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Cubes

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Posts posted by Cubes

  1. [quote name='Hooin' timestamp='1363113310' post='226571']
    Hi, I was halfway through my own calculations before I found this thread. I found the bare-bones chance of catching a Chansey on the first ball to be 5.88%. A little different to yours.

    Also I would like to know how you found out the escape factor for Chansey? You quote it as 8 or 9. I have no reason to doubt you (or believe you for that matter) but a source on this number would satisfy my curiosity.
    [/quote]

    The source for catch rates and stuff can be found many places, including Bulbapedia. A first ball capture is pretty easy to calculate, as it's just the chance for the ball to catch it.

    The escape factor was extrapolated from the way it's implemented, again sourced from Bulbapedia. Someone else here posted a link with escape factors similar enough. I can't guarantee it, but I'm 95% that 8-9 is correct. Also notice how this doesn't affect the calculations much (as opposed to say, 4 vs 9).

  2. [quote name='ProfessorElderberry' timestamp='1358640407' post='167414']
    For completeness I would also add for OP's consideration, when it comes to the HP, Def and SpDef IV's, it really is a science... It is a delicate dance between having more defense or having higher HP.

    To know exactly how to spec. ones pokemon (or at least a shove in the right direction), and to get the biggest bang for ones buck, I would recommend using:
    [url="http://users.smogon.com/X-Act/defense.html"]http://users.smogon....ct/defense.html[/url]

    In short, the above applet tells you how much and in which of these fields you will get the best gain per EV (there are plenty of instances where just sinking EV's into the lower stat is not the best).

    None the less, wonderful guide! Thanks!
    [/quote]

    This guide isn't called basic for nothing =P

  3. Now in Level 100 edition!

    It's copy/pasted with changes. The 2 biggest things are adding TTar/Draggy, and changes with Agility/DD users, where the math is slightly different for some things. Sand Stream also necessitates Chlorophyll/Swift Swim users' speed be much more precise. Now, on with the show.

    To best use this guide, you should ctrl+f the pokemon you want to know about.

    Here are some important speeds to consider. Assume 31 in the IV unless stated otherwise. Note 252 means 252 EV's, while a blank means no EV's. My suggestion is to use this chart to see where your current pokemons' speed stats stands, and see if you want to make changes. Or at the very least, remember what you can and can not beat, and what you might have a shot at beating given less than perfect IV's.

    God Tier

    - 416 - +Nature/252 Electrode (Godtrode, really)

    Tier 1

    - 394 - +Nature/252 Aero, Crobat, Jolteon

    - 379 - 252 Electrode

    - 372 - +Nature/252 Alakazam, Dugtrio

    - 361 - +Nature/252 Starmie, Persian

    - 359 - 252 Aero, Crobat, Jolteon

    - 350 - +Nature/252 Gengar, Tauros, Espeon, Jumpluff

    - 339 - 252 Alakazam, Dugtrio

    - 339 - +Nature/252 Scyther, Electabuzz, Rapidash

    - 329 - 252 Starmie, Persian

    - 328 - +Nature/252 Ninetails, Tentacruel, Charizard, Dodrio, Raichu, Slaking, Salamence

    Points of Interest:

    - Electrode needs +Nature with some EV's to outspeed the Aero speed group, but doesn't need +Nature to outspeed all Alakazam.

    - Max speed Starmie will outspeed neutral nature Aero/Crobat.

    - Max Speed Scyther speed-ties with neutral nature Alakazam

    - Max Speed Raichu loses to neutral nature Starmie.

    Tier 2

    - 319 - 252 Gengar, Tauros, Espeon, Jumpluff

    - 317 - +Nature/252 Primeape, Arcanine, Jynx (not possible at the moment), Houndoom, Xatu, Plusle, Minun

    - 313 - +Nature/252 Magmar

    - 309 - 252 Scyther, Electabuzz, Rapidash

    - 306 - +Nature/252 Mr. Mime, Kangaskhan, Jynx (highest possible at the moment.)

    - 299 - 252 Ninetails, Tentacruel, Charizard, Dodrio, Raichu, Slaking, Salamence

    - 295 - +Nature/252 Golduck, Nidoking, Kingdra, Pinsir, Heracross, Misdreavus, Aipom, Stantler

    - 289 - 252 Primeape, Arcanine, Jynx (not possible at the moment), Houndoom, Xatu, Plusle, Minun

    - 287 - +Nature/252 Gyarados

    Points of Interest:

    - Don't forget that Jynx has fixed IV's right now, so for now go by the lower speed Jynx.

    - Primeape can never catch Tauros or Espeon with 252.

    - Golduck can never catch Ninetails or Charizard with 252.

    - Nidoking can never catch Tentacruel or Raichu with 252.

