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Projectile

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Posts posted by Projectile

  1. It's easy to forget or mix up which flags you've unlocked; especially the species, nature, and ability flags because their messages are so similar. Also if you log out in the middle of hatching something, it's even more likely that you might forget what you still need to unlock when you return. Wouldn't it be nice if we had a list of flags in the egg summary to keep track of everything?

  2. We need this feature ASAP, whether it be a PokeBank or 1-2 freebies. Suffering a loss due to a bug is not only beyond our control, but discouraging altogether. I know many players who have lost a lot of money because they disconnected or got stuck in a battle similar to mine:

     

    [spoiler]jT7NxkG.png[/spoiler]

     

    I lost 226k from being forced to relog. I no longer feel safe in any PvE situation because of this.

  3. Here's my entry.

    [spoiler]
    Name: Astrazelle

    Concept:
    This pokemon is a mixed attacker that utilizes dual stab to threaten overused walls like Skarmory and Blissey in Generation III. The presence of this pokemon would effectively reduce the usage of walls and stall type tactics and encourage the use of more sweepers. What sets Astrazelle apart from the other mixed sweepers? It gets dual STAB and stats that are viable in an OU setting. When used carelessly, this pokemon will fall quickly, but with some prediction and prowess, you can be sure that it will help you gain momentum.

    Typing:
    Electric / Fighting. This type has yet to exist in any pokemon game but it is very useful for this pokemon in particular because of how offensively oriented it is. Defensively speaking, the only super effective types against it are Ground and Psychic, but they are enough to counter this pokemon directly.

    Threats:
    Skarmory, Blissey, Snorlax, Umbreon, Tyranitar, Slaking, Slowbro, Blastoise, and Cloyster are all pokemon that are threatened by Astrazelle’s Electric/Fighting STAB. These pokemon are all heavily overused in the current metagame and the presence this pokemon would help reduce their usage and bring out more sweepers into play.

    Abilities:
    Static – Helps spread status against foes that make contact
    Limber – Allows for safer switch-ins against moves that cause paralysis

    Base stats:
    90 HP
    100 Atk
    65 Def
    100 Sp. Atk
    75 Sp. Def
    105 Spe

    Counters:
    Defensively speaking, the only super effective types against it are Ground and Psychic, but they are enough to counter this pokemon directly. Some notable counters of this typing are Dugtrio, Gligar, Nidoking, Nidoqueen, Alakazam, Starmie, Espeon, Exeggutor, Hypno, Claydol, and Wobbufett. Other checks to this pokemon are bulky Grass/Poison types like Venusaur and Vileplume.

    Name:
    Astrazelle’s name is a combination of astral (referring to its cosmic rays), raze meaning demolish, and gazelle. The name is relevant because it is an Electric/Fighting type gazelle.

     

    Movepool:

    By leveling up:
    1 Scratch
    1 Detect
    4 Bite
    9 Quick Attack
    14 Double Kick
    19 Thundershock
    23 Take Down
    29 Revenge
    35 Screech
    42 Helping Hand
    50 Volt Tackle
    57 Superpower
    63 Thunder

    By TM/HM:
    Calm Mind
    Roar
    Toxic
    Hidden Power
    Sunny Day
    Taunt
    Earthquake
    Hyper Beam
    Fire Blast
    Light Screen
    Protect
    Frustration
    Return
    Double Team
    Reflect
    Aerial Ace
    Facade
    Rest
    Flash
    Thunderbolt
    Rain Dance
    Thunder
    Shock Wave
    Strength
    Rock Smash

    By Breeding:
    Barrier
    Hi Jump Kick

    By Tutoring:
    Body Slam
    Counter
    Double-Edge
    Endure
    Mega Kick
    Rock Slide
    Mud-Slap
    Sleep Talk
    Substitute
    Swift
    Thunder Wave

    Most of these moves come standard on pokemon that stand on four legs. It learns several attacks on both the physical and special spectrum which is important for mixed attackers. Its primary form of STAB comes through Thunderbolt / Volt Tackle and Hi Jump Kick / Superpower. Other coverage moves include Fire Blast, Hidden Power, Earthquake, Rock Slide, and Double-Edge. It has some support moves like Sunny Day, Light Screen, and Thunder Wave too which can catch some people off guard.

