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Everything posted by Kyu

  1. Changelog: 04/11/2023 Halloween 2023 Pumpcat has been spotted in the overworld, giving out treats to players who have defeated Pumpking's Easy Mode Halloween 2023 Balancing Pumprince now uses Zen Headbutt instead of Shadow Sneak Pumpthief's chance to appear has been reduced to 10% (from 20%) Li'l Pump's chance to appear has been reduced from a maximum of 10% to a maximum of 7.5% Wither can no longer reduce Speed, and may randomly reduce a single stat by 2 stages or two stats by 1 stage Pumpking no longer uses Berserk in its second phase Fever Dreams' sleep application chance now reduces depending on the number of successful procs per cast In easy mode, this scales as a 50>30>0% chance for each affected target In hard mode, this scales as a 50>40>30% chance for each affected target In Easy Mode, Pumpking no longer uses a damage reduction shield for Turn 1 In Easy Mode, Entangling Vines now reapplies after 5 turns instead of 4 In Easy Mode, Grim Harvest now applies 15 flat damage for each affected stat stage Cat Cookie now applies Tailwind as its effect and can not stack with other Tailwind casts General Balancing Players can now Forfeit from boss battles (Ho-Oh, Giratina, Pumpking, etc.) This will function as a whiteout, returning you to a healing center Luvdisc's Heart Scale held item rate has been increased from 12% to 15% Bug Fixes Fixed an issue where roaming legendary capture history wouldn't clear correctly when months changed Fixed an issue where, when Aromatherapy/Heal Bell were used, they would only clear adjacent allies' status ailments if the ally was on the field Fixed an issue where Transform would not copy overridden elemental types (such as by Soak or Reflect Type) Fixed an issue where Grim Harvest would heal based on Pumpking's stat stages Fixed several issues related to the Pumpking fight's broadcasting and handling of battle held items while changing phases Fixed an issue where, if a player's battle action was rejected by the server during multi-battles, the previously queued actions would not be cleared correctly Fixed an issue where bosses, when their stat stages were cleared by moves like Haze or items of similar effect, bosses would still "shrug off" their previous stat drops later on Fixed an issue where White Herb would clear all stat stages instead of just stat downs Fixed a regression where, after PvP, held items would not automatically re-equip from the bag Fixed an issue where Phantom & Shiny Phantom, if played at the same time, would play the wrong particle Fixed Wiki Berry's item subcategory in the Bag Fixed an issue where particle summaries in the monster summary frame would display item restriction text Fixed an issue where Goodie Bags would display text for 2022's items Berries which can't be used in-battle are no longer shown in the Bag during battle Fixed an issue where the Wisp tracking window would not relieve window focus correctly when pressing A Ghastly Vision can no longer be interrupted by Taunt Changes Players with extremely full mailboxes will no longer be able to make GTL purchases without being at a PC in-game This limit is currently 3,000 messages. This limit will become more restrictive over time.
  2. 中国用户,请访问此链接 Features Halloween 2023 PokeMMO's Halloween Event has returned for 2023! Beat up children and steal their candy! Defeat the Spirits of Halloween and steal theirs too! Feed it to the pumpkin to win a prize. Swarms have become more frequent for this event. Keep an eye out for new Alpha Swarms. Mysterious Wisps have been spotted around the world. Collect them all and capture special seasonal Halloween Alphas! Special ghosts may also be found with their Hidden Ability unlocked. Challenge Pumpking for a fight over his Goodie Bags, containing new vanity items exclusive to 2023. The boss can be found near Lavender Town, Fallarbor Town, Solaceon Town, Driftveil City, and Ecruteak City. The Halloween Event ends on November 12th at 11:59pm UTC+0. Players will have until November 14th at 11:59pm UTC+0 to claim prizes for any unspent candy after the main event's over. Gift Shop The Flaming Motorcycle is now available in the Gift Shop for the Halloween 2023 season The Pumpcat and Trick Kitty are now available in the Gift Shop exclusively for Halloween 2023 These companions feature multiple styles which can be toggled through the Use button Additionally, they feature unique animations when in the overworld: Other Halloween Seasonal items have been extended for the remainder of the event General Features Added an option to hide Ditto from GTL search results Berries are now separated into various categories in the Bag menu Balancing X items are now limited to 2 usages per monster while on the field. Haze effects (those which clear stat stages) will reset this limit Taunt can no longer be applied consecutively against bosses When a boss redirects their move usage via Taunt, they now apply a 1.5x base power modifier True damage (e.g. Psywave) is now halved and capped at 10% max HP against bosses Luvdisc's Heart Scale held item rate has been increased from 8% to 12% When used versus Pumpking: Bat Cookies now cause Reflect and Light Screen to become active on the allied field for 3 turns Broom Cookies now clear stat stage drops on the allied field, clear stat stage ups on the opponent's field, and cloaks the allied field with Mist for 2 turns Trace now attempts to activate whenever a Shift occurs (in Triple Battles), a battle slot is activated (in Rotation Battles), or an opponent swaps in Bosses can no longer be damaged by Rocky Helmet after 3 activations against them Bosses can no longer be damaged by Rough Skin / Iron Barbs after 