Jump to content

zorghy

Members
  • Posts

    37
  • Joined

  • Last visited

Posts posted by zorghy

  1. On 9/9/2022 at 8:12 PM, caioxlive13 said:

    A way that can be used to avoid this is separate in a different section on Mail that will be by default always opened first when mail are open. But it can be changed on settings to not harm breeders and make them potentially lose some extra time collecting the mons received from mail(But this isn't mandatory because we can now send 5 mons in a row on mail) 1 or 2 aren't harmful, but amounts like 45 or above can be harmful.

    This ping will sent a notification separated like: 1 New Team Notification and the notifications of the team can be sended to all players or specific players. A way to do that is leave on mail sending a field with you can put name of members that will receive the mail, but with a select field to switch beetween Whitelist(that will send to all players on list) or Blacklist(that will send to all players except the ones on the list.)

    Yes, is about this, we need a way to make team notifications in game, this should be something basic in a game that deals with teams. We can't just rely on players' attention to read the team description, and that would be useful also for the moderators, or anyone who needs to send the same mail to multiple players.

  2. 12 hours ago, Edwardinho said:

    All the teams have a description in which they usually place the team information, link to their social networks, discord, etc. Forums have the option to create a dedicated section for teams to post their information there. Finally, don't you think that if they ignore all of the above, they will also ignore the emails?

     

    I want to clarify that it is a good idea to have some way of getting the attention of all the members of a team. But I'm sure someone will comment on this post with a screenshot and many unread emails

     

    I appreciate your reply, but the social media you mentioned usually has a way of tagging the entire group when needed, because this is an important tool on any platform that has ways of contacting the public. And no, many people enter discord and forget about the server, without even looking, or not even notice the description of the team in the game, but the mail is notified on the screen to be seen. I know it's not such a difficult thing to do, as it should be a basic tool in the game's communication. 

    After all, as you confirmed, "is a good idea to have some way of getting the attention of all the members of a team", and i complete that it is the most seen way of communicating, why it speaks directly to each player individually, regardless of someone has a screenshot of not seeing the mails, because that would be one case out of thousands.

    thank you again and ask that you of the staff please really discuss this as well as other ideas from the gaming public.

     

  3. It would be good, and very necessary, to have a way to send email to the entire team, to announce group events and other important things.

    I see in these 10 years in which I play, that many players ignore the team's activities because they don't remember find out about them.

    That way, being able to send mail to the whole team at the same time would help a lot of groups in pokemmo to grow.

  4. So, good for you, but some terms may seem intrusive or dangerous to the players, such as the RAM memory access clause, or that may infringe the freedom of expression rights. That's why I'm asking for a better explanation, by other players too, to reassure us about the terms presented. Have a nice day.

  5. Hi! I would like a better explanation about the terms of service added for using pokemmo software on pc, and i imagine not just i would like to know. I think it's important to explain these things out more clearly for all game users:

     

    4. ACCOUNT SUSPENSION/DELETION

    PokeMMO may suspend, modify, or delete any Account related to PokeMMO's Services at any time for any reason, or no reason, with or without notice to You, for any amount of time. For purposes of explanation, most account suspensions and modifications are the result of violation(s) with this Terms of Service.

    6. CONSENT TO MONITOR

    You hereby acknowledge and agree that:

    1. When running, the Game Client may monitor your computer's Random Access Memory ("RAM") for unauthorized third party programs running concurrently with the Game Client. An "unauthorized third party program" is defined as any third-party software prohibited by the PokeMMO Terms of Service. In the event the Game Client detects any unauthorized third party programs, the Game Client may:
      1. Communicate information back to PokeMMO's Servers, including but not limited to your Account Name, details about the third party program detected (including, but not limited to, Process Name, Hash, Window Name ) , the date, Game Client settings, and personally identifiable network addresses (such as "IP Addresses" and "MAC Address"); or
      2. Exercise any or all of PokeMMO's rights under this Agreement, with or without prior notice to You.
    2. When running, the Game Client may obtain certain identifying information about your computer and communicate it back to PokeMMO's Servers, including without limitation your IP Address(es), MAC Address(es), a Unique Identification Number generated by the Game Client and hardware and software information about Your machine (such as Operating System, RAM, Video Card, System Configuration, etc.)
    3. When using any of PokeMMO's Services, PokeMMO may, with or without notice to you, store without limitation:
      1. Personally identifiable internet connection history (Internet Protocol Address(es) and MAC Address(es) used to access PokeMMO's Services);
      2. Any communications exchanged between You and other Users while using the Services;
      3. Any e-mail address used at the time of Account Creation, or when You modify existing Account credentials; and
      4. History of Donations to PokeMMO, including without limitation the date of the transaction, associated Account and sum Donated.
    4. PokeMMO may, with or without notice to You, disclose your Internet Protocol Address(es), chat logs, and other information stored about your activities:
      1. In response to law enforcement, a court order or other legal process; or
      2. If PokeMMO believes that doing so may protect your safety or the safety of others.

