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AngryPyro

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  1. IGN: AngryPyro [Spoiler][/Spoiler] Pokemon: Munna National Pokedex Number: #517 Proof: http://www.mediafire.com/download/sfde7u9z6zjzpj4/munna_egg.psd [Spoiler][/Spoiler] Pokemon: Zorua National Pokedex Number: #570 Proof: http://www.mediafire.com/download/uazqij2c804sb5w/zorua_egg.psd I didn't see anything about 5th gen pokes being banned so here you go.
  2. I think its just really odd how you don't want to flat out call it a bad suggestion, but you're fighting it like it is.
  3. Since I'm really lazy, if anyone wants to take screenshots and send me the link I'll put your name in the post :D
  4. Also, this opens up the possibility for achievement based events. (Creating an achievement, or earning one from a certain event). Also think (if is hasn't been posted already) hidden feats of strength (like from WoW) that you only see once you unlock them.
  5. Xela, you're inadvertently saying this is a bad suggestion while trying to say it is a good suggestion. Either support it and stop fighting with us about breeding chains or don't support, and still stop bringing up breeding chains, we get the point, once chains are added the move tutor is redundant for most pokemon. Fact is, there are others that can still utilize it.
  6. What about a /find command that tells you where people are, such as: /find angrypyro -> "AngryPyro on channel 3, on route 2." And add an option to settings that disallows the command from giving back a location: "This player cannot/does not want to be found."
  7. How about not just PC but pokedex as well?
  8. Moves from breeding aren't placed in the move relearner pool, and shouldn't be because that depreciates the value of breeding.
  9. Like I said before, there are other moves that can be learned through breeding chains and move tutors (rockslide). It doesn't have to be a temporary solution, it doesn't have to be removed when the bridges are brought into the game.
  10. I'm not demanding half assed updates, I want them to only release stuff that is ready. And this is far from a rant, I merely think the community would be better receiving of a format for updates like this, I personally won't go off complaining if they don't like the idea. I misused the word job, my bad. My point is that they decided to work on this project, either for themselves or the community. Again I'm not demanding anything, merely providing a suggestion.
  11. Are you aware that's my I made the suggestion? I'm not being greedy, I'm simply asking the devs to give us a little progress report. The way I suggested it isn't really greedy at all, its their job to make updates anyway.
  12. Hello everyone, it's me again. As a formerly avid MMORPG player, I always enjoyed the weekly or biweekly update schedule the games I played had. PokeMMO doesn't seem to have that (I understand it isn't developed my a major company like SOE or Valve), but it is encouraging to players to see a constant stream of updates. Here is my suggestion: Have a weekly or biweekly regular update for bug fixes, minor/easy improvements (change some messages that say TODO: Better message), and even lay down code for larger updates. And then every month there would be a major game update, something like how Valve updates Dota 2. Code is added every week, but no large piece of content (ie. a new hero) is released every week. I'm sure it wouldn't be difficult for the devs to implement a regular update schedule, and wonder what you guys think about it. TL;DR: Weekly/biweekly small updates, monthly game changing updates.
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