I agree with your assessment, but still wanted to have this discussion
I am talking about the distribution of the rates, not the actual shiny rates themself). Both Pseudo-Random and Random have their pros and cons mechanics and market-wise. At some point, if most of the player base is in favor of pseudo-random, would pokemmo stick to its initial game direction or would they try to align at some points with their player base? These are things I am trying to understand about this game to decide how long-term I'd be playing. And why are you so confident that the majority player base prefers just a random distribution(has this conversation happened before?). With the retention rate and number of new players added to this game everyday, the player base is costantly changing. A fraction of that base are the long-term players who don't like too many changes in things they are comfortable with. Which category would your opinion belong to? Also to clarify, I am not asking about lower the shiny rates, I like these shiny rates. I am just trying to discuss a reliability factor for those shiny rates. Lowering shiny rates would be a disaster for this game and would definitely make it less improtant for me. What pseudo-random distribution does is it increases the chances of shiny by a little bit everytime you don't encounter one, and resets when you encounter one. With the discussion of having an encounter counter in-game, they'd have most of what they'd need to implement pseudo-random distribution. I am all for the long-grinds, I just want to see them more reliable, that's it. So, even with pseudo-random, the overall shiny catching rate is still 1/30k, if you catch one in 3k, you are just lucky. I guess once poke-force(who have declared a pseudo-random distribution for shinies) is out, the actual in-game mechanics of pseudo-random shinies can be tested out by players.