    9. INDEMNITY

    You agree to defend, indemnify, and hold harmless PokeMMO and PokeMMO's Staff, with respect to any and all claims, liabilities, injuries, damages, losses, or expenses (including, but not limited to, Attorney's fees and costs) that arise under, from or in any way, directly or indirectly, relate to:

    1. The provisions of Sections 1, 3, 5, and 11;
    2. Your failure to comply with any provision of this Agreement;
    3. Your use of the Game, including but not limited to economic, physical, emotional, psychological or privacy related considerations; and
    4. Any dispute You have or claim to have with any users of our Services.

    10. FORCE MAJEURE

    PokeMMO shall not be liable for any delay or failure to perform resulting from causes outside the reasonable control of PokeMMO, including without limitation any failure to perform due to unforeseen circumstances or cause beyond PokeMMO's control, such as war, terrorism, acts of public enemies, acts of civil or military authorities, accidents, transport disturbances, fires, floods, acts of God, embargoes, or shortages of fuel, energy, labor or materials.

    13. DISPUTE RESOLUTION

    1. You and PokeMMO agree to resolve all disputes and claims between us in individual binding arbitration. This includes, but is not limited to:
      1. Any aspect of the relationship between us;
      2. This Agreement; or
      3. Your use of PokeMMO's Services.

     

    If you could please better explain these and other terms in a separate thread, the community and I would be very grateful. Thanks for the work in this game.

  6. On 10/5/2019 at 5:31 AM, TohnR said:

    All other MMOs I played have some incentive for the players to play regularly and log every day.

    Yeah sure just logging on and off won't make the game more active but it's actually some sort of psychological process that gets people used to logging every day without fail.

    You could also do this with some kind of daily quests to accomplish to claim the reward like battling a few trainers, catching a certain pokemon in the wild ... It could range from small rewards like consumable items to some gift pokemon (untradable of course) for one month consecutive login.

     

    But that's additional coding and it's pointless to even suggest because the admins aren't really trying to build a proper MMO. All they've been doing is make a connexions between maps and add a chat to the original games (which is great tbh). So if I were you I wouldn't be expecting much in that regard

    Unfortunately yes, and this talk about save economy is bad when all who they make is nerf, nerf, nerf, and nerf. "Look, the players have a good money making npc farm: lets go nerf the money of npcs", "oh look, the players can make some money with amulet coin: Lets make this amulet coin be consumable to it make less money", ever making our sources be nerfed and waiting the guilds make the work of keep the game interesting. And, with an staff who can't be clear with us, who show contempt when can't make your actions clear, because the talk of sgm is supreme, and other things. I play since 2013, and never felt so despised by this game how now. Not because this sugestion, but a lot of things, like the lack of the incentive for guilds, who have to work hard to keep players because the game doesn't do that, a lot of bans made just by complaints, and nerf, nerf, nerf, nerf... 

  7. 58 minutes ago, Bestfriends said:

    Some people have their alternative accounts join guilds that do events with certain rewards. As I mentioned before, PokeMMO has several avenues for earning items in game. It is just a matter of effort to receive said items. As to the "all mmos make this" argument, PokeMMO's economy is not like a typical MMO. Call of Duty is a game that allows you to kill people (yes you can buy upgrades to those guns, but the economy doesn't really matter), Fortnite is a game that you can buy aesthetics from, but Fortnite's economy doesn't matter since it is about hopping like a bunny rabbit, building huts, shooting people, breaking things for huts, etc. Minecraft is a game that is about gathering resources to build a house and fighting spiders and zombies. I am taking examples from 3 of the most popular games (out of the list, I only played Fortnite, too busy to continue with it).

