
Everything posted by MHkaserz
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First win of the day bonus reward for each tier?
Since apparently UU and NU matchmakings do work but need enough people for matches to be found, and since I know a lot of people that would love to queue for one of the two rather than OU. my suggestion is: 1- A first win of the day bonus reward: Your first win of the day on each tier grants you extra 500 BP. 2- Revival bonus: Playing 15 UU or NU games without forfeiting more than 2 games grants extra 1500 BP. (This can be easily abused actually, so I'm not sure how to balance it) 3- A star indicator next to the tier in the PvP windows a green empty star showing that you didn't get your first win of the day. a blue star showing that you didn't get your revival bonus of the day. Something like this will split the population a bit and at the same time keep people engaged in different tiers. Note: I thought of several things to handle the "dead" hours, but in my mind it'd be redundant to implement any of them. If you have an idea to handle those, do share!
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| Confirm sale |
If this is not implemented, it means they want GTL sniping to stay. Cause that's the only, ONLY, thing that would be affected. I've almost made the "forgot extra 0" mistake once or twice but I've been careful about it knowing there is no confirmation button. It is almost as if it is made this way on purpose to trip people. Like a gimmick of some sort? It'd be silly to ignore this suggestion otherwise.
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Donator Status Timer Freeze Upon Logging-Out
Or make a ticket for less than a week.. the week one is basically 500 RP ya? if you make a "half day" ticket for 50~100 RP it can be good so those who don't no life can make some use of it ...and 0.5~1$ for half a day seems pretty fair considering you pay 5$ for a week or 150 RP for a day I know that's not how sale science works.. and I know the main thing they fear is people converting to these "pay only when you use it" methods from the "pay big chunk at once and use it as you please" ones... cause they know in the long run the down time for most players is too high and anything less than 7 days will -in the long run- yield less money from the player-base.
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When is UU and NU matchmaking going to work again
Slightly higher BP rewards for UU ..650 normal and 2300 ranked and even higher for NU ..750 normal and 2600 ranked at least initially until people realize the matches there are faster and actually fun and interesting, then tune it down and balance things out so people can't abuse the extra reward. which will invoke more strats and new meta and then the meta will always be moving and there will be "Border line pokemons" for lower ranks just like the "Ubers" tier which acts as a BL for OU. and maybe even more tiers can be created. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Or a "First win of the day" reward for each tier... something along those lines
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When is UU and NU matchmaking going to work again
I attempted it with a friend, same power of teams, same every thing.. waited whole 115 seconds and nothing... I know I can just duel my friend but that's not the point, and if it really works and no one queues, can we promote it a bit? Cause the meta of OU is dull, all you need is fire and fighting mons with good coverage and then pray to rng... and anything else will be walled regardless cause all the things that counter being walled efficiently does not exist in this game like "Knock off" (I mean.. base 40 when enemy has item? seriously?) and "Team preview".. Every thing else can be easily anticipated.
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When is UU and NU matchmaking going to work again
I am not sure if this is the right section for this, but I'm bored of the meta and I feel like I'm forced into certain sets and sometimes even mons or I won't stand a chance in OU. I just want to be able to test my UU and NU mons in an equal fun game.
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HD Battle Sprites
Amazing! Keep it up! Now to pester the admins to add the Gen 7 animations... specifically of Brave Bird xD You're welcome monsieur Verdep, and thank you for this great mod :D
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HD Battle Sprites
This is shaping up to be great! Some things to take notice of.. 1- The Gen 5 ones are too small since they are from a different patch so they need to scale (or be HD as well idk). 2- Some of the Gens 1-4 Sprites need to scale down to say a 75% of what they are now. 3- The pokedex is the main reason the 2nd suggestion exists. Here you'll see that while some are perfect fits.. others seem too big for no reason. so I think a scale of 75~80% to the ones "too big for their own size" would be amazing Pictures:- So as you can see.. The blossom looks amazing, but in reality needs a 55% scale since in combat she would look on par with Scizor if she remains as is xD Volcarona is a Gen 5 so not from this MOD (regardless needs to be bigger) Blastoise needs a 75% scale I think. Scizor needs an 80% scale. Aligator needs a 60% scale. Skarmory needs an 80% scale. Ivysaur needs a 65% scale. And these are just examples.. the idea is.. some of them fall hard from the proportions of how big/small they are or should look. (Obv things like that don't include humongous pokemons but the pictures show the tiny problem that is the scale of some of these sprites)
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HQ POKEMON ANIME CRIES - GEN 1-5
I was excited to hear a cute Volcarona ...then the creepiest thing ever happened x"D Thanks! Love the mod!
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HD Battle Sprites
I think that "bug" is simply because the "battle" sprites are the same as the "summary" sprites.. if you focus on adjusting for the summary one, the battle ones will look gigantic.. if you focus on the battle ones, the summary ones will look almost tiny. I think with a bit of effort and source materials this is a simple mod to make, and if mods allow some coding you could also mod the "animation" of moves. Also the "scale" concept doesn't fix the invisible border box for some sprites or sometimes makes their sizes questionable at the best.. I think there should be categories like "Default" "Wide" "Tall" "Grounded" "Flying" "Long" etc to make sure each pokemon is at the ideal position when displaying the sprites. I didn't see the insides of pokemmo but it is a simple variable in a class that can be switch-cased before displaying a sprite according to the category that pokemon id is in. Something along those lines, idk how much delay that would add though, really depends.
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Generation 5 Follower Sprites
https://gyazo.com/456257d3070d17297dc068c6dcbfee50 https://gyazo.com/f8111f86928f6e1130cb96fbd9282c0b Sorry for the late reply, I don't check the forum often And that's ok mate, I was just putting it out there :D
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Generation 5 Follower Sprites
Uhm a quick heads up, first of all I love this MOD, thanks for making it! Golurk sprite from the back, only one leg moves and there are few black pixels below him, probably not intended, just wanted to let you know if you feel like fixing it :D