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raddykall

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  1. ... Cuando abri el pokeMMO me salia Fatal error por favor publica tu console.log en el foro para resivir ayuda o algo asi... bueno... me pueden ayudar? When I opened the pokeMMO I came out Fatal error please publish your console.log in the forum to get help or something like that ... well ... can you help me? aqui esta lo que salia en el console.log here is what came out in the console.log [INFO 2017-11-29 07:04:06] com.pokeemu.client.Client:? - Starting PokeMMO Client. Client revision: 9650 [INFO 2017-11-29 07:04:06] com.pokeemu.client.Client:? - https://pokemmo.eu [INFO 2017-11-29 07:04:06] com.pokeemu.client.Client:? - Java Version: 1.8.0_111 [INFO 2017-11-29 07:04:06] com.pokeemu.client.Client:? - Java Home: C:\Documents and Settings\Administrador\Datos de programa\PokeMMO\jre [INFO 2017-11-29 07:04:06] com.pokeemu.client.Client:? - OS name Windows XP [INFO 2017-11-29 07:04:06] com.pokeemu.client.Client:? - OS version 5.1 [INFO 2017-11-29 07:04:06] com.pokeemu.client.Client:? - OS arch x86 [INFO 2017-11-29 07:04:06] com.pokeemu.client.Client:? - JVM arch: 32 [INFO 2017-11-29 07:04:07] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 6/247 MB [INFO 2017-11-29 07:04:07] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 5/0 MB [INFO 2017-11-29 07:04:07] com.pokeemu.client.Client:? - Total System Ram: 2037 MB [INFO 2017-11-29 07:04:07] com.pokeemu.client.Client:? - LWJGL Natives location: C:\Documents and Settings\Administrador\Datos de programa\PokeMMO\./lib/native/windows [ERROR 2017-11-29 07:04:21] com.pokeemu.client.Client:? - Fatal render error. com.badlogic.gdx.utils.GdxRuntimeException: OpenGL 2.0 or higher with the FBO extension is required. OpenGL version: 1.4.0 - Build 7.15.10.5260 Type: OpenGL Version: 1:4:0 Vendor: Intel Renderer: Intel Pineview Platform at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGLInstances(LwjglGraphics.java:347) at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.initiateGL(LwjglGraphics.java:226) at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(LwjglGraphics.java:217) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:144) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
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