3 activations against them Bug Fixes iOS: Fixed a crash which could occur with controllers Fixed an issue where Field of Fire would apply to semi-invulnerable targets Fixed an uninteractable Rock Smash rock on Johto's Rt 40 Fixed an issue where Toxic Orb / Flame Orb would broadcast their activation message every turn Fixed an issue where Field of Fire would broadcast its activation even if there were no valid targets PP is no longer healed when using Mooncakes Mooncakes now allow multiple to be used at a time Improved server performance when handling very large amounts of logins occurring at the same time Fixed an issue where, when Liquid Ooze would activate, the message target would be the ability owner instead of the damaged victim Fixed an invisible wall in Johto's Rt 47 Fixed an issue where, if Dry Skin caused damage at the end of a turn, the ability owner's held item would activate before damage was applied Fixed an issue where players could fish off the cliff in Johto's Rt 47 Fixed an issue where White Herb would not activate on an opponent swapping in with Intimidate Fixed an issue where, if a wild monster steals and Flings an item from your party, and the player had another of the item in their bag, they would opt to replace the item with the one in their bag instead of restoring it from the battle Fixed an issue where Trace/Role Play would not update tooltips with the active ability Typing overrides are now shown in battle tooltips Fixed Future Sight / Doom Desire animation playback Fixed an issue where the "Show Affordable" button would show in the PC's Advanced Settings menu Fixed ability description rendering on Chinese/Japanese/Korean platforms When challenging Ho-Oh, Giratina, and Red boss battles, the player's party is now healed on battle start Fixed an overpriced Fluffy Tail entry in Hoenn's marts When Heal Block is applied, it now halts usages of moves which would be affected by it (such as Rest) Sacred Fire☆ can no longer be absorbed by foes Notes Reward Points Vouchers have been delisted from the GTL during this update
  3. Players affected by client tampering closures (and temporary bans) are running software which interferes with the game client. Most of the time this is autoclickers/macroing software. Sometimes it's because they're using a "multi-game" app which allows them to run multiple clients on the same device. You can visit https://pokemmo.com/tampering for more information. Players are instructed to uninstall the software, and provided it's their first offence, will have their tempbans removed. After you filed your ticket and were instructed to remove your macro software, you stopped being kicked for tampering. This was not an error. You haven't been banned, but you may want to visit the above support article before you are.
  4. Kyu

    Changelog: 19/10/2023

    Due to balancing changes, Water-type Hidden Ability Patches and Heart Scales have been delisted from the GTL for this update. Additionally, previous versions of the changelog forgot to mention that Johto's Gym Leader money rates have been fixed to match other regions.
  5. Look forward to PokeMMO's Halloween event next week(-ish)! 中国用户,请访问此链接 Features Gen 9-2 Move Changes Move additions can be found below: New TMs have been added for Charge, Haze, Spite, Gravity, Knock Off, Bug Bite, Super Fang, Vacuum Wave, and Uproar These items can be purchased in the large TM shop found in each region after their completion Shiftry's second ability is now Wind Rider Wind Rider provides immunity to Wind-based moves, boosting Attack when it absorbs a Wind move or when Tailwind takes effect on the allied field Moves which are absorbed by Wind Rider include Gust, Whirlwind, Blizzard, Icy Wind, Sandstorm, Twister, Heat Wave, Air Cutter, Tailwind, Hurricane. Piplup, Prinplup, and Empoleon's hidden ability is now Competitive Illuminate now prevents Accuracy drops and ignores a target's Evasion NPC trainer builds have been updated for Gen 9-2 Ho-Oh Rematch A more powerful version of Ho-Oh may now be challenged at the top of Bell Tower after a player has defeated the Johto storyline Once defeated, Ho-Oh will drop a bundle of Rainbow Quills and Legendary Lures, increasing the chance to encounter a roaming legendary for a short time. Ho-Oh will disappear for 1 week. The remaining time is shown in the Instance Info widget Red Rematch Red now uses additional rematch teams with special effects Once defeated, Red will disappear for 1 week. The remaining time is shown in the Instance Info widget New iOS Beta General Availability Previously, we released a new iOS Beta as an optional download for testing. This beta is now the standard release. This change improves general performance and stability on iOS. If you experience issues, please report them via https://support.pokemmo.com/ Halloween Seasonals returned to the Gift Shop Ghostly Hats & Hex Cloak Seasonal items have returned for Halloween 2023. Get them while you can! General The Quick Party Summary used in PvP & other item restricted battle modes has received a refresh. It now responds to the current battle's state, representing changed moves, held items, and abilities of your party In PvE battles, consumed held items are now automatically re-equipped after the battle ends if the player has another This change also affects some Battle Frontier instances where, previously, items couldn't be re-equipped at all between fights Balancing Draco Meteor is now enabled for Deino/Zweilous/Hydreigon Sharpness' damage modifier for Slicing moves has been increased from 1.3x to 1.4x The Beldum line's middle and final evolutions (Metang/Metagross) & Starter monsters' middle and final evolutions' catch rates have been reduced slightly This does not