Greck Posted January 26, 2014 Share Posted January 26, 2014 english: So if a npc want to trade a pokemon he say´s ill give u namecall_a for bla bla, same thing when i pick up items or an npc talks about items. german: Wenn ein Computer (NPC) ein Pokemon tauschen möchte steht im Text z.B ich bin auf der Suche nach "Namecall_a" und so ähnliche Dinge. Das gleiche passiert wenn ich ein Item aufhebe dann steht da "Namecall_A" gefunden. Die Buchstaben am Ende sind manchmal unterschiedlich, manchmal ist ein A am Ende manchmal aber auch ein C oder ein anderer Buchstabe. Das macht es schwer herauszufinden welches Pokemon gesucht wird oder welches Item ich geschenkt bekomme wenn ich so und so viele Pokemon gefangen habe. Wäre nett wenn mir jemand sagen könnte wie ich das gelöst bekomme (Wenn das nur bei mir so ist) oder wenn man das fixxen könnte :) This is why i like german language, what you can put in one line in english, you must put 5 lines in german. Anyways i think the script and the variables is not done yet, so some thing is missed. 2. There are some "Namecalls" like the Rivalname, the Playername and some other calls. They are either named "Rival", "Player" or "_Namecall_". This is the 1% not done on my script yet. Link to comment
Vahritos Posted January 26, 2014 Author Share Posted January 26, 2014 Exactly like Greck said. ^^ I don't know how the calls for the Items etc are named. That's why I use a replacement for them at the moment. I already asked the Staff in the language Support Thread about it, but I didn't get an answere yet. Link to comment
Vahritos Posted February 11, 2014 Author Share Posted February 11, 2014 Sorry for double post but: Got my programm done now. Can get all the data out of every rom now without bigger problems. Now comes the downside. Somehow the game doesn't recognize other strings beside the dialogs. Even so the development of pokemmo stated the stringfile to be able too. So gonna keep an eye on it and try this and that the next few days. Wish me luck cause if this works we might get close to a 100% multi-language Pokemmo. Greck 1 Link to comment
Vahritos Posted March 28, 2014 Author Share Posted March 28, 2014 Edited a VERY IMPORTANT NOTE! into the first posting of this thread. A User thought it would be cool to use my work and say HE would have translated Pokemmo for about 98% or something like that without even mention my work on it. Verdep if you read this I don't talk about you. You asked me and you're giving me credits for the strings. So everything is fine. ^^ Link to comment
pokeguide Posted April 7, 2014 Share Posted April 7, 2014 Can release English version? cuz i can only understand English that will be used to make a new translation, i will work on it.. plz release strings_en.xml... Link to comment
Vahritos Posted April 7, 2014 Author Share Posted April 7, 2014 Currently I'm working on the Namecalls. I found 3 Namecalls, so there are just 3 more Namecalls I need to figure out. As soon as I'm done with it I'll release the next Version. Status on the 6 Namecalls: 1. Player = Not working 2. Rival = Not working 3. Pokemonnames = Working 4. Item & TM/VM Names = Working 5. Numbers = Working 6. Not figured out yet. If I atleast figure out the 6th Namecall I'll maybe make a new release. EDIT: K just went to a spot where the 6th Namecall would pop up (1 of 2 spots) and there is nothing because.... You start with the boots so the Assistant of Prof Oak won't give them to you (missing string). The 2nd spot for the namecall to pop up is the Link Station for Trades and Battles between friends. So again nothing to see there. So in short: I'll work on the new release now. Link to comment
Vahritos Posted April 7, 2014 Author Share Posted April 7, 2014 Update 7th April 2014 Patchnotes 7th April 2014 German Strings: Works now with 3 of 5 used Namecalls. Frensh Strings: Got reworked with the new Translation Table (Bug fix) and works now with 3 of 5 used Namecalls. English Strings: New language Support! Works with 3 of 5 used Namecalls. Spanish will be updated in the next few days. Spend the last 4 hours on frensh and need a break for now. sensemann86 1 Link to comment
Zzoom Posted May 7, 2014 Share Posted May 7, 2014 Update 7th April 2014 Spanish will be updated in the next few days. Spend the last 4 hours on frensh and need a break for now. Hi! Can you give me your program. I want to extract russian dialogs. Thanks ^_^ Link to comment