    Tier 3

    - 285 - 252 Magmar

    - 284 - +Nature/252 Venusaur, Kabutops, Glalie Grumpig

    - 280 - +Nature/252 Blastoise

    - 279 - 252 Mr. Mime, Kangaskhan, Jynx (where she actually is)

    - 273 - +Nature/252 Smeargle, Absol

    - 269 - 252 Golduck, Nidoking, Kingdra, Pinsir, Heracross, Misdreavus, Aipom, Stantler

    - 264 - Dragon Dance/Salac users, look at me

    - 262 - +Nature/252 Poliwrath, Victreebell, Noctowl, Politoed, Magneton, Mightyena, Ludicolo, Breloom

    - 261 - 252 Gyarados

    - 259 - 252 Venusaur, Kabutops, Glalie, Grumpig

    - 255 - 252 Blastoise

    - 251 - +Nature/252 Sandslash, Banette, Scizor, Roselia

    - 249 - 252 Smeargle, Absol

    - 243 - +Nature/252 Tyranitar

    - 240 - +Nature/252 Masquerain

    - 239 - 252 Poliwrath, Victreebell, Noctowl, Politoed, Magneton, Mightyena, Ludicolo, Breloom

    - 236 - Slaking

    - 229 - 252 Sandslash, Banette, Scizor, Roselia

    - 229 - +Nature/252 Cacturne, Ursaring

    - 226 - Xatu

    - 222 - Magmar

    - 221 - 252 Tyranitar

    - 219 - 252 Masquerain

    - 218 - +Nature/252 Donphan, Azumarill, Bellossom, Mawile

    Points of Interest:

    - Gyarados needs 264 speed to outspeed all Pokemon after 1 DD. Unfortunately, this requires a +Nature, since without it his max his 261. However, it might be worth the risk that Aero/Jolt/Crobat don't have 28-31 in speed, because then you outrun at 261 with max EV's, neutral nature. Tough choice.

    Tier 4

    - 209 - 252 Cacturne, Ursaring, Ampharos

    - 207 - +Nature/252 Marowak, Octillery, Granbull

    - 206 - Kingdra, Misdreavus, Heracross, Stantler

    - 199 - 252 Donphan, Piloswine, Azumarill, Bellosssom, Vileplume, Mawile

    - 198 - Gyarados, Recommended for Agility/Chlorophyll/Swift Swim users

    - 196 - + Nature/252 Togetic

    - 196 - Venusaur, Glalie, Dragonite, Grumpig

    - 192 - Blastoise

    - 189 - 252 Marowak, Octillery, Granbull

    - 176 - Cloyster, Skarmory, Magneton, Poliwrath, Politoed, Victreebell, Ludicolo

    - 170 - Hypno

    - 166 - Umbreon, Vaporeon, Banette, Roselia

    - 158 - Tyranitar

    - 156 - Weezing, Lapras

    - 148 - -Nature/0 IV Dragonite

    - 146 - Blissey, Machamp, Exeggcutor, Cacturne, Ursaring, Ampharos

    - 136 - Muk, Donphan, Piloswine, Azumarill, Bellossom, Vileplume, Mawile, Aggron

    Points of Interest:

    - 198 is the minimum speed you would need to have to outspeed the entire metagame with one agility (except Electrode). If you do want to outspeed Electrode, you should push to 209 speed, which is probably not worth it. Make sure your Kingdra's speed IV's are good enough to pass this.

    - Minimum speed Draggy is important for the SubPunch set. Going second means your Sub won't get hit, letting you Focus Punch freely the next turn.

    - Not relevant right now, but Skamory gets Taunt priority over a bunch of important pokes. This is so important, in fact, that not only is it worth it on some Pokemon's sets to invest heavily in Speed to outrun Skarmory, it's also worth it to invest in Speed on Skarm so that you can still outspeed them.

    - At this point, there's not much use to a +Nature Marowak, unless you really want to outspeed bulky, no speed Gyarados.

    - Not much else here. It might be worth it to put enough speed EV's for Machamp to outrun Vaporeon/Umbreon, Lapras/Weezing, and Blissey.

    Tier 5

    - 126 - Golem, Marowak, Octillery, Granbull

    - 116 - Rhydon, Forretress, Togetic

    - 114 - -Nature/0 IV Tyranitar

    - 106 - Quagsire

    - 96 - Slowbro, Slowking, Snorlax, Steelix

    - 86 - Dusclops

    - 46 - Shuckle

    Points of Interest:

    - Like with Draggy, TTar can run a subpunch set, and this is where his speed would be.

    - A few EV's can help Slowbro outrun Snorlax, and vice versa.

    - It's useful to know if you'll still outspeed a pokemon here if you're paralyzed (just divide your speed by 4, and compare)

  4. A complete rare candy guide would offer a brief description of what rare candies do to begin with.

    Good guide though. +1

    Is that the PokeMMO client you are using in the video? Why does your graphics look different than mine?

    That's a regular ROM, not pokemmo.

    And I assume damn near everyone know what rare candies do.

  5. It for the most part follows their base stat, making Tyranitar just above Weezing, and Dragonite even with Glalie and Venusaur

    Yes, but things like Agility and DD sweepers can do things at 100 they can't do at 50. I would have to change the notes for some things, and TTar/Nite spreads are so varied that I'm going to end up making entirely new entries for them.

  6. A level 100 Speed tier is different. You don't just double the speed values. Certain things work at lvl 100 that don't work at lvl 50. I'm going to make a lvl 100 Speed tier and lvl 100 Metagame Threat List soon.

  7. OK, so what happened was as I reached the tile that triggers the event with Lorelei and the Rocket Grunts, I had a wild encounter. What ended up happening was the battle screen with the wild pokemon came up, but the text of the conversation with Lorelei/the grunts was appearing in the chat box. I could press A to skip ahead in the chat, and at the same time this hit buttons in battle. Luckily I was able to win the battle. It would have been a bigger problem if my first move wasn't attack, because it didn't register Up/Down/Left/Right key presses.

    Afterwards, the after-battle text with Lorelei happened, so I never got to fight the grunts. Everything works fine though, so it's not necessarily a big deal. I'm going to go through and make sure the whole Island/Rocket scripts and storyline stuff works.

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