change base monsters encountered through Lures Luvdisc's held item chance for Heart Scales has been reduced A Meowth horde in early Kanto was removed The amount of damage dealt by Rough Skin, Iron Barbs, Rocky Helmet, Jaboca Berry, and Rowap Berry against boss monsters has been reduced Aftermath now only activates once per battle per monster Bug Fixes (GameServer) Fixed an issue where, when searching for abilities on the GTL, some recent listings wouldn't show up for a while Fixed several battle crashes which could occur during Ho-Oh's initial fight Fixed an issue where Sandstorm's damage could skip Ho-Oh's phase change during its boss battle Fixed Johto's E4 mart items Fixed an issue where hordes, when lured by Sweet Scent, would not have their odds weighted correctly Previously, all hordes had an equal chance of being encountered. Now, they're weighted as-if the player encountered them through walking Added some Rock Smash rocks to Johto's Rt 40 Fixed an issue where, when a Field of Fire effect is active on a team's field (e.g. through Fire Pledge), its damage could be cancelled for some monsters if one was immune Fixed an issue which could cause Toxic Orb / Flame Orb damage to not apply correctly during end of turn damage application Sacred Fire☆ now applies Field of Fire forever Fixed an issue where, when Ho-Oh's phase changed to phase 2, pending boss statdown reversals / status ailment reversals would still occur Fixed an issue where, in Johto, the Cut HM could be used without its HM item being unlocked Fixed an issue where the Golduck Alpha Swarm in Village Bridge could not have its secondary spawns interacted with Fixed an issue where some moves (e.g. Future Sight) could violate boss damage limits Fixed the Larvitar species line not showing up in the Alpha Dex Fixed an issue where Daycare EXP accumulated in Johto would not be applied The Red Gyarados in the Johto storyline now plays its shiny particle Knockoff no longer removes items when the target has a Substitute before using the move Fixed the warp coordinates for Johto's Safari Zone Swamp location during entrance Purification no longer bypasses Substitute Lures can no longer boost Rock Smash encounter sizes AI is now aware of Damp Eggs can no longer be registered to Battle Boxes Fixed the breeding brace shop's item list ordering to match stat display ordering Fixed Metal Burst's damage multiplier (1.5x) Fixed an issue where multi-form monsters (e.g. Unown) would not show the correct form when used as a follower Fixed an issue where, when capturing an overworld legendary (Mewtwo/etc.) with a full party & PC, the encounter could get stuck Fixed an issue where bike skin hotkeys (e.g. Xmas Sleigh) wouldn't enable the bike Fixed an issue where Encore wouldn't show the correct move restrictions in the battle UI until a player relogged while in-battle Fixed an invisible wall found in Johto's Route 47 Fixed an issue where, if a wild monster stole an item from a player then Flung it, the item could be permanently destroyed Fixed an issue where Johto's Gym Leader money rates were lower than other regions' Bug Fixes (Client) Fixed a crash which could occur when feeding EXP Candy to Lvl 100 monsters Fixed a crash which could occur in the PC menu when attempting to release multiple eggs Fixed a crash which could occur when activating multiple hotkeys in the PC menu Fixed a crash which could occur when navigating the PC UI with a controller Desktop UI: Fixed the Bag button's subtext string during battle Desktop UI: Fixed an issue where, when rebound to an alternate key, the B key would close the current Advanced Search tab in the PC when typing Mobile UI: Move selection UI when interacting with NPCs (e.g. Move Deleters) is now less ugly Mobile UI: Fixed an issue where right click menus would cover party UI elements if party / hotkey widget positions were swapped Android: Fixed an issue where Samsung keyboards would auto-correct the password field on logging in Desktop: The controller backend has been updated, improving performance and fixing various compatibility issues with many controllers This includes Xbox / Switch Pro controllers on macOS Known issues: A compatibility issue with Switch Pro controllers has been noted for Windows when plugged in via USB which caused the game client to lag significantly. Where possible, we recommend using a Bluetooth connection for this platform instead For more information related to controller compatibility, consult SDL documentation for versions 2.28.0~2.28.4 Mobile: Fixed an issue where, if a player was under the A/B onscreen buttons while pressing them, it could popup the player selection menu Fixed an issue where the Voltorb Flip reward screen could be deselected Fixed an issue where players could not crush stacks of berries greater than 128 Fixed Johto's Elite 4 level scaling in the Instance Info widget Locked instances are no longer shown in the Instance Info widget Fixed an issue where Unova's Dex entries would reference the Old Rod Fixed an issue where, when spectating a Ho-Oh boss battle, the wrong music track could be played Roaming Legendary capture status is now shown in the Dex Fixed Suicune's Dex spawn locations Fixed an issue where the Forfeit button could disappear in PvP matches when cancelling a queued action Fixed an issue where, when selling items to a Mart, sell buttons (Max) could select a wrong number of items to sell Fixed an issue where the Voltorb Flip dialogue would not interact correctly with disconnection / notification dialogues Fixed an issue where, when calling additional foes, bosses would not always display the correct name when showing <Foe called for help!