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Cubes

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Posts posted by Cubes

  1. [quote name='Hooin' timestamp='1363113310' post='226571']
    Hi, I was halfway through my own calculations before I found this thread. I found the bare-bones chance of catching a Chansey on the first ball to be 5.88%. A little different to yours.

    Also I would like to know how you found out the escape factor for Chansey? You quote it as 8 or 9. I have no reason to doubt you (or believe you for that matter) but a source on this number would satisfy my curiosity.
    [/quote]

    The source for catch rates and stuff can be found many places, including Bulbapedia. A first ball capture is pretty easy to calculate, as it's just the chance for the ball to catch it.

    The escape factor was extrapolated from the way it's implemented, again sourced from Bulbapedia. Someone else here posted a link with escape factors similar enough. I can't guarantee it, but I'm 95% that 8-9 is correct. Also notice how this doesn't affect the calculations much (as opposed to say, 4 vs 9).

  2. [quote name='ProfessorElderberry' timestamp='1358640407' post='167414']
    For completeness I would also add for OP's consideration, when it comes to the HP, Def and SpDef IV's, it really is a science... It is a delicate dance between having more defense or having higher HP.

    To know exactly how to spec. ones pokemon (or at least a shove in the right direction), and to get the biggest bang for ones buck, I would recommend using:
    [url="http://users.smogon.com/X-Act/defense.html"]http://users.smogon....ct/defense.html[/url]

    In short, the above applet tells you how much and in which of these fields you will get the best gain per EV (there are plenty of instances where just sinking EV's into the lower stat is not the best).

    None the less, wonderful guide! Thanks!
    [/quote]

    This guide isn't called basic for nothing =P

  3. Posted

    Now in Level 100 edition!

    It's copy/pasted with changes. The 2 biggest things are adding TTar/Draggy, and changes with Agility/DD users, where the math is slightly different for some things. Sand Stream also necessitates Chlorophyll/Swift Swim users' speed be much more precise. Now, on with the show.

    To best use this guide, you should ctrl+f the pokemon you want to know about.

    Here are some important speeds to consider. Assume 31 in the IV unless stated otherwise. Note 252 means 252 EV's, while a blank means no EV's. My suggestion is to use this chart to see where your current pokemons' speed stats stands, and see if you want to make changes. Or at the very least, remember what you can and can not beat, and what you might have a shot at beating given less than perfect IV's.

    God Tier

    - 416 - +Nature/252 Electrode (Godtrode, really)

    Tier 1

    - 394 - +Nature/252 Aero, Crobat, Jolteon

    - 379 - 252 Electrode

    - 372 - +Nature/252 Alakazam, Dugtrio

    - 361 - +Nature/252 Starmie, Persian

    - 359 - 252 Aero, Crobat, Jolteon

    - 350 - +Nature/252 Gengar, Tauros, Espeon, Jumpluff

    - 339 - 252 Alakazam, Dugtrio

    - 339 - +Nature/252 Scyther, Electabuzz, Rapidash

    - 329 - 252 Starmie, Persian

    - 328 - +Nature/252 Ninetails, Tentacruel, Charizard, Dodrio, Raichu, Slaking, Salamence

    Points of Interest:

    - Electrode needs +Nature with some EV's to outspeed the Aero speed group, but doesn't need +Nature to outspeed all Alakazam.

    - Max speed Starmie will outspeed neutral nature Aero/Crobat.

    - Max Speed Scyther speed-ties with neutral nature Alakazam

    - Max Speed Raichu loses to neutral nature Starmie.

    Tier 2

    - 319 - 252 Gengar, Tauros, Espeon, Jumpluff

    - 317 - +Nature/252 Primeape, Arcanine, Jynx (not possible at the moment), Houndoom, Xatu, Plusle, Minun

    - 313 - +Nature/252 Magmar

    - 309 - 252 Scyther, Electabuzz, Rapidash

    - 306 - +Nature/252 Mr. Mime, Kangaskhan, Jynx (highest possible at the moment.)

    - 299 - 252 Ninetails, Tentacruel, Charizard, Dodrio, Raichu, Slaking, Salamence

    - 295 - +Nature/252 Golduck, Nidoking, Kingdra, Pinsir, Heracross, Misdreavus, Aipom, Stantler

    - 289 - 252 Primeape, Arcanine, Jynx (not possible at the moment), Houndoom, Xatu, Plusle, Minun

    - 287 - +Nature/252 Gyarados

    Points of Interest:

    - Don't forget that Jynx has fixed IV's right now, so for now go by the lower speed Jynx.

