illegal moves from Shedinja's learnset:
Shedinja may no longer use Swift, Uproar, Air Cutter, Ominous Wind, Attract, Roost, U-Turn, Air Slash, Defog, Captivate, or Acrobatics
Users who were affected by this change have been credited $30,000 per move removed
Fixed the Giratina form which is written to the Dex during the Sinnoh Distortion World boss
Players who have impossible species in their Dex entries have had them removed
Fixed an exploit where some Safari Zone actions could have their animations skipped
The grace period for berry wilting during server maintenance periods has been increased
The game will be offline for an extended period due to necessary database and hardware maintenance, starting May 5th, 2022. The downtime for the maintenance is estimated to be 12 ~ 24 hours.
No content changes will occur in this maintenance. Exact times for this maintenance will be noted closer to the date.