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zeroxy

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  1. I'm really glad it's working for you, hope you have a great time shiny hunting!
  2. Try going to Settings - Experimental Settings and disabling Dynamic size system.
  3. Thanks for the detailed feedback, I totally get the frustration. To help MonTally work consistently, try the following steps: 1: Select the capture area from the settings menu. 2: Make sure nothing interferes with that area while MonTally is active — it relies on that region for detection. 3: When selecting the area, consider the position of Pokémon names, both for solo encounters and horde battles. 4: In the settings, turn MonTally OFF when you're not shiny hunting to avoid accidental detections. 5: If you're really fast at checking, go to Experimental Settings and enable Turbo Mode — it’s made for quicker players. With all of this set up correctly, MonTally should work consistently. I’ve run tests with over 1,500 encounters and haven’t had a single false detection when everything is configured properly. Let me know if it helps
  4. Hi! I’ve already created the theme, you can find it here: https://montally.vercel.app/themes
  5. yess I’ve replied to your comment on YouTube. I’ll make the theme soon and let you know when it’s ready. Thanks!
  6. I'm currently working on it; I've fully prepared MonTally for Mac, but I still need to run tests on a Mac and improve a few things to ensure full compatibility across all operating systems.
  7. Thanks for the feedback, I'm glad you've solved some issues! And yes, the ANGLE graphic API usually works better when using tools that are meant to overlay on the game. MonTally only works in borderless window or windowed mode, so that’s also important. The selective mode basically makes it so that only the Pokémons you currently have in your list are detected. For example, if you only want to count Deino, then you should only have Deino in the list and activate selective mode. This will make MonTally only detect Deino. Thanks a lot for monitoring and testing MonTally, it’s really helpful for me to keep improving and updating the tool. By the way, my user is "Disociety" in PokeMMO, haha.
  8. I don't know haha, but on GitHub there's both the .mod file and the .zip one. Let me know if everything's working fine for you now
  9. Has the problem existed since the update, or has it always failed in certain caves? Still, if you go to the mod manager in PokeMMO, then to 'Import Mod' and select the .mod file, it should let you do it without any issues:
  10. 📜Changelog - MonTally v2.2.5 Changes 🛠️ Fix: Improved and rewritten recognition system: The system has been rebuilt to include a queue-based mechanism, optimized to allow more frequent and efficient checks, resulting in better overall performance. Refined Pokémon name detection: The name detection logic has been made stricter while still preserving the complex handling of poorly formatted Pokémon names. ⚙️ Strong Recommendations: 1: Install the new side mod from https://github.com/ZeroxyDev/montally-optimizerOCR-mod/releases/latest in PokeMMO to greatly improve Pokémon detection in all kinds of environments like caves (currently works only with the default theme). 2: Enable the battle background in PokeMMO settings (Settings → Video → Show Battle Background). 3: Give a nickname to your Sweet Scent Pokémon.
  11. MonTally is a standalone tool that works with any Pokémon game. It doesn't rely on anything else, which gives it a lot of flexibility to be used across different Pokémon games. This mod, on the other hand, is specifically made for PokeMMO. MonTally never interacts — and never will — directly with any application. However, this mod does interact directly with PokeMMO to enhance the OCR experience, both for MonTally and for other encounter counters.
  12.    AbovePKM reacted to a post in a topic: OCR Optimizer Mod for MonTally in PokeMMO
  13. 📜Changelog - MonTally v2.2.4 Changes Reverted the dynamic size system to a previous version that was stable and adapted it for compatibility with other operating systems. OCR Optimizer Mod for MonTally in PokeMMO – New Visual Mod for Enhanced Detection The MonTally OCR Optimizer for PokéMMO now includes a custom visual mod that adds a dark background behind wild Pokémon names during encounters. This enhancement dramatically increases OCR precision by improving contrast in various in-game environments, allowing more reliable Pokémon detection.
  14. OCR Optimizer for MonTally in PokeMMO Download Download the mod here: https://github.com/ZeroxyDev/montally-optimizerOCR-mod/releases/latest Overview MonTally OCR Optimizer is a mod for PokeMMO that enhances the visibility of Pokémon encounter text, making it more easily recognizable by and other encounter counters that use OCR (Optical Character Recognition) technology. Features Adds a background to Pokémon encounter text Improves OCR accuracy for encounter tracking Compatible with MonTally and other OCR-based encounter counters Minimal visual impact on the game's interface How It Works The mod works by adding a subtle background to the text that appears when encountering Pokémon in PokeMMO. This background: Increases contrast between the text and the game environment Makes the text more distinct and easier to read by OCR software Maintains the game's visual style while improving functionality Benefits More accurate encounter tracking Reduced OCR errors Better compatibility with encounter counting tools Improved overall hunting experience Installation Download the mod files Import in PokeMMO or place them in your PokeMMO mods directory Enable the mod in PokeMMO's mod manager Restart the game if necessary Compatibility Works with the latest version of PokeMMO Compatible with MonTally and other OCR-based tools Designed to work alongside other mods Support For any issues or questions, please post a comment.
  15. 📜Changelog - MonTally v2.2.3 Changes MonTally previously couldn't correctly detect Pokémon with complex names, such as "Mr. Mime, Type Null, Porygon Z, etc". It can now detect them even if they contain spaces or additional characters like dots or other minor noise in the name.
  16. In tomorrow’s update (version 2.2.3), I’ll fully fix the issue with detecting Pokémon names that contain spaces. From now on, the system will properly recognize complex names made up of multiple words. Thank you very much for your feedback! Edit: I’ve just finished coding this, and the system now fully detects all Pokémon, even those with complex names containing spaces, including their special variants (Shiny, etc.). It should now correctly detect any Pokémon, such as Mr. Mime, Type Null, Porygon-Z, and many others. Everything will definitely be fully resolved by tomorrow!

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