    Viable competitive sets:

    • Mixed Sweeper

     

    Hasty / Naive
    130 Atk / 126 Sp. Atk / 252 Spe
    Leftovers
    Limber

    -Thunderbolt
    -Hi Jump Kick
    -Earthquake
    -Hidden Power Ice

    The standard mixed sweeping set. Thunderbolt and Hi Jump Kick provide dual STAB while Earthquake and HP Ice give extra coverage.

    • Physical Sweeper

    Adamant / Jolly
    252 Atk / 252 Spe / 4 HP
    Choice Band
    Limber

    -Superpower
    -Earthquake
    -Rock Slide
    -Aerial Ace

    This set powers up Astrazelle’s physical side utilizing Superpower for STAB and the other moves for unresisted coverage. Prediction is necessary for best results.

    • Special Sweeper

    Modest / Timid
    252 Sp. Atk / 252 Spe / 4 HP
    Leftovers / Chesto Berry
    Static

    -Calm Mind
    -Thunderbolt
    -Hidden Power Ice
    -Fire Blast / Rest

    Astrazelle can also be a great Special Attacker with its solid, base 100 stats. Simply boost up and hit nearly anything for super effective damage. Static can help cripple attackers while setting up. Fire Blast provides better coverage against Steel, Bug, and Ice types, but Rest is always a nice option for recovery too.

    • Recoil Abuser

    Hasty / Naive
    130 Atk / 126 Sp Atk / 252 Spe
    Salac Berry
    Limber

    -Substitute
    -Volt Tackle
    -Hi Jump Kick
    -Earthquake

    With its middling speed stat, Astrazelle might often be threatened by other faster sweepers. This set plays to its strengths nicely by utilizing Substitute and Volt Tackle to draw from its own HP in order to activate the Salac Berry and potentially pull off a sweep.

    • Support

    Bold / Modest
    252 HP / 120 Sp Atk / 136 Spe
    Leftovers
    Static

    -Sunny Day
    -Reflect
    -Light Screen
    -Fire Blast

    Finally, we have a support set to aid our teammates. Sunny Day is useful for sun teams as well as powering up your own Fire Blast. And last but not least, dual screens for much needed protection.

    Pokedex Entry:

    Astrazelle, the cosmic gazelle

    “The glowing rays that emanate throughout Astrazelle’s body are capable of causing radioactivity.”

    “Astrazelle is often blamed for causing TV interference.”

    “Astrazelle provides shockingly fast transportation, but it comes with a charge.” /lame pun
    [/spoiler]

     

    Thanks for reading :)

     

    Also feedback is welcome and appreciated

  4. As long as there is a demand for lucky eggs, people will spend whatever it takes to get them. Sure, it might take a while to stabilize, but people will no longer have to overpay or underpay because they can pay exactly what they think something is worth. I think that pokedollars have the potential to succeed as an accepted currency however I'm sure extra measures will be taken to balance the economy before anything serious is put in place.

  5. As far as adding a second currency goes- why not just take the current one and go "Suddenly $1000 is just $10.00" because it looks like the only difference between pokedollars and money from the bank of tyrone is the smaller number.

     

    I don't think scaling down everyone's cash stack is the best solution because it will have a profoundly more negative effect on players with more money compared to those with less money. For example, if a player with $1,000,000 suddenly got scaled down to $10,000 , they will have lost a lot more money than a player who started with $1000 and got reduced to $10. Seeing as the latter player could "earn back" their money with a single Pay Day's effort, I think that it's only fair that the former player could do the same.

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