    - Primeape can never catch Tauros or Espeon with 252.

    - Golduck can never catch Ninetails or Charizard with 252.

    - Nidoking can never catch Tentacruel or Raichu with 252.

    Tier 3

    - 285 - 252 Magmar

    - 284 - +Nature/252 Venusaur, Kabutops, Glalie Grumpig

    - 280 - +Nature/252 Blastoise

    - 279 - 252 Mr. Mime, Kangaskhan, Jynx (where she actually is)

    - 273 - +Nature/252 Smeargle, Absol

    - 269 - 252 Golduck, Nidoking, Kingdra, Pinsir, Heracross, Misdreavus, Aipom, Stantler

    - 264 - Dragon Dance/Salac users, look at me

    - 262 - +Nature/252 Poliwrath, Victreebell, Noctowl, Politoed, Magneton, Mightyena, Ludicolo, Breloom

    - 261 - 252 Gyarados

    - 259 - 252 Venusaur, Kabutops, Glalie, Grumpig

    - 255 - 252 Blastoise

    - 251 - +Nature/252 Sandslash, Banette, Scizor, Roselia

    - 249 - 252 Smeargle, Absol

    - 243 - +Nature/252 Tyranitar

    - 240 - +Nature/252 Masquerain

    - 239 - 252 Poliwrath, Victreebell, Noctowl, Politoed, Magneton, Mightyena, Ludicolo, Breloom

    - 236 - Slaking

    - 229 - 252 Sandslash, Banette, Scizor, Roselia

    - 229 - +Nature/252 Cacturne, Ursaring

    - 226 - Xatu

    - 222 - Magmar

    - 221 - 252 Tyranitar

    - 219 - 252 Masquerain

    - 218 - +Nature/252 Donphan, Azumarill, Bellossom, Mawile

    Points of Interest:

    - Gyarados needs 264 speed to outspeed all Pokemon after 1 DD. Unfortunately, this requires a +Nature, since without it his max his 261. However, it might be worth the risk that Aero/Jolt/Crobat don't have 28-31 in speed, because then you outrun at 261 with max EV's, neutral nature. Tough choice.

    Tier 4

    - 209 - 252 Cacturne, Ursaring, Ampharos

    - 207 - +Nature/252 Marowak, Octillery, Granbull

    - 206 - Kingdra, Misdreavus, Heracross, Stantler

    - 199 - 252 Donphan, Piloswine, Azumarill, Bellosssom, Vileplume, Mawile

    - 198 - Gyarados, Recommended for Agility/Chlorophyll/Swift Swim users

    - 196 - + Nature/252 Togetic

    - 196 - Venusaur, Glalie, Dragonite, Grumpig

    - 192 - Blastoise

    - 189 - 252 Marowak, Octillery, Granbull

    - 176 - Cloyster, Skarmory, Magneton, Poliwrath, Politoed, Victreebell, Ludicolo

    - 170 - Hypno

    - 166 - Umbreon, Vaporeon, Banette, Roselia

    - 158 - Tyranitar

    - 156 - Weezing, Lapras

    - 148 - -Nature/0 IV Dragonite

    - 146 - Blissey, Machamp, Exeggcutor, Cacturne, Ursaring, Ampharos

    - 136 - Muk, Donphan, Piloswine, Azumarill, Bellossom, Vileplume, Mawile, Aggron

    Points of Interest:

    - 198 is the minimum speed you would need to have to outspeed the entire metagame with one agility (except Electrode). If you do want to outspeed Electrode, you should push to 209 speed, which is probably not worth it. Make sure your Kingdra's speed IV's are good enough to pass this.

    - Minimum speed Draggy is important for the SubPunch set. Going second means your Sub won't get hit, letting you Focus Punch freely the next turn.

    - Not relevant right now, but Skamory gets Taunt priority over a bunch of important pokes. This is so important, in fact, that not only is it worth it on some Pokemon's sets to invest heavily in Speed to outrun Skarmory, it's also worth it to invest in Speed on Skarm so that you can still outspeed them.

