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[工具] MonTally - Pokémon 遭遇计数器与闪光几率估算 | v1.4.4


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MonTally | Pokémon遭遇计数器与闪光几率估算

Poké MMO Encounter Counter:简化您的口袋妖怪计数体验

项目概述

MonTally 允许您跟踪 Pokémon 的遭遇并提供闪光几率的估算。MonTally 简化了计数体验。

欢迎通过建议或想法为项目做出贡献!
 

**MonTally 预览:**



1.png 2.png 3.png 4.png 5.png


 

入门

先决条件
 
  • Windows 10 或更高版本。
 
安装
 

    1. 从 [这里](LINK) 下载 MonTally。
    2. 转到设置并根据您的偏好配置 MonTally。
    3. 打开您的 PokéMMO 游戏。
    4. 确保您使用的是 Windows 10 或更高版本。

 

 

当运行MonTally应用程序的安装程序时,您可能会遇到一条消息,指示该应用程序未经签名。这对于未经签名的软件是一种常见情况。请按照以下步骤进行安全操作:

  1. 在看到"application not signed"(应用程序未签名)消息时,单击"More Info"(更多信息)。
  2. 寻找允许您继续或运行应用程序的选项,尽管缺少数字签名。
  3. 单击"Run Anyway"(仍然运行)以安全地启动应用程序。

这条消息是一种标准的安全提示,通过按照这些步骤操作,您可以自信地启动MonTally应用程序。

 

wdf1.png   wdf2.png

 

使用

MonTally 设计得灵活且用户友好。以下是如何使用它的简单指南:

  1. 启动 MonTally 应用程序。
  2. 访问设置以自定义 Pokémon 检测:
    • 自动模式: MonTally 将自动检测并记录所有遭遇的 Pokémon。
    • 手动模式: 用户可以选择特定的 Pokémon 进行跟踪,更好地控制计数过程。
  3. 确保游戏正在运行,并且没有阻挡 Pokémon 名称的障碍物。
  4. 对于在类似 PokeMMO 的游戏中获得最佳体验,请考虑以下建议:
    • 转到游戏设置。
    • 导航到界面设置。
    • 启用 "始终显示战斗 HUD" 以确保 MonTally 在战斗期间能够准确检测和记录 Pokémon。
    • 转到游戏设置。
    • 导航到视频设置。
    • 禁用 "显示战斗背景" 以确保 MonTally 在战斗期间能够准确检测和记录 Pokémon。
  5. 开始轻松计数和跟踪 Pokémon 的遭遇!

已知的错误

尽管 MonTally 具有强大的功能,但它可能会遇到某些问题。以下是已知错误和可能的解决方案:

  1. 问题: 在其他屏幕上无法检测 Pokémon。

    • 解决方案: 在主屏幕上玩 Pokémon 以确保准确检测。
  2. 问题: Pokémon 计数不正确。

    • 描述: MonTally 应用程序在初始使用时偶尔会显示不准确的计数,计数可能要么比实际遭遇的 Pokémon 数量多,要么少。
    • 解决方案: 积极使用应用程序;随着记录更多的遭遇,计数准确性往往会提高。
  3. 问题: 在其他屏幕上无法检测 Pokémon。

    • 解决方案: 在主屏幕上玩 Pokémon 以确保准确检测。

请注意,我一直在努力改进应用程序并解决这些问题。 如果您发现任何其他错误,请随时报告,以便我可以继续改进 MonTally 体验。

路线图

主要功能:

  •  Pokémon 遭遇跟踪。
  •  闪光几率估算。
  •  多功能场景检测。
    •  单个遭遇。
    •  双重遭遇。
    •  群体遭遇。
  •  与 PokéMMO 和 Pokémon Revolution Online 兼容。
  •  用户可选择的检测模式:
    •  自动模式:MonTally 自动检测并记录遭遇的 Pokémon。
    •  手动模式:用户可以选择要跟踪的特定 Pokémon,提供更多控制。
  •  多语言支持。
    •  西班牙语。
  •  详细的 Pokémon 信息:
    •  用户可以通过点击它们的名称或图像查看有关 Pokémon 的全面信息。
    •  信息包括闪光比例、类型、位置、统计数据、在野外遭遇中的捕获率等。
  •  极限检测模式:
    •  通过极限检测模式提高 Pokémon 检测的敏感性,确保在各种游戏场景中的准确性。
  •  自动更新:轻松保持最新功能和改进。
  •  Turbo 模式:
    •  添加 Turbo 模式以提高性能。
  •  调试模式:
    •  添加调试模式以更轻松地识别问题。
  •  开关模式:
    •  引入开关模式以进行可定制功能。
  •  重置计数器:
    •  在每次 Pokémon 开启时重置计数器。
    •  每个 Pokémon 中的持久闪光比例(除非重置总计数器)。
  •  总计数器重置:
    •  重置所有统计数据的总计数器重置选项。
  •  Pokémon 图像选项:
    •  添加了本地或从 API 使用 Pokémon 图像的选项。
  •  可定制。
    •  自定义颜色。
    •  自定义精灵。
  •  数据重置选项。

贡献

贡献是使开源社区变得如此令人惊奇的原因,您所做的任何贡献都会受到极大的赞赏。


 

许可证

根据 Apache 许可证 2.0 进行分发.

联系

ZeroxyDev - @ZeroxyDev

项目链接 :https://github.com/ZeroxyDev/montally

Edited by zeroxy
更新
Link to comment
  • zeroxy changed the title to [工具] MonTally - Pokémon 遭遇计数器与闪光几率估算
  • zeroxy changed the title to [工具] MonTally - Pokémon 遭遇计数器与闪光几率估算 | v1.3.0
  • zeroxy changed the title to [工具] MonTally - Pokémon 遭遇计数器与闪光几率估算 | v1.4.1
On 11/25/2023 at 11:09 AM, bba20long said:

这有中文么? steam deck OS系统能用吗

 

 

目前,MonTally只能在Windows操作系统上使用,界面语言为英文。不过,我正在考虑在未来的更新中添加更多的语言支持,包括中文。此外,我也在考虑将MonTally扩展到更多的操作系统上,以提高其可移植性。请密切关注后续更新,以获取有关新功能和兼容性的更多信息。感谢你的关注!

Link to comment

I like this counter very much. It is very handsome. This update is also very awesome. I used 1.0 to 1.4. There are several problems.

1.Every time I open the counter, the count will increase by 1

2.Sometimes it will record it in the counter when I look at other people's pokemon and pokemon in my bag or box. The counter occasionally records our precious pokemon in battle.

3.You can't modify the count of the counter. I don't know if it's designed like this on purpose. This design is cool, but you can't adjust it when you count incorrectly (of course, you can ignore it). You can only reset the count.

4.the Natu's probability of being wrongly recorded is very high, and I don't know what triggered the recognition mechanism.BS9VD0RMI2FV172V4TF.thumb.png.9a7fa835d082bbc14d5a1527c6595ad0.png

Edited by ddnodollar
Link to comment
3 hours ago, ddnodollar said:

I like this counter very much. It is very handsome. This update is also very awesome. I used 1.0 to 1.4. There are several problems.

1.Every time I open the counter, the count will increase by 1

2.Sometimes it will record it in the counter when I look at other people's pokemon and pokemon in my bag or box. The counter occasionally records our precious pokemon in battle.

3.You can't modify the count of the counter. I don't know if it's designed like this on purpose. This design is cool, but you can't adjust it when you count incorrectly (of course, you can ignore it). You can only reset the count.

