This is an idea to expand PokeMMO without drastic programming made to the client. It is based upon the daily goods that MMO private servers use to give extra incentive for players to play and adjust game economy. This may be messy as i'm still brainstorming and trying to make this as realistic as possible. Please bear with me.
In all seriousness, please feel free to post your thoughts on this system.
Daily Pokemon Retrieval System (DPRS)
Description: A system used to obtain Pokemon via the PokeMMO website by way of daily random selection.
Method: The user will log into the PokeMMO website with thier client account, enter the DPRS webpage, and simply click a button to recieve a random pokemon ranging from generation 1-3. The server will send said random pokemon to the user's client account. The user will then log into the PokeMMO client and retrieve the Pokemon in a similar manner to mystery gift or another suggested method.
Purposes:
expand pokemon trade
obtain pokemon without additional regions
make game more balanced
make game more exciting for players
ability to recieve 1st evolution (baby) pokemon
Conflicts:
users may create more than one account and abuse system
Notes:
retrievable pokemon cannot be legendary, 1st gen starter, fossils, eevee
daily retrieval rate can be adjusted to once a day, a week, or a month
all pokemon are 1st evolution due to lack of daycare (??)
tradable pokemon recieved from DPRS can be trade locked to an extent in similar manner to current unique pokemon lock (to combat mass account creation??)
pokemon recieved have random nature and IVs
donation incentives can be established exclusively for DPRS raise rate of specific generation
(??): I am especially open for discussion on these notes
In terms of Pokemon creation, it is possible to create .PKM files for GBA pokemon through this program, Enciclopedia Pokemon. I'm not sure how this can be incorporated into this system, as im no programmer, but it does provide a method for making custom GBA pokemon and is a good resource.