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KBMII

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Posts posted by KBMII

  1. So the first version is out, check out the first post in this topic. Lemme know of the problems and tell me overall what you think of it. I'll probably make some updates to it tomorrow.

    Sorry it took so long but I can get very busy and this was just a tiny side project compared to everything else I have to do. Hopefully it was worth the 2 1/2 months wait, so thanks for being patient.

  2. Well, you said probably before the end of the year. Did you expect no one to ask where the patch is? .-. I would assume these new customization sprites will have fucked this thing up a bit ._.

    Well true. Maybe I could release a beta without all the maps done on January 1st. About 90% or so of the maps are done. Would everyone be happy with that? I can do the rest of the maps and pokepics later.

    Also that customization stuff is a new obstacle that I'll have to deal with.

  3. Just a little suggestion I had in mind.

    When you use thief and the opponent Pokemon is holding an item, it should go to your inventory instead of that Pokemon's held item.

    - Sometimes I forgot that my Pokemon was holding an item.

    - I might want to hold another item while farming for items. Like maybe a Macho Brace while I'm thieving Paras for mushrooms or maybe an Amulet Coin when I want to finish off the enemy with a pay day.

    Not a big priority since I know more important things need to be done, but just an idea I had today.

  4. Almost done or still a ways? I'm debating on which one to use xD yours or Darkshades one is nostalgic one is pretty but this is still beautiful

    I'm currently in the process of wrapping up the mapping process. Just dealing with a lot of the indoors areas at the moment that use several different tilesets. I did get all the basic houses, pokecenters, marts and route gates done though.

  5. 6qbcq8.png

    Raise your Pokemon's HP EV, heal the Pokemon, then use Pomeg berries to lower the Max HP. The current HP doesn't drop down with the Max HP. (Also relogged to make sure)

    This enables Pokemon to technically be EV maxed out in 3 stats for one battle. Even though the trick only works for one battle before the player has to do the whole routine all over again, it should still be fixed especially since it can be abused in tournaments.

  6. Is there a specific reason why this is patterned after G/S rather than R/B?

    It's not bad, obviously. I love G/S as much as anyone. Before the DS remakes, G/S was my favorite Pokemon game. But this isn't G/S, it's just an update of R/B. So why not use R/B graphics for a "8-bit edition"? I especially like the awkward looking battle sprites that sometimes look almost nothing like what the Pokemon turned out to look like as the series went on, so it's a little off from what I think of when I imagine playing a MMO of R/B with 8 bit graphics.

    As stated earlier R/B will come after this is done.

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