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Technical Machine's, and how to make them obtainable. SDFFFFFFFFDDDDDDDDDDDDDDDDDDDDDDDD As I'm sure many people have asked, will there ever be a way to obtain TM's without making alt accounts? Actually, the answer is already yes, but the method of doing so has never been officially announced, so this is my idea as to how it could work; An unlimited TM store! No, no!, TM's still need to have some sort of rarity, otherwise all they are really worth is money, with a store they'd hold no scarcity value. SDFFFFFFFFDDDDDDDDDDDDJJJDDDJJJJJJDDSo, what do you suggest? SDFFFFFFFFDDDDDDDDDDDDDJJJDDDDDD The picture doesn't quite explain it, so that's what I'm about to do, and then hopefully - it will make sense. Now that hold items are implemented, why don't we give each wild Pokemon a 1-5% of holding a TM in relation to their type, and a move that they could learn. (No the Pokemon would not physically hold the TM graphically.) This is where the above picture fits in, the situation it portrays is that the character has just caught a Horsea, and after viewing it's summary, he is able to see that it is holding TM3, Water Pulse. SDFFFFFFFFDDDDDDDDDDDDDDDDDDDDDDDJJJJDDDDDDD Horsea can be taught water Pulse via a TM, and Horsea is also water type. Water Pulse is also not a hugely desired TM, making Horsea one of the perfect Pokemon to house the distribution of the Water Pulse TM. The more desirable the TM is, the rarer the Pokemon that can hold it, for example; SDFFFFFFFFDDDDDDDDDDDDDDDDDDDDDJJJJDDD DDDD Magmar has a 5% chance of appearing in Mt.Ember, which will be made available in the near future. Being that Magmar is a rare Pokemon, a fire type, and can also learn Overheat - Having Magmar hold the Overheat TM would fit quite nicely. It's a very powerful TM, and should remain rare and wanted, keeping it's price higher than that of a less desirable TM. With giving TM's to Pokemon in type and rarity to level range, allows them to hold that scarcity value, and makes them available to all players without the need for creating a new account. This also encourages Pokemon farming, which allows people to obtain Pokemon with their desirable IV's and natures, and the cost of each TM (If they were to be traded via money) would also be down to the cost of Pokeballs too. This keeps trade chat active, and Pokemon trading, a rather important part of the community SDFFFFFFFFDDDDDDDDDDDDDDDDDDDDDDDD The community would also put together it's own cost for each time via a Pokemon or something, which is very good for the MMO experience. It also means if you yourself are searching for a TM, but can't afford to trade someone for it, you have to work for it, instead of just visiting a store. There is of course - The move thief, which would save money on Pokeballs, however, if the devs did not want TM's to be taken from wild Pokemon using thief, they could simply make TM's unstealable. The idea also keeps the canon side of things, it doesn't require another store, or more items to be put into Celadon. It doesn't edit the game mechanics, and all TM's are linked to Pokemon of that type and can learn that move. Maybe I shall add to those post later, if anybody brings something up that needs to be addressed, I think I've written everything down, but I'm very tired, so there's always room for error. I think overall this idea adds to the PokeMMO experience, and takes nothing away from the game itself, and doesn't require anything to be added anywhere, as TM's would be available worldwide. -TM List- You have to keep in mind, that the above to Pokemon were examples, however, I have compiled an actual list of what Pokemon could realistically be holding the items; Let me know what you think. ~Darkshade
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