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BrainSlugs83

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About BrainSlugs83

  • Birthday 04/19/1983

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    Kirkland, WA (USA)

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  1. Yeah, I'm just wondering if it's the rom that's bad, or the emulator (or a combination of both) -- i.e.: I wonder how the Rom would play on real hardware... -- But, man, 3DS flash carts are fucking awful (I used to have a GBA SP + Flash cart and it worked pretty well... kind of wishing I had that back now. XD) ... anyway...
  2. Nice, I'll remember to name all my HGSS-pokemon, "Missing No.". XD -- Do these glitches happen if you play the modded rom on a real DS? (I have a 3DS and am thinking of purchasing a Gateway 3DS cartridge . . .) FYI: @Moetal, Christmas and work are eating up my time right now, but after Christmas, I should have more time to focus on this. The comment about using "Nitro Explorer 2" was helpful, I found a copy and it was built using the .NET framework (which is my preferred dev. stack -- .NET is awesome) -- so I was able to peek at the decompiled source code and see how it works (using a tool called ILSpy). -- I haven't looked at the other tool yet.
  3. Interesting. Yeah, I hadn't realized there was a file system in there. Embedded development has come along ways since I last looked at this stuff. -- I spent today spinning up a quick application that can at least read the NitroFS in the pokemon HG rom that I have -- it's a little bit hacky and will need a bit of improvement to work with other roms or with modified HG roms, but I think this is a good start to verify I'm at least getting the same data out of the NitroFS as ndstool.exe is . . . Interesting. When you say anti-hacking measures, are we talking technical obstacles (like cryptographic digital signatures and such) -- or are you meaning something like copy protection (like it makes you register your email or Nintendo account or something? -- or even those super old games, like C64 days, would have you type in the Xth word from the Yth paragraph on the Zth page of the manual, or you had to use one of those spinning paper wheels with the symbols, etc...) I'm a little worried as is, that I can't just write modified data back to the ROM, I'll need to at the least re-generate some checksums or hashes somewhere, so that will take some digging, but if there's specific cryptographic protection or something we have to worry about, then things get even more painful...
  4. Maybe. Are you looking for a Windows application? -- I'm assuming you want a GUI, and not like a command-line tool (not a big deal, but just confirming). -- I'm assuming you have no preference if I make the tool open source or not (I'm a proponent of open sourcing these types of things, so that if I fall off the planet, someone else can pickup where I left off). I haven't googled anything yet, but in the interests of not duplicating the effort, do you already know: Are the technical details of this process available somewhere? (Is someone already doing this? Is the way the images are stored in the ROM documented somewhere? -- or am I pioneering this from scratch? -- if the latter it could take a bit longer, and has a lower chance of success as IT may involve some low-level crazy debugging and such, and I might not necessarily be able to figure it out in a timely manner...) -- working with low level bits and bytes is not a big deal for me, as long as I have a document/map of how those bits and bytes should be interpreted; reverse-engineering on the other hand could be a little more painful. EDIT: Also, I haven't done any DS emulation yet, what's the best emulator for playing the games (in your opinion), [and if different: what's the best emulator for doing technical stuff, debugging, dissassembling, etc. -- or are there any tools available right now for any of this?) Almost Finally: I found a copy of the Heart Gold ROM; but I want to make sure we're using the same version -- can I confirm the following with you? File Name (not necessarily relevant): 4780 - Pokemon HeartGold (U)(Xenophobia).nds Important: File Size: Exactly 128 MB (134217728 bytes) One of the following: SHA1 File Hash: 30793E274FB4C7BA070AE226EDBDFE355504B1F5 MD5 File Hash: AE2A483D0A5E8130D39F44F41A86DF57 SHA256 File Hash: 2767E2CB80ACC206074232C10A3B74A479E45A472F2EF9F84BBFC55E36AD962D (As long as we have the same file size and one of the file hashes matches, we know it's very high probability that we have the same exact file.) Finally-Finally: Is there another thread more appropriate for discussing this heart-gold work or is this thread okay?
  5. Wow, @RacheLucario, that Noctowl is looking pretty good IMO. -- Honestly though, I kind of liked the first one best. Anyway... I was wondering, how active is this project? -- and is there like a github somewhere or something... -- The first post seems to have been not updated in a long time (some of the links are dead or out of date) -- the IPS patch works great though on the English version -- I was hoping there was a source available, but the link to the source images package seems to be very out of date -- I've been playing Moemon Fire Red all week, and those don't look anything like the Moemon added by the 1.4 IPS patch... (The starter pokemon, also, Butterfree, Beedrill for sure...) Also, in the IPS patch, a lot of things are still stock (like the opening sequence, the trainer, etc.) . . . is the IPS patch in post #1 (version 1.4) the latest version of "Moemon - Fire Red"? FYI: I'm a professional software developer -- and while I have a pretty limited GBA hacking experience, I'm wondering if there's anyway I can help out with the project -- I'm pretty tech savy...
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