4.the Natu's probability of being wrongly recorded is very high, and I don't know what triggered the recognition mechanism.BS9VD0RMI2FV172V4TF.thumb.png.9a7fa835d082bbc14d5a1527c6595ad0.png

Thank you for your comments. I'm glad to hear you liked the design and the latest update. I encourage you to explore various settings, such as Turbo Mode or Extreme Mode, you can also turn off the counter at times when you are not using it as an alternative. However, I understand that you have encountered some problems and I appreciate you bringing them to my attention.
 

The issue of the count increasing every time you open the counter is not intended behavior. I will investigate and work to resolve this issue.
 

There seems to be an issue with record counting when viewing other people's Pokémon, as well as Pokémon in your bag or box. This could be because MonTally supports several Pokémon games (pokemmo, pokemon revolution online, some original Pokémon...), resulting in a slightly different detection mechanism for compatibility. I recommend avoiding placing Pokémon names in the top half of the screen to avoid these false counts. I am updating and improving the detection mechanism constantly.
 

Regarding the inability to directly modify the counter, I designed it this way for a minimalist interface, but I understand your suggestion. I will explore options to allow count adjustments.
 

I appreciate that you pointed out the high probability that Natu is misregistered. I will review the recognition mechanism to minimize such errors in future updates.
 

I appreciate your feedback and will continue to refine the algorithm to reduce false detections. Thanks for your suggestions. Don't hesitate to tell me if you have any more recommendations or if you have any problems in the future. Your feedback is crucial to improving the counter with each update!

Edited by zeroxy
Link to comment
  • zeroxy changed the title to [工具] MonTally - Pokémon 遭遇计数器与闪光几率估算 | v1.4.2

1.4.2 Test situation:

 

1.After the border color is set, the reopening counter will be invalid and must be reopened.

2.It can't correctly count the simultaneous occurrence of three different pokemon (sweet trees).

3.I I'm not sure what the function of "Shiny badge text color" is. I thought it was another record of shiny pokemon, but it was not the case after my friend and I tested it.

[~8DZ13BEJ@Z8FU52N()({Y.png

6)FM[1~93X%4V1FA@MW[6@W.png

Link to comment
48分钟前,ddnodollar 说:

1.4.2 Test situation:

 

1.After the border color is set, the reopening counter will be invalid and must be reopened.

2.It can't correctly count the simultaneous occurrence of three different pokemon (sweet trees).

3.I I'm not sure what the function of "Shiny badge text color" is. I thought it was another record of shiny pokemon, but it was not the case after my friend and I tested it.

[~8DZ13BEJ@Z8FU52N()({Y.png

6)FM[1~93X%4V1FA@MW[6@W.png

and the counter's actual size covers many places. For example, I like to put the counter in the upper right corner, but it will cover the top of my backpack. Every time I click on my backpack pm, I have to move the counter, which is a bit troublesome.

C9(F2KTO5U}F{VYSH%5UKF2.png

Link to comment
6 hours ago, ddnodollar said:

and the counter's actual size covers many places. For example, I like to put the counter in the upper right corner, but it will cover the top of my backpack. Every time I click on my backpack pm, I have to move the counter, which is a bit troublesome.

C9(F2KTO5U}F{VYSH%5UKF2.png


 

In the upcoming update today, I will address the mentioned issues:
 

Maintaining Border State: I will fix the issue preventing the border color from being set. After the update, you should be able to reopen the counter without any problems while preserving the border state.
 

Improvement in Different Pokémon Detection: I will enhance the detection capability to support more different Pokémon in battle, including scenarios with three distinct Pokémon simultaneously, as seen in cases like Sweet Trees.
 

Clarification on "Shiny Badge Text Color": I understand the confusion. The "Shiny Badge Text Color" refers to the color of the text inside the shiny percentage badge in the UI. I'll ensure to provide a clearer explanation: 

1.png  2.png
 

Additionally, I will implement an option to make the interface smaller, catering to devices with lower resolutions for a more comfortable gaming experience.

