Jump to content

Totila

Members
  • Posts

    65
  • Joined

  • Last visited

Profile Information

  • Location
    Brazil
  • IGN
    Totila

Recent Profile Visitors

751 profile views

Totila's Achievements

  1. Pattern Bush: Revival Herb (player found), Great Ball (player found)
  2. Pokemon Mansion: Charcoal, Super Potion (player found) Unova Route 12: Great Ball (player found)
  3. Seafoam Islands: Ultra Ball Route 26: Chilan Berry (player found) Post Done
  4. Route 26: Antidote, Shed Shell, Super Lure, Lure, Timer Ball (player found), Shed Shell (player found), Passho Berry (player found), Antidote (player found)
  5. Route 26: Chilan Berry, Antidote, Chople Berry, Quick Ball, Chople Berry (player found), Super Repel (player found), Burn Heal (player found), Lure (player found)
  6. You're totally correct. It took me a while to comeback with the time to do the math properly, but as soon as I've read your post it 'clicked' to me. Yeah, the Exp. Reamplifier splits the 75% with all mons in the party, including the lead. If the lead is lvl 100, then it skips its part of the share (just like with any other lvl 100 mon in the party). However, when it isn't lvl 100, it not only gets 25% of the share, but it also gets its part of the other 75%. By doing the math (like you pointed out), all yielded the values I could see from my testing experiences: Training 6 Mons: Lead gets 37.5% (25% + 12.5%) -> 75%/6 = 12.5% Training 5 Mons: Lead gets 40% (25% + 15%) -> 75%/5 = 15% Training 4 Mons: Lead gets 44% (25% + 18.75%) -> 75%/4 = 18.75% Training 3 Mons: Lead gets 50% (25% + 25%) -> 75%/3 = 25% Training 2 Mons: Lead gets 62% (25% + 37.5%) -> 75%/2 = 37.5% When I visited the 5% bonus value, it occurred to me that maybe the 75% could include the lead mon in its split just like the bonus 5%, but I quickly dismissed the tought thinking it was counter intuitive. I was wrong. This explains it fully. Thank you @ClosedBox!
  7. I'd really like to know what makes it jump from 2 weeks to 4 weeks. I'd rather have my mons listed for 4 weeks then 2 weeks, so if there's a way to do it consistently it would be great to know how. I also thought about IVs, but from this pic it doesn't seem like IVs play a role in this. Then I thought about listing fees, the more you pay the more it stays, but this pic proves that it isn't like this. So for now I have no idea lol
  8. Oh I get it. But 50/50 would come back to the Exp. Share value. The Reamplifier currently sits on 25/75 (or it should). I just posted about its inner workings btw, you can check it out:
  9. Ok, so up until now everything seems great about the Exp Reamplifier. And for most players it should stop there, so if you're used to Exp training with a level 100 mon in the lead, you'll take the full advantage of the Reamplifier (with the sole exception of reaching that 30% bonus Exp per battle, being capped at 25% due to the lvl 100 lead mon not getting any Exp). However, to those that like to be more efficient and also train the lead pokemon while training the others, then I got some possibly bad news for you. The way the Reamplifier works when your lead pokemon isn't lvl 100 is weird to say the least IMO counter intuitive. I know I touched this topic when talking about the bonus 5% Exp, and that part of my previous post holds true because it only concerns the bonus Exp. But the Base Exp split follows a very weird pattern, different depending on the number of mons being trained includes the lead twice, once for the 25%, and another time for the 75% share. Let us check this final test 5th test: Different split ratios for Exp depending on the number of mons being trained when the lead isn't level 100 Let's crunch those numbers: Training 6 Mons: Lead gets 37.5% of the Total Base Exp, the rest splits the remaining 62.5% equally (Total Base Exp: 5832) Training 5 Mons: Lead gets 40% of the Total Base Exp, the rest splits the remaining 60% equally (Total Base Exp: 5785) Training 4 Mons: Lead gets 44% of the Total Base Exp, the rest splits the remaining 56% equally (Total Base Exp: 5838) Training 3 Mons: Lead gets 50% of the Total Base Exp, the rest splits the remaining 50% equally (Total Base Exp: 5855) Training 2 Mons: Lead gets 62% of the Total Base Exp, the rest splits the remaining 38% equally (Total Base Exp: 5780) I suppose this is a bug, because it goes completely against the item's description. From these tests the lead mon never gets the stated 25% Exp, unless it is at lvl 100, and therefore it simply wastes this Exp as it's already at the Exp cap. The different values depending on the amount of mons being trained might follow a pattern, but I couldn't come up with a pattern myself that makes any sense. Thanks to @ClosedBox for opening my eyes here. The lead mon actually gets 2 different shares of the Base Exp. It first gets 25%, as it's mentioned in the Reamplifier's description. Then it gets another part of the share, this time its part of the