Vahritos Posted May 14, 2014 Author Share Posted May 14, 2014 Sorry for no Updates since my last Update. Had a lot of stuff to do IRL and I'm not at home until Saturday. @Zzoom I could but you would have still to do a lot of work with the dialogs. I'll try to get some free time next week so I can keep going with the Translations. I'll try to get some more Versions then too. To explain for you why it would end up in probably a lot of work for you using my tool: My tool doesn't pick out the specific areas like "dialogs", "attacks" etc by itself. I need to extract them manually first and to set up the Offset so my Tool can finish up the "biggest" job by replacing everything, using the translation-table on it, deleting every unnecessary line etc. Reason why I need to pick out all the areas manually is that every version uses a different offset (within a certain range yeah, but still a complete different offset) for each area because the data is sometimes a bit larger and sometimes a bit smaller like a sentence in different languages. But I'll try to get your request done as soon as possible. ^^ Best regards, Vahritos / Jyntax Link to comment
Zzoom Posted May 14, 2014 Share Posted May 14, 2014 Sorry for no Updates since my last Update. Had a lot of stuff to do IRL and I'm not at home until Saturday. @Zzoom I could but you would have still to do a lot of work with the dialogs. I'll try to get some free time next week so I can keep going with the Translations. I'll try to get some more Versions then too. To explain for you why it would end up in probably a lot of work for you using my tool: My tool doesn't pick out the specific areas like "dialogs", "attacks" etc by itself. I need to extract them manually first and to set up the Offset so my Tool can finish up the "biggest" job by replacing everything, using the translation-table on it, deleting every unnecessary line etc. Reason why I need to pick out all the areas manually is that every version uses a different offset (within a certain range yeah, but still a complete different offset) for each area because the data is sometimes a bit larger and sometimes a bit smaller like a sentence in different languages. But I'll try to get your request done as soon as possible. ^^ Best regards, Vahritos / Jyntax Thank you. I translate your English dialogue into Russian. It is very easy and fast. Thank you very much! :) Vahritos 1 Link to comment
foxtrotter Posted November 16, 2014 Share Posted November 16, 2014 Bei deutscher Sprache in Azuria City. GER Language. Link to comment
pokeguide Posted January 27, 2015 Share Posted January 27, 2015 (edited) hey, do u have plan to share HOEN region English translation script?? Edited January 27, 2015 by pokeguide Link to comment
GigoloimCabrio Posted February 27, 2015 Share Posted February 27, 2015 Hello, first of all great work! is this project still in development? i wrote a small translater gui for client translations so everyone can easily translate into their own language (only private access until its secure) if you want to cooperate leave me a message or answer to this post greetings Link to comment
germich3 Posted March 28, 2015 Share Posted March 28, 2015 (edited) Someone know what is the "{}" which contain the rival's name? {Control_01}=player name If someone know please, give us the variable for doing better our experience on pokemmo. I am editing the spanish traslation and only need that variable for finnish them. _______________________ Vahritos, the spannish traslations is wrong, its the same that french xD, but i have the frist version that you upload. Edited March 28, 2015 by germich3 Link to comment
GigoloimCabrio Posted April 9, 2015 Share Posted April 9, 2015 Someone know what is the "{}" which contain the rival's name? {Control_01}=player name Try {CONTROL_06} ;) Link to comment
RikaTay Posted May 7, 2016 Share Posted May 7, 2016 Would it be possible to request a japanese translate? I tried using the japanese rom but pokemmo won't recognize it. Link to comment
Kyu Posted May 10, 2016 Share Posted May 10, 2016 On 5/7/2016 at 5:45 AM, RikaTay said: Would it be possible to request a japanese translate? I tried using the japanese rom but pokemmo won't recognize it. We do not have fonts for Japanese in the client. A translation would not render. Link to comment
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