KBMII
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Posts posted by KBMII
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So the first version is out, check out the first post in this topic. Lemme know of the problems and tell me overall what you think of it. I'll probably make some updates to it tomorrow.
Sorry it took so long but I can get very busy and this was just a tiny side project compared to everything else I have to do. Hopefully it was worth the 2 1/2 months wait, so thanks for being patient.
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2 month and nothing...
>You will never play Pokemmo in 8-bit
Yeah because pointing something out that anybody can figure out by just looking at the dates of the posts is REALLY going to make me release it sooner.
In the meantime while I'm waiting for his graphics patch I'll do more maps.
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Sorry it's not out yet, something irl came up. I'll get it up soon for real.
Edit: The graphics patch that Mobius made regarding the mini pics of Pokemon is unreachable at the moment. I thought I saved it on my hard drive but I didn't. So I'll wait for him to upload it again so I can patch it and release this.
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Well, you said probably before the end of the year. Did you expect no one to ask where the patch is? .-. I would assume these new customization sprites will have fucked this thing up a bit ._.
Well true. Maybe I could release a beta without all the maps done on January 1st. About 90% or so of the maps are done. Would everyone be happy with that? I can do the rest of the maps and pokepics later.
Also that customization stuff is a new obstacle that I'll have to deal with.
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Replying to tell you guys the same thing I've already told you a hundred times has delayed the patch by the amount of time it took to write messages like this.
I will be done when it's done.
When I have an update I will post an update.
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Just a little suggestion I had in mind.
When you use thief and the opponent Pokemon is holding an item, it should go to your inventory instead of that Pokemon's held item.
- Sometimes I forgot that my Pokemon was holding an item.
- I might want to hold another item while farming for items. Like maybe a Macho Brace while I'm thieving Paras for mushrooms or maybe an Amulet Coin when I want to finish off the enemy with a pay day.
Not a big priority since I know more important things need to be done, but just an idea I had today.
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ETA?
Probably before the end of the year.
I'm on winter break and my boss will be on vacation next week.
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I'm still alive. Just trust me that I'm still working on this when I can and I'll release a beta when the maps are done.
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Sorry for the bump, I was just wondering if there is a status update on this :)
Still working on it.
I've decided to release a beta of the patch once I get all of the maps done. Then I'll take care of the rest in future versions.
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When this is done I'll provide a tutorial on how to patch it.
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It would be a lot of extra work to redo every overworld npc sprite, but if you did, it would be perfect.
That's planned after the maps are all done.
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Is there any specific area (that's currently accessible in PokeMMO) that any of you would like me to show off?
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Almost done or still a ways? I'm debating on which one to use xD yours or Darkshades one is nostalgic one is pretty but this is still beautiful
I'm currently in the process of wrapping up the mapping process. Just dealing with a lot of the indoors areas at the moment that use several different tilesets. I did get all the basic houses, pokecenters, marts and route gates done though.
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In case you're worried, don't be. I'm still working on this. :)
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That feeling when the Alakazam you are facing critical hits 2 times in a row. Just my luck. :(
Thanks for hosting everyone.
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Just made a Magnemite use Sonicboom on my Pokemon, which reduced it by 20 points of it's current HP.
That confirms this isn't just a visual error but my Pokemon really did have over it's max HP due to this glitch.
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are you sure it isnt a visual bug?
I don't think so. I not only relogged multiple times, but I also went into a battle with that Pokemon and it had 49/46 there too.
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Raise your Pokemon's HP EV, heal the Pokemon, then use Pomeg berries to lower the Max HP. The current HP doesn't drop down with the Max HP. (Also relogged to make sure)
This enables Pokemon to technically be EV maxed out in 3 stats for one battle. Even though the trick only works for one battle before the player has to do the whole routine all over again, it should still be fixed especially since it can be abused in tournaments.
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Y isn't this done yet,pls. I impatient.
It's not done yet because it's not done yet. Deal with it.
Also all the outdoor areas and major indoor areas are done (Including islands for the future). The minor indoor areas are the next step that I'm working on.
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Is there a specific reason why this is patterned after G/S rather than R/B?
It's not bad, obviously. I love G/S as much as anyone. Before the DS remakes, G/S was my favorite Pokemon game. But this isn't G/S, it's just an update of R/B. So why not use R/B graphics for a "8-bit edition"? I especially like the awkward looking battle sprites that sometimes look almost nothing like what the Pokemon turned out to look like as the series went on, so it's a little off from what I think of when I imagine playing a MMO of R/B with 8 bit graphics.
As stated earlier R/B will come after this is done.
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Hey, I just wanted to let you know that I lost power from Hurricane Sandy, though I did manage to get a little bit of work done while we had the generator running. I still don't have internet back yet, I'm currently using my friend's phone as a mobile hotspot. Just thought I'd let you know what's up.
Ah, I understand. Thanks for letting me and everyone know.
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Sounds like fun. Sign me up!
IGN: KoolboymanII
[IPS] PokeMMO: 8-Bit Edition (First version out now!)
in Client Customization
Posted
I can't change the collision data on the map (that data is server side), so I had to do stuff like that.