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Matoka

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Everything posted by Matoka

  1. Infinite TM use is unhealthy for the economy of an MMO, TM's would effectively become worthless as you would only require one of them (and everyone can easily get one of them via story) so no one would buy or sell TMs anymore. I am fairly sure this was deliberately kept to being consumable for these reasons. (same reason why you don't get consumable hold items back after duels vs. players unlike in handhelds, such as Focus Sash, Berries, etc).
  2. Congratulations to the winners of this tournament, I am sad to say that I could not watch it in real time as I ended up sick on Wednesday, results are only being posted now because of that. I'm sorry for any inconvenience this caused. First Place Prize MadaraSixSix Shiny GIFT Magnemite Your choice of nature, two moves, with IVs 2x31 & 4x25 & 1,300,000 Pokeyen OR 1,300 Reward Points Second Place Prize Floatingd 700,000 Pokeyen OR 700 Reward Points  Third & Fourth Place Prize Haazuu & yugaopeng 250,000 Pokeyen OR 250 Reward Points  Fifth to Eight Place Prize abstractt, Myhold, blackblak, HuanLiu 125,000 Pokeyen OR 125 Reward Points
  3. As Linfanz has directed you to the best way to hopefully get sorted out I will be locking this thread. c:
  4. Looking forward to this with you all on Wednesday. c:
  5. These are not contradictory things, many people who do things to help people may not end up being liked by those people (e.g. kids hating teachers for making them do work) and that is something most of us brace ourselves for. This statement is vague, I am going to presume you mean in terms of how we handle situations as staff (e.g. rule enforcement etc.), apologies if I have misunderstood This is ultimately unavoidable in the sense that some staff members have higher tolerances for certain kinds of behaviour before they say to themselves "Okay this crossed a line, this person deserves a mute for what they said." etc. as it is a subjective judgement, however if you believe that a staff member is excessive in either direction (too strict / lenient) then please remember you can bring this up with other staff members, this also goes for cases like believing that staff are abusing their powers in certain ways as we are not immune to the rules we ourselves have to enforce, including such things as not scamming or harassing players. Any staff member that attempts to close this thread will likely get flak from the community for doing so, while this thread hasn't derailed it has definitely turned into a very tense discussion and is attracting people who seem to be unhappy with various ways that staff are apparently acting, I am willing to be the person that receives flak for closing this thread as I do believe it has run its course (the poll is unlikely to skew drastically to the point of giving a different impression) and valid complaints should not be posted in this poll thread but should be taken through the appropriate channels (preferably with evidence) if you genuinely believe there are problems that should be resolved with supposedly misbehaving staff. So, while I understand people will likely be quite unhappy with me for this, I will be locking this thread for the above mentioned reasons.
  6. There are several pokemon which can be seen through NPC battles but not obtained for the Pokedex, there is no current way to obtain the Sinnoh fossil Pokémon at this time. All non-legendary pokemon native to Kanto, Hoenn, Johto (Through Hoenn+Sevii Islands), and Unova are obtainable while some Sinnoh native pokemon are obtainable through end-game Unova areas however this is not all of them. These missing non-legendary pokemon will be included in a future patch. c:
  7. Any comment that critiques this idea in a manner that discourages it will obviously seem somewhat heartless, but suggestions should be viewed in an objective manner where possible, and keeping both of these in mind I do just want to mention the following: As XelaKerbert mentioned this would create a precedent, it would give people the idea that if anyone who plays pokemmo frequently passes away they should have something created for them as a memorial. As morbid as it is to think about Roxxass is likely not the first person who played PokeMMO regularly and then proceeded to pass away, however no player has received something like this in the past, if only Roxxass were to receive something then it would be special treatment and there would likely be hostility unfairly pointed towards people if they refused to do it for other prominent members of the community if they happen to pass away after this precedent had been set. And as Bearminator mentioned the existence of this memorial will always be bittersweet, to the people closest to Roxxass seeing people walk around with an item which effectively translates to "Roxxass has died" could bee seen as a painful reminder more than it does a heartwarming gesture, if the item were released in a similar manner to most new cosmetics it would be being monetised which is a whole other moral can of worms, but things like releasing it through the Pokémart's cosmetic section would make it incredibly cheap to obtain and something along these lines should not be a common / borderline worthless item in my opinion. And lastly because unfortunately the internet is not always a well behaved place this could lead to people trying to get cosmetics dedicated to themselves created while they are still alive, as scummy as it sounds, the only real way this could be prevented is by having to go to such lengths as doing ID checks and asking for certificates of death etc. from the family of the deceased, which is a very tactless request to make but would still necessary to avoid abuse by less savoury people and scammers. Again, I completely understand that it is saddening to hear words against such a suggestion but my personal opinion is that if you wish to commemorate a person's passing you should do it in an organic manner that doesn't really on something like in-game cosmetics, community created events like the tournament currently being organised in my personal opinion are much more sincere to the person as it is the people that knew them in life working together to honour their friends passing rather than putting a vanity item in circulation that will likely be used by more people who have no idea who Roxxass was at all compared to the people that actually knew them while they were still around.