> Fixed an issue where, when an NPC used an item in-battle, the items remaining count for the player would be updated to an incorrect value Fixed the music used when fighting against a player with Lugia Fixed an issue where, when evolving a monster in-battle and being prompted to learn new moves, the monster's sprite and name wouldn't update to its newly evolved form Fixed an issue where, when challenging another player in Matchmaking, the opponent's sprite shown during the battle intro would not render correctly compared to the Trainer Card's sprite Particle icons are no longer shown for Eggs Fixed an issue where dragging monsters from the party to a non-open PC Box wouldn't work Fixed an issue where Rock Smash could not be called via the monster frame's clickable buttons in Unova & Johto Fixed an issue where battle animations could be incorrectly halted by UI animations Fixed an issue where Johto's Safari would not render strings correctly without FireRed installed Fixed more issues where tooltips / certain UI elements could render text out of bounds when UI scaling was set to >1 & High DPI fonts were enabled Fixed an issue where X/Y keys would become unbound on client restart Fixed an issue where the Auction UI would pretend you could drop monsters from your party / PC into auction listings The EXP. Reamplifier now shows its XP breakdown in battle chat Fixed a rendering issue in Unova where mart counters wouldn't render correctly Fixed an issue where, when consuming the final item of a stack of items in PvP and attempting to replace one, a ghost item would be shown as equipped to a monster Weather Ball now responds correctly to battle weather in the battle UI Fixed various shadow rendering issues seen in certain models, such as the Driftveil Gym building Fixed an issue where Sinnoh's Solaceon Ruins would be rendered too brightly Fixed flower tiles in Eterna Forest not rendering correct colors Changes Players can only purchase one EXP Reamplifier per character Added a confirmation when purchasing really large stacks of items (>99) Rock Smash is no longer available as a TM Players who had this item in their inventory during this server maintenance will have it removed & their item refunded Spooky Candy & Special Candy from previous years has been removed. Players with removed items have been refunded
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    1. Show previous comments  7 more
    2. panghu



    3. sherteminys
    4. Branaso


      Nice !!......




      «we may look happy from outside.. but we are deeply hurt inside» 🤕 🇵🇸

  7. We've resolved an issue earlier today which caused players who captured Suicune to be unable to capture Raikou after the in-game season changed. Sorry for the inconvenience.
  8. Changelog: 17/08/2023 Changes Added a flight point for Johto's Union Cave Added Johto's daycare Incense is now sold in all daycare shops Added additional move deleter/relearners to Johto's healing centers Roaming legendaries may now be found in all Johto outdoor maps, instead of just routes Balancing Prismatic Pearl exchange rates have been updated to better correspond with the new region's spawn data On the first turn of Ho-Oh's boss fight, Sacred Power will now halve incoming damage The Mushroom Maniac of Kanto has decided he's done exchanging mushrooms for now and has taken a long holiday overseas Bug Fixes (Game Server): Fixed an issue where Imposter could copy unobtainable abilities in some cases Fixed several maps in Unova, Sinnoh, and Johto which could not be flown from Fixed an issue where moves with no target would be absorbed by absorption abilities (e.g. Rain Dance/Storm Drain) Fixed an issue where many trainers in Unova would pay out more money than intended Fixed an issue where certain residual damage types (e.g. Bind) would cause Ho-Oh's boss fight to skip phase 2 Fixed an issue where Ho-Oh's phase 2 could trigger in the middle of a multi-hit move's damage application Fixed an issue where Alpha Tyranitar's secondary Tyranitars in Mt. Silver would become uncatchable after the Alpha was caught Fixed Johto's Elite 4 Roaming legendaries now use Alpha Swarm AI Johto's Mom's regional change script now occurs after the Pokegear item's gain Fixed an issue where Suicune could learn Zap Cannon Suicunes with this move will have it removed in this server maintenance Johto's gym leaders no longer shirk their duties on certain days of the week Bug Fixes (Client): When playing Voltorb Flip, the AFK timer should now update correctly Cherish Balls now confirm you actually want to use them upon item selection Fixed an issue where negative BP could be displayed as being "won" after defeating Red in Mt. Silver Fixed an invisible wall issue in Sinnoh's Rt 206 Fixed an issue where wild shiny attack warnings wouldn't play if the target transformed Android: Fixed an issue where the password field would be capitalized upon entering login credentials Desktop UI: Fixed an issue where the PvP Statistics frame could not be moved Mobile UI: Fixed an issue where the client would prompt to copy ROMs to app storage on Desktop Fixed an issue where black textures would render in some Sinnoh gyms' gym leader pads Fixed an issue where vanity SFX could play when the window was unfocused Fixed an issue where monster forms would not show correctly in PvP Statistics Fixed an issue where, if a wild Alpha swarm used Whirlwind/Roar and the player had no available swapins, the move would not fail correctly Fixed an issue where players could get themselves stuck by walking into a fireplace in Azalea Town
  9. This server maintenance has delisted all RP vouchers from the GTL to prevent sellers' items from being bought at undervalued prices. The changelog has been updated with an additional note for the EXP Reamplifier's changed mechanics.