Link to comment
2 hours ago, hyt2151 said:

这个下载好怎么打开

入门

先决条件
 
  • Windows 10 或更高版本。
 
安装
 

    1. 从 [这里](LINK) 下载 MonTally。
    2. 转到设置并根据您的偏好配置 MonTally。
    3. 打开您的 PokéMMO 游戏。
    4. 确保您使用的是 Windows 10 或更高版本。

 

 

当运行MonTally应用程序的安装程序时,您可能会遇到一条消息,指示该应用程序未经签名。这对于未经签名的软件是一种常见情况。请按照以下步骤进行安全操作:

  1. 在看到"application not signed"(应用程序未签名)消息时,单击"More Info"(更多信息)。
  2. 寻找允许您继续或运行应用程序的选项,尽管缺少数字签名。
  3. 单击"Run Anyway"(仍然运行)以安全地启动应用程序。

这条消息是一种标准的安全提示,通过按照这些步骤操作,您可以自信地启动MonTally应用程序。

 

wdf1.png   wdf2.png

 
Link to comment
  • zeroxy changed the title to [工具] MonTally - Pokémon 遭遇计数器与闪光几率估算 | v1.4.3
6小时前,zeroxy 说:


 

In the upcoming update today, I will address the mentioned issues:
 

Maintaining Border State: I will fix the issue preventing the border color from being set. After the update, you should be able to reopen the counter without any problems while preserving the border state.
 

Improvement in Different Pokémon Detection: I will enhance the detection capability to support more different Pokémon in battle, including scenarios with three distinct Pokémon simultaneously, as seen in cases like Sweet Trees.
 

Clarification on "Shiny Badge Text Color": I understand the confusion. The "Shiny Badge Text Color" refers to the color of the text inside the shiny percentage badge in the UI. I'll ensure to provide a clearer explanation: 

1.png  2.png
 

Additionally, I will implement an option to make the interface smaller, catering to devices with lower resolutions for a more comfortable gaming experience.

thanks,I got it.

but I still expect what I thought before,If possible, Let the counter give feedback to the shiny pokemon. which I think will be very cool(Of course, it's just an idea.)

what's more,there is still a little problem with the detection mechanism. When there are two identical pm and one different pm, there will be a recording error. I don't know if it is a special case.

0L2]L1]$3IX_[$`C8T5L69A.png

4TT3)L39PJCZ(PQZ8TBYD}T.png

`A1YMPG]D87K9PVF8Z(6U)U.png

Edited by ddnodollar
Link to comment
2 hours ago, ddnodollar said:

thanks,I got it.

but I still expect what I thought before,If possible, Let the counter give feedback to the shiny pokemon. which I think will be very cool(Of course, it's just an idea.)

what's more,there is still a little problem with the detection mechanism. When there are two identical pm and one different pm, there will be a recording error. I don't know if it is a special case.

0L2]L1]$3IX_[$`C8T5L69A.png

4TT3)L39PJCZ(PQZ8TBYD}T.png

`A1YMPG]D87K9PVF8Z(6U)U.png

I appreciate your suggestions. I plan to incorporate feedback for when a shiny Pokémon is encountered in future updates.
 

Regarding the detection issue with identical Pokémons and different in the battle, I have carefully reviewed the mechanism to address this specific case. I am working on implementing the ability to count all types of Pokémon, whether they are the same or different in battle. Thank you for your patience, and I will ensure these updates are included in the next version.

Link to comment
  • zeroxy changed the title to [工具] MonTally - Pokémon 遭遇计数器与闪光几率估算 | v1.4.4
4 hours ago, azuu555 said:

没有中文吗 好像无法识别中文宝可梦不知道是我的设置问题还是app问题

抱歉,MonTally 目前不允许您识别中国神奇宝贝。 我正在努力改进该应用程序,在未来的更新中我将考虑实现对包括中文在内的多种语言的识别支持。

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  • 3 weeks later...
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