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McMagister

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Everything posted by McMagister

  1. @glustoraMoemon development and discussion have mostly moved to Discord, here: https://discord.gg/cNy74Br The google docs with the sprites is there too.
  2. Meowth's head and face is a bit small compared to the body, maybe science the original sprite's face with this one? Remove the shading below the bow and make it more like a butterfly shape. The tail should be a bit lower and longer so the orange part of the tail is fully visible (it could also be less thick). Persian is pretty cute already. A red gem should be added to the forehead/hair (it's part of the tie already, but that would match the original pokemon more) and the ears could be bigger, like the original. I tried to edit Clefairy: http://i.cubeupload.com/s8BHPO.png
  3. I have no plans to continue working on the sprites. I might help @toottoot with backsprites if she(?) wants, but other than that I plan on sitting back and lurking.
  4. @HeavyMecha Here's the fixed link to the Gen I-V sprite pack. As a bonus, I'll throw in a link to a pack of my own sprites and edits. But as Nerak said, it is probably easier to extract the sprites driectly from the rom, since then they'll be ready to reinsert, and the shiny palettes are created for you. I didn't make the shiny versions. https://www.dropbox.com/s/tt8hvie7wnruruh/Gen I-V Moemon Sprites.zip?dl=0 https://www.dropbox.com/s/uekzddi53ba1jh6/McMagister Moemon Sprites.7z?dl=0
  5. New Aozane Azumarill backsprite has the same face as Marill XD Edit: ninja'd Edit2: I haven't been refreshing the page
  6. @Moetal I can't say I'm feeling it for any of the birds. They don't inspire the awe or reverence that Ho-oh, Lugia and Kyogre do. Articuno is the best though, in terms of both design and overall quality. Moltres' right arm (left from our perspective) is too long. Hardcore's legs edit is better than before. I feel the previous Moltres face was better too. Hairstyle seems similar to Zapdos. Zapdos is a technically good sprite, but the design could be pushed further?
  7. @laGashetaHardcore The pink colours you use are all very light for Clefairy/Clefable, so the transition from pink to black outline is very abrupt. Either make more use of the darker pink shades, or more use of dark pinks as the outline instead of black..
  8. That's unfortunate, but to be honest, not entirely unexpected.
  9. @laGashetaHardcore I can work on Paras line, but it will most likely be a completely new sprite. The design, the hair and the face of your sprites could all be pushed further.
  10. @Moetal You wouldn't be able to see the split at the top of the hair from the side anyway. Since people are making legendaries, I'd like to say my personal preference is that they have a design and/or bearing that inspires reverence and respect. I think Lugia, Ho-oh and Kyogre are good examples of this. Of course, this doesn't have to apply to the "cute" legendaries like Mew or Celebi, they can and should be moemoe. Bust size doesn't really matter to me.
  11. @Moetal B. Also, you can't say uguu and not explain yourself. Image macros don't suffice.
  12. I think the Rayquaza tail should be incorporated into the ponytail.
  13. @CrookedWings427 Back sprite feels a little too small for everything except the eye. Right now the back sprite body looks about the same size or even smaller than the front sprite.
  14. @Moetal The thinner face of Mightyena looks too thin imo, the eyes are too close together. I agree with Kickern that Moltres' whole body/wings needs to be redone. @toottoot Luvdisc is cute! But needs to export in a lossless format. A pixel art program simply shouldn't even allow exporting in lossy format like jpg, that goes against everything pixel art stands for.
  15. @laGashetaHardcore Good catch, I'll update the Graveler backsprite later.
  16. @Moetal That's part of it, but the staff and headpiece make her design unique and interesting, and the forehead is something we don't see often.
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