  10. Special thanks to @Robombol for promotional artwork 中国用户,请访问此链接 HeartGold/SoulSilver The Johto region is now available, featuring a new storyline with several bosses to challenge This region requires a HeartGold/SoulSilver ROM to function. Players who have already installed these ROM files for visual changes don't need to do anything. For Johto, disobedience works separately from your badge count. While badges will increase your disobedience level along your journey, other key storyline events can too. You'll receive a notification when your disobedience level changes and you can always check it in your Trainer Card. To start this region's adventure, create a new character or visit the Ferry Captain in your current region Apricorns can be found in this region. These can be used to create several new classes of balls: Moon Balls may be crafted for $1,000 + a Yellow Apricorn. These offer 4.0x catch rate for species trees which can be evolved with a Moon Stone. Fast Balls may be crafted for $1,000 + a White Apricorn. These offer 4.0x catch rate for species with 100 base Speed or higher. Heavy Balls may be crafted for $1,000 + a Black Apricorn. These offer a catch rate with the following formula: 1.0x for species with < 100kg weight 2.0x for species with < 200kg weight 3.0x for species with < 300kg weight 4.0x for species with >= 300kg weight Friend Balls may be crafted for $1,000 + a Green Apricorn. These offer a catch rate of 2.5x for species trees which have a Happiness evolution in them. They also greatly increase happiness (to 78%) upon capture. Lure Balls may be crafted for $1,200 + a Blue Apricorn. They offer a 4.0x catch rate for encounters which occur with a Fishing Rod (including Phenomena and special Feebas encounters). Love Balls may be crafted for $1,350 + a Pink Apricorn. They offer an 8.0x catch rate for encounters which are of the same species tree, but of the opposite gender. These don't work against genderless species. Level Balls may be crafted for $1,350 + a Red Apricorn. These offer a 4.0x catch rate for targets which are the same level as your active party member's. Voltorb Flip is a minigame which can be found in the Goldenrod Game Corner Players who win Level 8 of this minigame will receive an exclusive reward Special encounters can occur when using Headbutt on trees in Johto. Once disturbed, these trees will need to be left alone for a while before a new encounter can occur. Mt. Silver is an optional end-game area which can be visited after defeating every region's Elite 4 and completing the National OT Dex. Exclusive rewards await inside. The National OT Dex requirement only applies to species which are normally visible. It does not include special monsters which are time-limited, such as Shaymin, nor overworld legendary events. Special surprises await! General The stack size for items has been increased from 99 to 9,999 This change also allows purchasing up to 999 of an item while interacting with a Mart and crafting up to 999 of some items (e.g. Mysterious Gems) at a time Players can now choose specific slots (automatically changing depending on your party members) or specific monsters to follow them Dream Balls are now available in some Marts. These offer a 4.0x catch rate for targets which have been sleeping for at least 2 turns. Daily events in Unova and Sinnoh now work properly The GTL UI has received a refresh, improving mobile navigation, adding controller support, and showing more relevant information when browsing monsters New Alpha Swarms have been spotted in the wild for all regions "Trade with Item" evolutions can now use their items the same way as evolution stones Other Changes Common event and PvP items (including vanities) can now be tossed from your inventory Matchmaking reward monsters now allow the selection of all moves, instead of Egg Moves, like Tournament Rewards Matchmaking's Statistics page is now separate from the Matchmaking Signup page This change also allows players to easily compare different tiers' info pages The default time limit for advanced duels is now 60 minutes When using an item in-battle, duplicate entries are now consolidated to one selection Metal Sound for Voltorb now uses the Special-type learn group Charm effect countdowns now show during the mobile battle screen Gift Shop Whirlpool and Headbutt Ocarinas are now available Cherish Balls are now available Shiny Charms are now permanently available Players with Donator Status now enjoy an extra +5% money upon winning battles against trainers. This modifier stacks with others like the Riches Charm The EXP Reamplifier's EXP distribution mechanism has changed When activated, this item splits 25% of total EXP gained amongst the active participants, with the rest being split among the whole party. Each party member also gains an additional +5% of the total EXP. Premium Lures' chances to modify encounters have been increased: Encounter rate modification is now +25%, from +20% Lure-exclusive encounters are now +10%, from +8% The chance to increase the size of encounters into Double Battles or Hordes has been increased to +25%, from +20% The Aurora Beast Mane, Thunder Beast Daopao, and Volcano Beast Wings are now available for a limited time. Balancing Sharpness' damage modifier for slicing moves has been reduced from 1.5x to 1.3x Gallade has been re-enabled for Over Used tiers Repeat Ball's functionality has changed Repeat Balls now start at 1.0x catch rate. For each successive capture of the same species, even if not using a Repeat Ball, the catch rate increases by 0.1x, up to a maximum of 2.5x. This catch rate resets to 1.0x if you capture a different species. Its price has been reduced to $1,250 Heal Ball's price has been reduced to $300 Nest Ball's price has been reduced to $1,000 Luxury Ball's functionality has changed Luxury Balls now offer a catch