January 31, 20232 yr On 2/19/2020 at 4:06 PM, Luciefeunard said: We never asked to accelerate, but to accelerate the fights which I remind you take place every ten steps or so, well yes I'm exaggerating a bit, moreover I would add that I would not say no to an increase in the character's running speed because it is slower than the original, you talk about shiny hunting or PVP but what's the relationship? That's not the point and you're totally off the mark. 11 hours ago, caioxlive13 said: The only way i would like this implemented is plain and simple: Accelerate all battle animations and texts by 25%(1.25x speed helps a bit and would not broke) for everyone, not for donors-only. and how it's any different? economy would adjust and shinies, at least for me, are overpriced useless pokemons also they could've decrease shiny rates Edited January 31, 20232 yr by MisakiMei
January 31, 20232 yr I'm sorry but I don't agree, the reasons are simple, shinys would be cheaper and less relevant, money would increase thanks to gymnasium farms, more money in exchange for cheaper shinys, but I understand your point of view, I also I would love to ask God that the roses no longer have thorns to harvest them more easily without hurting my hands, by the way, why don't they also add to the game that while I sleep my eight hours those eight hours my character farms only in exchange for a paid subscription?
January 31, 20232 yr PokeMMO is already far faster than any vanilla pokemon game.. reduced animation times for many attacks, simplified global animations for less impressive hits, and an additional/faster text speed setting. These things alone offer ways to speed up your gameplay, not to mention the ability to interact and trade, which can offer unique advantages that can result in completely skipping parts of the story. Such as buying a Pokemon with HM Cut already learned, without having to board the S.S. Anne.
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