  8. Luck is always a factor, even if the average chance of finding a shiny pokemon is 1/30,000 that does not mean you are guaranteed to get one every 30,000 encounters. If you flip a coin heads or tails (1/2 chance) it's not abnormal for you to sometimes get three heads / tails in a row, you are not having the average happen to you as you have been "Lucky" (or unlucky) compared to the average. The same thing can occur for the 1/30,000 chance that does for the 1/2 chance, some people have found two shiny pokemon in the same horde of 5 pokemon, some people have been playing since the game came out and have never found a shiny. Luck goes both ways so all you can ultimately do is "keep trying" if you really want it, but always keep in mind it is physically possible (even if it's not a statistically likely outcome) that you might need to encounter over 100,000, 200,000, or even 500,000 pokemon until you find a shiny. But who knows, maybe your next sweet scent will be the "one". This thread will simply turn into people making goofball SRIF posts so I will be locking it now as there's really nothing anyone can say other than "You must have just been unlucky".
  9. I'm sorry but we do not allow the distribution of ROMs or aid in finding them, you will have to find them independently.
  10. As EazyL has mentioned, after completing a ban appeal all we can do is ask for your patience while it is being processed.
  11. Legendary / Mythical Pokemon (Mewtwo and Rayquaza can be temporarily caught as part of a king-of-the-hill esque minigame however, as can Zekrom for a single storymode battle) Turtwig family Piplup family Chimchar family Starly family Burmy family Shinx family Pachirisu Spiritomb Gible family Rotom Stunky family Glameow family Buneary family Skorupy family Croagunk family Chatot Carnivine I believe this list has every pokemon currently unavailable in PokeMMO.
  12. As the question has been answered by Linfanz I will be locking the thread, Happy Roosting c: *Clicks Earthquake*
  13. If you believe you have been banned unfairly you may make a ban appeal in the following subsection of our forums: https://forums.pokemmo.eu/index.php?/forum/37-ban-appeal/ Your ban appeal will be processed in due time and as such I must ask that you be patient until then. Existing ban appeals will only be discussed within this subsection.
  14. As far as I am aware we do not give out statistics involving how many people play the game, so unless I am mistaken there will not end up being an official statement in this thread. But feel free to continue to speculate on the matter amongst yourselves, I'm sure you're capable of making educated guesses based on things you can observe in-game after all.
  15. We are getting off topic from the original purpose of this thread, but I'll just say this one last reply: We may be aiming to avoid things being banned in PvP but certain cases, like baton pass, will pop up and sometimes fluctuate from being legal and banned in pvp. Also baton pass is arguably not "OP" but is rather "not competitive" and is of less concern in PvE. You're right that in an ideal world PvP and PvE would have identical rules too. Baton Pass being removed from the game entirely is significantly different to one pokemon becoming unable to learn a specific move and is a reason why it has not been done. We may have indeed removed the Nasty Plot ghost's moves, though I do not know personally if this is the case, it is an incredibly minor issue in my opinion as there are much better pokemon to destroy NPC's livelihoods with, at this point the Complex Bans for them are just safety nets.