rate of 2.0x for species trees which have a Happiness evolution in them. They still passively increase the happiness gained from normal actions Dive Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,200 Net Ball's catch rate has been increased to 3.5x. Its price has been reduced to $1,350 Players are now limited to using 4 items from their bag in most PvE Trainer Battles Alpha Swarms now fight back harder with special mechanics for some scenarios Bug Fixes (Game Server) Fixed Imposter's targeting during multi-battles Fixed Copycat copying self-inflicted confusion damage Fixed an issue where U-Turn / Volt Switch would not grant EXP upon fainting a wild opponent if the battle ended immediately Fixed an issue where items could be destroyed during wild encounters in rare circumstances Items are now returned to their original party members after the battle ends Fixed an issue where, if an opponent switches in and you Explode them, you wouldn't gain EXP in some cases Fixed redundant broadcasting of weather suppression effects (Cloud Nine, etc.) in multi-battles / hordes Fixed an issue where Encore wouldn't interrupt Focus Punch Ghost-type Curse can now be redirected by Follow Me / Rage Powder Fixed an issue where Present would play the wrong animation during damaging attacks Fixed an issue where Knock Off could remove items before they activated Fixed an issue where Psych Up would not display stat stages correctly in a monster's tooltips after casting Fixed an issue where Clear Body/etc. would broadcast their presence if a move used against them were <100% effect accuracy (e.g. Clear Body vs Shadow Ball) Fixed an issue where Life Orb's recoil would still activate if Sap Sipper absorbed the attack Fixed an issue where White Herb would not be consumed upon Intimidate Fixed an issue where some berries, e.g. Occa Berry, would not be suppressed correctly by the Unnerve ability Wonder Skin will now broadcast its ability indicator if it's responsible for a missed move Fixed an issue where, if a player fought against another player who was currently holding an overworld legendary, but they already fought another player with that overworld legendary in a previous spawn, they would receive reduced rewards for winning Players who have overworld legendaries will now automatically drop them if entering into an instanced map (e.g. the Elite Four of each region, or Hearthome Gym) Fixed an issue where, when encountering wild Alpha Swarms, held items which were consumed (such as Focus Sash) would not actually be consumed if the alpha was not captured This also fixes an issue where, if you stole a held item from a wild alpha and ran away, it would respawn with a new held item Fixed an issue where players could not sign up for matchmaking while inside of their Secret Base Zen Mode no longer applies itself upon battle start / battle slot activation (for Rotation Battles) Fixed an issue where, when using a non-STAB multi-target move against a boss, the damage cap would be lower than intended Fixed an issue where EXP candies would only consider the region the character logged into when evaluating EXP limits Fixed an issue where, if an Alpha Swarm started at end of an in-game day, its consumption would roll over to the next day's Fixed an issue where, when disconnecting during starter selection of Sinnoh, a default selection would occur instead of cancellation The Gift Porygon in Sinnoh has been re-enabled Bug Fixes (Client) Fixed an issue where players could still move in the world if the hatching animation were playing Fixed an issue where some sfx (e.g. Fireworks, vanity triggerables) would play even if the window were unfocused and the "Mute audio while window is unfocused" setting were toggled on Fixed an issue where, if a monster activated Pickpocket while their move's priority was boosted with a Quick Claw, their held item would be shown as "???????" during the message's playback Fixed an issue where sprites in hatching, move learning, and evolution renderers wouldn't respect the same sprite scaling options as in-battle Fixed an issue where, when gaining HP EVs during battle, active team members wouldn't have their max HP updated correctly Fixed an issue where some parts of PC slots wouldn't be interactable with a mouse Fixed an issue where some berry healing animations in-battle, e.g. Berry Juice, wouldn't always play on the correct target Fixed an issue where texture coloring was slightly muted in NDS regions Fixed an issue where user commands (e.g. /ping) would be rejected if used in Team Chat when not in a Team Fixed an issue where, when using High DPI fonts with odd UI scalings (e.g. 125%), some UIs would not render text correctly Mobile UI: Fixed an issue where chat couldn't be closed when many tabs / long tab names were configured Fixed an issue where the Dex wouldn't show seasonal data correctly for some species Fixed an issue where, in multi-battles, when attempting to cancel an action, if a previous slot was locked into an action (e.g. continuous use moves), queued actions couldn't be cancelled Improved character rendering when characters change directions Fixed an issue where page navigators in some UIs, such as the GTL, would show invalid entries ... and more!
  11. Don't want to waste @DOOM's weekend I think we took enough time for this one. The PTS was a really unsatisfying checkpoint for this region's development imo, and we dumped a lot of time into secondary features since I just want to work on my yard man, I'm tired of sitting in my chair
  12. I made the mistake of assuming our players could read. Johtomorrow (if I don't keel over)
  13. On average, the game pumps out anywhere between 500-1,000 per day at a consumption rate (i.e. breed/pearl rate) of about 40% consumed. This is a level we're pretty happy with, so, no. We're not going to change it at this stage.