    - At this point, there's not much use to a +Nature Marowak, unless you really want to outspeed bulky, no speed Gyarados.

    - Not much else here. It might be worth it to put enough speed EV's for Machamp to outrun Vaporeon/Umbreon, Lapras/Weezing, and Blissey.

    Tier 5

    - 126 - Golem, Marowak, Octillery, Granbull

    - 116 - Rhydon, Forretress, Togetic

    - 114 - -Nature/0 IV Tyranitar

    - 106 - Quagsire

    - 96 - Slowbro, Slowking, Snorlax, Steelix

    - 86 - Dusclops

    - 46 - Shuckle

    Points of Interest:

    - Like with Draggy, TTar can run a subpunch set, and this is where his speed would be.

    - A few EV's can help Slowbro outrun Snorlax, and vice versa.

    - It's useful to know if you'll still outspeed a pokemon here if you're paralyzed (just divide your speed by 4, and compare)

  4. A complete rare candy guide would offer a brief description of what rare candies do to begin with.

    Good guide though. +1

    Is that the PokeMMO client you are using in the video? Why does your graphics look different than mine?

    That's a regular ROM, not pokemmo.

    And I assume damn near everyone know what rare candies do.

  5. It for the most part follows their base stat, making Tyranitar just above Weezing, and Dragonite even with Glalie and Venusaur

    Yes, but things like Agility and DD sweepers can do things at 100 they can't do at 50. I would have to change the notes for some things, and TTar/Nite spreads are so varied that I'm going to end up making entirely new entries for them.

  6. A level 100 Speed tier is different. You don't just double the speed values. Certain things work at lvl 100 that don't work at lvl 50. I'm going to make a lvl 100 Speed tier and lvl 100 Metagame Threat List soon.

  7. Posted

    A Rare Candy is a non-tradeable item that levels up your pokemon by 1 level. Thus, the only real way to obtain them is to make runs through the game.

    With the full introduction of the islands, we now have access to 14 Rare Candies, and this guide will show/tell you where they are (This guide was inspired by Neekz)

    [/url]

    That video shows 13 of the locations. The last 1 is:

    - In Lost Cave next to Resort Gorgeous on 5 Island (in the cave, go Right>Up>Down>Down>Right>Left>Down>Left, not hidden)

    In written form, they are

    - At the bottom-right corner of 1F of Mount Moon (not hidden)

    - In Cerulean City, in the Flower Patch in the backyard with the flowers, go through house to get there (hidden on tile in-between flowers)

    - On the route from Cerulean to Rock Tunnel (hidden in the upper-right part before the grass patch)

    - In Pokemon Tower, on the floor before Mr. Fuji (not hidden)

    - In Celadon, in the Rocket Hideout, on B3F in the moving tile puzzle (not hidden)

    - On the Route between Vermillion and Saffron, in the upper right corner next to the guard house (hidden on a tile in-between the 2 ledges)

    - On Cycling Road, on the right-most side about halfway down (hidden in the middle of the grey road, 1 tile up from the 3rd brown sign on the left (It's your 3rd sign if going down)

    - On the Route between the Right Snorlax and Fuschia (hidden in the first grass patch 5 tiles down, 3 in)

    - In Fuschia, in the Warden's house blocked by boulder (not hidden)

    - In Silph Co tower, 10F in the bottom left with 2 other pokeballs, its the bottom-most one (not hidden)

    - In Pokemon Mansion 3F (hidden down a 2 tile passageway to the right of the drop down area, tile is near the wall)

    - In Victory Road, in the first room, the left pokeball in the boulder puzzle to the north (not hidden)

    - On 2 Island, behind the Blast Burn/Frenzy Plant/Hydro Cannon tutor's house (hidden on the right-most tile)

    As to how you should use Rare Candies, here are some tips:

    - Save your Rare Candies until they're exactly what you need to get to your target level (30,50,100). For example, if you're trying to level Aerodactyl from 70 to 100 and you have 14 Rare Candies, you should train him normally to level 86, then use the Rare Candies. It's much more efficient.

    - Sweepers are relatively easy to level, while walls, tanks, and utility pokemon are much harder. Save your Rare Candies for these pokemon, as it saves you so much time.

    - Certain pokemon take more experience than others to get to 100. Typically, stronger pokemon take more experience than weaker pokemon. Save Rare Candies for those harder pokemon

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