  16. Please see my previous post for more on this... But yes, we don't want there to be differences between PvE and PvP content in terms of what you can and can't use, therefore we don't want PvE players having toys (like draco meteor hydreigon) that PvP players don't have access to. Basically we don't want you to ever go "Oh I made these competitive pokemon for PvP with players but now I can't use them in PvE content" and vice versa
  17. Any changes that exist are all within the Canon, meaning that they are how something worked at some point in time in the official games, for instance Outrage being 90 BP existed at some point in time in the main games (Games prior to gen 4), same as Dugtrio's attack stat (Games prior to gen 7), even if it's not how they worked in the latest versions (USUM). The closest thing to "Custom" and something that people haven't mentioned here is the fact that Hydreigon cannot learn Draco Meteor, with the reasoning that (correct me if I am wrong) that it would likely be too strong for the metagame and be banned to Ubers (which we try to avoid as that means it's not usable in most cases for players due to not having matchmaking for Ubers or having any pokemon in it to justify it). PokeMMO is also trying to avoid complex bans (Banning thing+thing combos) where possible, so instead of simply banning Hydreigon+Draco Meteor we just prevented it from being capable of learning it so it didn't end up being required. There are two complex bans in effect currently but they are result of an error, Mismagius or Cofagrigus who know Nasty Plot are not allowed in matchmaking because in the past they were given out as event prizes with an egg move that shouldn't have technically been available yet despite being legal (Nasty Plot which can only be gotten by breeding with Spiritomb which isn't available in PokeMMO yet) so to prevent those specific players having an unfair advantage they were complex banned. Where possible everything is representative of how it was in an official game at some point in time, if you have any queries about specific cases you stumble across and aren't sure why is done that way (or think is an actual error because it doesn't match up with anything in any generation of games) feel free to message me on the forums and I'll happily discuss it with you if you wish.
  18. Normal: 1/30000Shiny Charm (10%): 1/27273Donator Status (10%): 1/27273Shared Shiny Charm (5%) + Donator Status (10%): 1/25974Shiny Charm (10%) + Donator Status (10%): 1/24793
  19. Currently Sinnoh and Johto are not in the game. They are planned to be added but there are no times given for when they might be released. You will not be automatically sent anywhere after defeating the Elite 4, you can go to the port-city in your region after getting 4 gym badges to move to a new region (Either Kanto, Hoenn or Unova)
  20. Event has started as of 5 minutes ago! Best of luck to all participants!
  21. As far as I am aware there is no official statement on whether this is a planned feature, however... If you have a feature you would like to suggest to be added to PokeMMO then the best place to make it would be in the suggestions sub-topic of our forums: https://forums.pokemmo.eu/index.php?/forum/18-suggestion-box/ This is the best way to make it seen on the forums by developers that people want this added to the game, and as general discussion is not the place for suggestions I will be locking this thread c:
  22. As mentioned, this is where you should post a support request on our forums to get your audio fixed as soon as possible: https://forums.pokemmo.eu/index.php?/forum/47-support-request/ Someone will help you over there much faster than you would find in general discussion c:
  23. Many pokemon that evolve my evolutionary stones, such as Moonstone etc, have significantly less moves they can learn after evolving via level up. This was likely done as a form of choice for the player "Do I want to put off evolving my pokemon to learn better moves or do I want to evolve it now for higher stats?" There is no set-in-stone pattern for how many moves they will learn after the fact, however as mentioned before you can check via the in-game pokedex if you have obtained that pokemon in the past or you can check fansites such as Serebii, Bulbapedia, etc for what moves they learn via level-up in the latest mainline pokemon games (Ultra Sun / Ultra Moon) Any moves that existed in Generation 5 (Unova) that are learnable by levelup in Ultra Sun / Ultra Moon should be learnable in PokeMMO.
  24. This is almost certainly a cast of ROM corruption or some other problem, replacing your Fire Red ROM will likely fix the issue. If it does not then please, as Dibz said, make a thread in support requests here and someone will help you as soon as they are able. https://forums.pokemmo.eu/index.php?/forum/47-support-request/
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