Making comps and keeping them updated and relevant in fluctuating metagames is already hard enough as it is. One of the worst offenders of this is that changing moves on Pokemon is costly because you often are replacing a PP Maxed move and need to PP Max that slot AGAIN. So a simple move change will cost you around 50k.
Now that might not seem like much, but if you want your comps to stay relevant you have to update their movesets quite often. Experimenting is also heavily discouraged because of the extra costs.
I suggest that you create some ways to perma pp max moveslots on Pokemon. So for example you have moveslot 1, 2, 3 and 4. If moveslot 1 is perma maxed you can change any move in that slot and keep that maxed.
An idea could be to have this as a reward at the end of E4 runs, with the Pokemon having to be in the party. Or maybe they can be rewards for the Battle Frontiers. This would make these places a bit more relevant again and maybe open up some more services people can offer.
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ThinkNicer
Making comps and keeping them updated and relevant in fluctuating metagames is already hard enough as it is. One of the worst offenders of this is that changing moves on Pokemon is costly because you often are replacing a PP Maxed move and need to PP Max that slot AGAIN. So a simple move change will cost you around 50k.
Now that might not seem like much, but if you want your comps to stay relevant you have to update their movesets quite often. Experimenting is also heavily discouraged because of the extra costs.
I suggest that you create some ways to perma pp max moveslots on Pokemon. So for example you have moveslot 1, 2, 3 and 4. If moveslot 1 is perma maxed you can change any move in that slot and keep that maxed.
An idea could be to have this as a reward at the end of E4 runs, with the Pokemon having to be in the party. Or maybe they can be rewards for the Battle Frontiers. This would make these places a bit more relevant again and maybe open up some more services people can offer.
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