remaining 75% Base Exp. So when the game shows how much exp the lead gets, it always sums these 2 values together as one. As an example, when you train 3 mons like this, a lead and 2 others, all under lvl 100, the lead gets 25% as usual, but another 25% because the remaining 75% is split in 3 and given to each mon you brought. In the end the lead will get 50% of the exp, and the other 2 will get 25% each (this example yields the exact same values as if you were using Exp. Shares instead, the only difference is that you'd be missing on the 5% bonus for each mon, in this case a total of 15% extra exp, split in 3 and given to each mon). ______________________________________________________________________________________ Conclusion If you are using the Reamplifier with a lvl 100 mon as the lead in your party, all is fine and it works as intended. It's extremely more effective then the Exp. Share. It awards more Exp to the non participants then the Exp. Share (75% instead of 50%), it gives a flat bonus of 5% Exp (from the Total base Exp) to every mon in your party on top of the split Exp, effectively allowing you to gain up to an extra 25% Total Base Exp per battle, or 30% if you opt to lead with a mon under lvl 100 (the drawbacks of this will be mentioned below though), and it's much easier to use then the Exp. Share, for you don't need to equip it to each mon you want to train. On top of those things it ignores lvl 100 mons from the split (allowing the use of these while you're training mons without wasting any Exp), and for people who like to Exp train mons that shouldn't evolve (Pickup Meowth and the like) you can equip everstones to these mons while using the Reamplifier and it'll stop any evolution attempts automatically. On the other hand though, if you use the Reamplifier with a Pokemon under lvl 100 as the lead, then the split ratio for non participating mons is different depending on the number of mons being trained. If you only train the lead mon like this, then all is fine and you'll get an extra 5% Exp just because the Reamplifier is on. But if you have other mons under level 100 in your party besides your lead, it always shares less then 75% with the non participating mons because the lead also gets its part here. It becomes effectively the same in Exp split as the Exp. Share when training 3 mons like this (save the bonus 5% from Reamplifier). And when training only 2 mons in your party, the Exp. Share actually favors the non participating mon more then the Reamplifier. There might be uses for this, but I can't think of any. This inconsistency is weird, and to me it seems like a bug. ______________________________________________________________________________________ If anyone sees any flaws in my tests, please feel free to correct me. I tried my best to make these tests effective. Unfortunately though I don't have much time for this, and because of that only one attempt for each case was done. I also didn't touch the Exp. Share at all, all values regarding it are based off its description and the vague memory I have of when I used it. And I also haven't tested what happens when you switch in other pokemon (it didn't seem necessary though, considering that Exp training is usually done against Hordes by a single lead mon using an AoE move that OHKO every enemy). Any other info to add to this is also very welcome. I don't have much experience with Pokemmo TBH, but I have worked bugtesting another game for years, so I decided to give this a shot.
  10. I've been using the Reamplifier for quite a while now, so I'd like to share with other players what I've learned about it, and how stronger it is then the underwhelming Exp. Share. I'm using the Route 12 in Unova for these tests (Rapidash Horde). I also removed my custom strings so every piece of info is recorded in the log. This is approximately the total exp we get on that spot: Around 5775 (ignore the donator boost) is the base value we're working with. Of course it isn't always the same value because the wild mons' lvls are random, but it doesn't change that much between encounters. 1st test: Reamplifier shares 75% of the EXP to non participating mons The 4334 value is the one we should be looking at (the 291 value is due to those extra 5% given by the reamplifier, we'll talk about it later on). If we do the math, we can see that 4334 is around 75% of 5779, which is pretty much the base value we're working with, confirming that the stated 75% is working as intended. Compare that to the 50% from Exp. Share, Reamplifier is already a much better tool to EXP training. In this scenario, Exp. Share would have given only around 2889 Exp. 2nd test: Reamplifier doesn't waste exp on lvl 100 mons Seeing this 4372 Exp value, and considering how close it is to the 4334 Exp value from the previous test, it's clear the Reamplifier doesn't share Exp with lvl 100 mons. If it did, my Lopunny here should have gained only about 2186 base