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Scepto

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About Scepto

  • Birthday 08/23/2000

Profile Information

  • Gender
    Male
  • Location
    Norway
  • IGN
    MaxMelanin

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  • Discord
    Ruuebn#9054

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Scepto's Achievements

  1. Yeah, but I don't personally think that it's a bad thing. I think that it makes the game more immersive and how you can see more of the world around you instead of being limited to a 800x600 resolution per say.
  2. Hi, there, people. I am pretty new to the forums. I joined today, as a matter of fact. For my first discussion topic, I'd like to ask if anyone knows how it is to play pokemmo on an extremely high definition monitor. I, personally, have the BenQ XL2411, which is an FHD (1920x1080, 1080p) screen with 144Hz refresh rate and 1ms response time. I have been playing pokemmo on fullscreen a lot, and it came to my mind that pokemmo doesn't scale with the screen resolution, but rather reveals more of the unseeable map that can not be seen if you for instance were playing with an HD (1280x720, 720p) resolution. Now comes the discussion part. Does pokemmo begin to scale at a certain resolution, or may it be possible to extend this resolution to infinity?* If any registred users on these forums have a screen with a QHD/UltraWide QHD/UHD resolution and would be nice to figure out this problem, I'd love to see how it works out. If you don't have a QHD screen, but a duo/triple FHD screen setup for instance, feel free to post a screenshot of how it looks like. I think not only me, but others would love to see how it looks. I'd love to see how pokemmo is handled in 5760x1080 (triple FHD setup), 3840x1080 (duo FHD setup), 2560x1440 (QHD), 3440x1440 (UltraWide QHD), and 3840x2160 (UHD) *and by infinity, I don't mean infinity EDIT: I did tweak some with my system, making it possible for me to set my resolution higher that what my screen actually is. I managed to set the resolution to 2715x1527 (which is a bit over the normal QHD resolution), and as I figured out, the game will not scale to the screen resolution when the resolution goes over FHD (even QHD, since I set the resolution higher than QHD, too) This is the game with 2715x1527: The thing with this is that the resolution and my settings made my character off centered rather than increasing the screen and trying to fit it all in to my FHD screen. I don't think this happens to QHD screens, because the game would actually have space to fit all the pixels it's trying to fit in on my screen. And now in FHD (1920x1080) resolution just for comparison:
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