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Sarutobezinho

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Everything posted by Sarutobezinho

  1. Sarutobezinho

    Move Mods

    There is any mod that animate the Moves?
  2. I want to build a Medicham, but i really don't know what moves are good for it. It is ADAMANT 5x31.
  3. So basic. i can't play in mine potato pc ?
  4. Same problem, waiting for resolution [INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - Starting PokeMMO Client. Client revision: 8552 [INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - https://pokemmo.eu [INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - Java Version: 1.8.0_121 [INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - Java Home: C:\Program Files (x86)\Java\jre1.8.0_121 [INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - LWJGL Natives location: C:\Users\Pedro\Desktop\Pokemão teste\./lib/native/windows [INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 6/494 MB [INFO 2017-04-01 14:31:19] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 4/0 MB [ERROR 2017-04-01 14:31:20] com.pokeemu.client.Client:? - Fatal render error. com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.4.0 - Build 8.14.10.1930 Type: OpenGL Version: 1:4:0 Vendor: Intel Renderer: Intel Bear Lake B at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:347) at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:226) at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:217) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
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