     

    I can make my economic lesson a little more palatable for those who are not astute in macroeconomics (if I can refer a guy for you to watch, then it would be Milton Friedman). When you introduce items into the game via daily rewards, then it could lead to inflation. Thus, people who would normally go and do some Pickup hunting would be farming more alternative accounts for their shards, pearls, etc. Even if it is locked into your bag, you can still trade over your pokemon over to that alt for tutoring the move that requires a certain shard type.

     

    I suggested this to obessedlady, why not look into the Contests in Lilycove? It is a fun side hustle that is barely receiving any attention (and you win items and Ribbons). You are still working to buy the PokeBlocks to increase its stats and you can go into these contests (I am too busy to join you, but it sounds like you played for a while. You can tag along with some friends in your Link).

    The Staff can make this with BPs, for example, bonus in BP, or cash, or vanitys untreadables, like jason mask of halloween, or lucky coin diary with lucky egg in a sequence of logins, you just need think about and how make this without affect the market. But who is a great ideia to call players to the community , yes, it is. This game need some atract to hold the players, cause just the events of guilds, or official events and tournaments not is the enough to hold players, a lot of guilds have problem to hold players because this.

     

  8. the people agree who diary rewards, be by login or diary missions, is good to attract the players back, and agree who even with the guilds events a lot of players just play the regions and get out of the game. And the lucky egg with amulet coin consumable, make this game more difficult, and the real problem of the economy never is solved. If the staff want more players, rewards are a good way for this. If you cant just give prize for login, tou can make diary missions to this. All mmos make this.

  9. Well, currently we have a problem with login of members in the teams on pokemmo, caused by the lack of the incentive without regular global events, like halloween, or the less of new regions. But if we have a type of the daily rewards for diary login? With exclusives vanitys for a sequence of logins? The players will have more motivation with rewards.

  10. no, but is like i say, the sandstorm maked damage 2 times in same pokemon in same turn of battle with double battle. The first pokemon was hitted by sandstorm, and when the second was hitted , the first was hitted again together, all in same turn. 

  11. How it currently is.

    Multi hits moves, like beat up, fury sweeps, and others is making criticial in all hits when the first hit of them make critical.

     

    How it should be.

    Eache damage of multi hits is calculated separately, include chances of critic damages.

  12.  

    I win the third place in this event with my character ZorghyH and nothing of my prize yet. When i talk with a CM, he say who i needed wait 2 or 3 days to receive. I'm waiting for some resolution. Thanks

  13. IGN: zorghy

    Character in game: ZorghyH

     

    Images on links.

     

    http://imgur.com/gallery/qZMsAg7

    Rocket ball: inspired on Rocket symbol of the team Rocket of the last generations in pokemon, with design based in the hair color of Jassie and James.
    functions: to catch NPC's pokemons.
    price: $7.500
    catch rate: 5% without the complete Rocket uniform, 40% using only Rocket clothes, 80% using Rocket clothes and Rocket hat.
    purpose of the ball: Use to capture NPC's pokemons to the Rocket Boss.
    where it should be sold: buy in the house of the team Rocket in Celadon, on side of the restaurant.
     
    Genetic ball: inspired in the genetic characters, with the starter pokemon color design.
    functions: to catch Pokemon with a minimum of 1x31 IV confirmed.
    price: $1500
    catch rate: the same of the simple pokeball.
    purpose of the ball: Use to capture pokemon with 1x31 IV to breed more easily.
    where it should be sold: On the lobby of the Silph Co. on Kanto and Devon Co. on Hoen.
     
    Drop ball: inspired on Delibird by your move present, with the base colors of it.
    functions: To catch pokemon with dropped item.
    price: $1500
    catch rate: the same of the simple pokeball.
    purpose of the ball: if the pokemon may have a dropped item, this ball can catch it with 60% of rate to have this item.
    where it should be sold: on the big market of the Celadon on Kanto and Lilycove on Hoen.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.