  14. you want to know what's really gross? ipboard trying to sell me $40 themes through a marketplace integration every time I click "CSS settings" in the forums acp because some megamind decided "hey we don't need to develop basic moderation tools. if someone needs to filter emails by a regex pattern they can just write their own plugin or pay some guy $10 for some fragile garbage which will break in the next major version and never work again" you're welcome btw
  15. Wow Spring sure is long this year, huh. We're wrapping up our feature creep and are aiming to have things ready for deployment in about 10 days. Thanks
  16. It'll be online for about 2 days. We don't have a strict schedule for it and we'll announce it on Discord/etc. when it's available. We're only planning on one right now. The storyline is available up to Johto's champion. Optional/post-game areas won't be available. You can expect most canonical features, including Headbutt/Apricorns, to be implemented in either the main server's release or shortly after. But this PTS is focused on storyline testing, so you won't see them yet.
  17. No, we'd prefer to set the expectation of anniversary events in the mid-year, usually targeting June. For this one, HGSS got in the way, so it wasn't really feasible to target that month this time. In terms of why June instead of April, it's mostly to prevent burnout. Events are really draining to develop back to back, so we try to encourage people to take time off in the spring by limiting the development targets for the quarter.
  18. We plan on an 11th Anniversary Event for July or August, depending how the schedule goes.
  19. No. The PTS for this will focus on storyline balancing feedback to make sure it wasn't made too hard. At the moment, the main storyline is basically done aside from some special scripted events. I'd expect we'd be ready to release the region to the main server about a month after the preview.
  20. Kyu

    Changelog: 28/04/2023

    Changelog: 29/04/2023 Bug Fixes Fixed several client crashes and various UI issues Fixed a regression where Encore would end sooner than intended Fixed an exploit which could result in some types of items being duplicated in wild encounters Some classes of items can no longer be held by party members. When moving a monster to your party, you may see a message indicating you gained an item if it's now restricted Fixed an issue where unregistering participants in a Battle Box wouldn't work correctly Fixed a regression where held items in-battle wouldn't always respond correctly to HP changes (e.g. Sitrus Berry) Fixed a regression where Ghost-type Curse in single battles wouldn't function
  21. Features PC UI Refresh The PC UI has been refreshed to better accommodate players on mobile platforms and add new inventory management features: Box name lengths can now be up to 20 characters Boxes can be rearranged by dragging their position Boxes can now be automatically sorted based on various criteria Added a "Show Items" toggle for easy held item viewing Players can now multi-select various entries to move them to new positions or change their box PC Box settings are now saved across mobile / desktop platforms Note: Because PC Box settings are now saved to the server, previous client-side box settings have been reset to default Added various additional filters under the Advanced Search menu for the PC and GTL Multiple items can now be taken from the PC at the same time during multi-selection The maximum PC Expansion Drive count has been increased from 10 to 14 Gen9-1 Move Updates Movepools have been adjusted to reflect Gen9-1 (Scarlet/Violet) move changes. New move are listed below; Note: This changeset also fixes missing moves from some Gen7 sources. Additional changes for levelup moves also occurred in this update. Snowscape has replaced Hail Snow is a battle effect which increases an Ice-type's Defense by 50% for the duration of the snowstorm. Snow lasts 5 turns, or 8 turns if extended by Icy Rock Charge now remains active until the next Electric-type move is used. Ally Switch may now fail if used consecutively This move uses the same failure percentages as Protect, but is counted separately. See below in the Balancing section for details of Protect's changes. Gallade's secondary ability is now Sharpness Sharpness boosts the power of slicing moves by 50%. Moves which are boosted by this ability are noted in their tooltip description. Protean now only activates once per switch-out TM Additions Various tutor moves have been changed to TMs. The following moves were affected: Mud-Slap, Psybeam, Confuse Ray, Poison Tail, Metal Claw, Swift, Icy Wind, Air Cutter, Night Shade, Foul Play, Seed Bomb, Iron Head, Gunk Shot, Iron Defense, Drill Run, Trick, Tailwind, Hyper Voice, Heat Wave, Earth Power, Outrage, Draco Meteor, Fire Punch, Ice Punch, ThunderPunch, Zen Headbutt, Helping Hand, Low Kick, Acid Spray, Headbutt, Selfdestruct, Superpower Other Features Players can now manage their whisper blocking settings in the Settings -> Other menu The /dnd user command has been removed Added a search bar for tiering displays Added another skin tone for players For player-to-player trades, a recent transaction summary can now be found in the Global Trade Link's "Trade Log" tab Balancing Protect's failure percentage has been updated to Gen6+ behavior Success odds are multiplied by 1/3rd for each consecutive use. For example, Protect's success odds will be reduced from 100% -> 33.3% -> 11.1% -> 3.6% for 4 consecutive uses. Previously this move abided by Gen3 rules, where the minimum value was a 1/8th chance of success. Team Preview now shows gender of the opponents Gracidea can no longer be harvested into seeds or crushed into Berry Powder Gracidea's sell price has been updated from $100 to $250 Gracidea's yield has been reduced from 4~6 to 3~6 Bug Fixes Fixed various client crashes Fixed various issues with Macho Brace / EXP Splitter interaction. Fixed an issue where controller inputs would not be mapped correctly if there was no keyboard key bound to a function Fixed an issue where, when reconnecting while interacting with a Mart, the client could become stuck Added an animation for egg hatching Extra animations can be turned off in the Settings menu Fixed an issue where duplicate entries for Lures would show up in the Dex for certain entries (e.g. Crobat) Fixed an issue where Magic Room would cause a targeting error in-battle when it ended Fixed an issue where, when using Elixirs in battle, a message would play stating it had no effect Fixed Natural Gift typing shown in various UIs When an item is held, the type of this move will now be updated to reflect the move type, if any. When no berry is held, typing is now considered "???" and will show no label. Fixed an issue where Wide Guard / Quick Guard increased Protect-type moves' failure percentage if they failed to be used Fixed an issue where, if a player used a Repel while a Lure was very close to ending, they could be spammed with many messages about lures wearing off Players can no longer unbind essential hotkeys (A/B/Up/Down/Left/Right) Multiple Gracidea can now be used at once Fixed Curse/Protean's interaction Curse is now targetable in double battles Chatter is no longer blacklisted by Me First Encore can no longer call Sleep Talk Sleep Talk can no longer call Nature Power or Chatter Mimic can no longer call Metronome, Mirror Move, Transform, Struggle, Sleep Talk, Nature Power, Assist, Me First, Copycat, Chatter, or Fling Fixed an issue where Encore's targeting behavior could fail if the user-selected move was not the same as the encored move Fixed an issue where Encore's turn count would be shortened by 1 if used after the target already moved Fixed an issue where Sap Sipper would not suppress secondary stat drop effects of moves such as Leaf Storm Fixed an issue where, if logging out while placing a decoration item in Secret Bases, the client would pretend it's still placing an item upon reconnecting Fixed an issue where Fancy Butterfly Wings' lighting effects wouldn't work properly in GBA regions Fixed an issue where Skill Swap would cause abilities to be activated if it failed to be used Transform now affects the weight of the user Fixed an issue where a Golduck Alpha Swarm in Unova would not be interactable Magic Room now negates Choice item selections Fixed an issue where, when fainting a wild encounter with Sticky Barb with a contact move, the item would not be retained Fixed an issue where, when using Trick against an opponent which had the same Choice item, it would lock the move selection after usage Rules for held item retention against wild encounters have been standardized Previously, held item retention was implemented differently per-move. This led to different behavior depending on what move was used, such as how Trick would never allow held items to be obtained from wild encounters. In general, players are now able to retain a wild encounter's held item as expected if their original held item was destroyed (through consumption or Fling), if they captured the opponent, or if they had no held item at the start of the battle. Wild held items are not retained if the player would have destroyed an Untossable item, or a permanent, non-consumable battle item (such as a Choice Band) Sweet Scent is now used immediately after being prompted to refresh it with a PP item Fixed Trick's message broadcast order Fixed an issue where swapping positions of a party member in a battle box would eat the entry for the target slot Fixed an issue where Darmanitan, while in Zen Mode, would incorrectly use base stats instead of calculated stats for damage calculations Fixed a targeting error which would occur if Rattled was activated by Intimidate The Alpha dex now properly shows Glameow / Lillipup evolution lines (released in LNY 2023) Special Notes Items which were marked with the tag "This item is event-bound. It will become untradeable after this seasonal event is over, and will be deleted at a later date." have been deleted in this maintenance period. This pruning will occur automatically for future events. HeartGold/SoulSilver support is still in-progress. We expect to announce a public test server event for it Soon™
  22. The rules for multi-boxing are intentionally vague because how much discretion GMs give depends on the activity. The question asked when we enforce these rules is "Is this player making the game worse by using multiple accounts?" In general: Players in staff-run events are forbade from multi-accounting and will be disqualified if found. Players in staff-run PvP are forbade from multi-accounting or account sharing and are disqualified, and potentially tempbanned, if found. Players in PvE coop events aren't forbade from multi-accounting at this time, but may be automatically disqualified from rewards depending on the type of event. Players in automated matchmaking PvP aren't forbade from entering the matchmaking pool with multiple accounts. Accounts which play the same other accounts multiple times are restricted from receiving rewards over time, or may not be matched together at all. Players who are shiny hunting on a few accounts are probably going to be ignored, but if you're doing it across 5+, we'll probably just terminate all of your accounts. If you're asking whether there is a passive nerf to their rates, the answer is no. We'd rather just close your account entirely. But, all of this depends on if we believe that you're playing legitimately and not impacting the game too severely. For example; Using automation software to control multiple characters simultaneously, or multiple virtual machines, will get them all closed no matter how many you're playing; and If you're being obnoxious and registering a bunch of characters to inflate the chances of fighting your own characters in matchmaking, we'll also terminate all of them.
  23. A hotfix was deployed earlier today which reduced Gracidea's sell price. No other content changes occurred for this update.
  24. Sorry, but PowerPC support is not within the scope of this project. The support matrix for our underlying desktop-client libraries is limited to:
  25. The issue where fully disconnecting left players with no rewards was a bug and has been resolved. I'm not sure what you're meaning with disconnecting / reconnecting. Players can reconnect into the event if they re-log within a few minutes.
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