Exp, with the rest being wasted on my lvl 100 Smeargle. So we're free to take our lvl 100 utility/capturing/whatever mons when we're Exp training with the Reamplifier. It's worth noting though, that the lead mon will always get the remaining Exp, but if it's already lvl 100 this Exp will be wasted (the same way it works with Exp. Share). Before the next test, let's talk about that extra 5% mentioned in the Reamplifier description: Like it's written, these 5% are extra, and are given to each pokemon. So the Reamplifier not only shares more Exp with your mons that don't battle (compared to Exp. Share), but it also gives extra Exp on top of the total Exp. The following test will show that this bonus 5% is given equally to your entire party, and is based off the Base Exp value, so it isn't a split, but rather a flat +5% bonus (of the Total Base Exp) to each and every mon in your party 3rd test: The Reamplifier splits the Exp evenly between the mons that didn't battle (and gives a flat 5% equally to every mon in your party) Let's crunch those numbers: 1 Mon: 1 x 4334 = 4334 base Exp 2 Mons: 2 x 2160 = 4320 base Exp 3 Mons: 3 x 1452 = 4356 base Exp 4 Mons: 4 x 1095 = 4380 base Exp 5 Mons: 5 x 877 = 4385 base Exp So we can see that the Exp is split evenly among mons that didn't battle, and the total Base Exp is pretty much the same in every case, so the 75% still holds true. Now let's check the flat 5% given to each mon. As we can see from this test, the 5% is awarded to everyone equally, it doesn't matter if you brought 1, 2, 3, 4, or 5 mons to share the Exp, the 5% is based off the Total Base Exp and is awarded as a gift to every mon in your party. I'll just paste them below for easier reading: 1 Mon: 1 x 291 2 Mons: 2 x 290 3 Mons: 3 x 292 4 Mons: 4 x 293 5 Mons: 5 x 293 The slight difference comes from the small difference in Total Base Exp like explained in the beginning of this post (due to enemy mons having random lvls each battle). If we take the first test as an example, the Total Base Exp is around 5779, and 5% of this value equals to around 289, too close to the 291 awarded. Considering the game rounds values here and there (and I have done this too in these tests), it's safe to assume that the 5% is working as intended. Before I get to some interesting conclusions here, there's one last test about the 5% that I need to show you. 4th test: The extra 5% is also applied to the leading Pokemon So now that we have all this info about the 5% bonus Exp, let's see how powerful it really is. First of all, if you plan on training a single mon against hordes (and using it as the lead pokemon to get 100% of the Exp), if you turn Reamplifier ON you get an extra 5% Exp each battle. It might not be a lot, but it adds up. A good way to see how effective it is is to realise that for every 20 horde encounters the 5% adds up to a single horde encounter in terms of Exp gained. So after defeating 20 hordes, you get Exp worth of defeating 21 hordes, and after 40 hordes you gain Exp worth of 42 hordes (60 -> 63, 80 -> 84, and so on). Second, and much more important, being a flat 5% given to every mon means that the more mons you're training at once, the more Total Exp the encounter is giving, 5% more for each mon to be precise. So if you're training 1 mon, you get an extra 5% of the Total Base Exp. 2 mons you get an extra 10% of the Total Base Exp (5% to one mon, 5% to the other mon). 4 mons (a typical setup with a lvl 100 lead, and a lvl 100 catcher, with 4 mons to be trained) you get an extra 20% of the Total Base Exp (5% to each of the 4 mons). 5 mons (the setup used to train low leveled mons with a sweet scenter lvl 100 lead) you get an extra 25% of the Total Base Exp (5% to each of the 5 mons). And ultimately, if you bring a non lvl 100 lead, and 5 more mons to train, you get an extra 30% of the Total Base Exp (5% to each mon, including the one leading). So if you are a player that usually trains many mons at once, using the Reamplifier is extremely more efficient then Exp. Shares. I'll bring the 5% bonus Exp list again, and fill in the results so we can see how much Exp we're talking about 1 Mon: 1 x 291 = 291 2 Mons: 2 x 290 = 580 3 Mons: 3 x 292 = 876 4 Mons: 4 x 293 = 1172 5 Mons: 5 x 293 = 1465 6 Mons: Feel free to try it for yourself! I'll use this case below for further explanations Let's say I had brought 5 more mons to train with my Alpha Ampharos lead from the first test, and I turned my Reamplifier on. Instead of that encounter giving me 5775 Total Exp (let's ignore the Donator Status or any other modifiers for now), it would have given me around 7507 Total Exp in the encounter, due to the extra 30% from this 5% flat bonus of the Reamplifier given to each mon. I know the words here might be confusing, but what I'm trying to show here is that if you train 6 pokemon at the same time with Reamplifier, the way the bonus Exp works is the same as if it gave an extra 30% of the Total Base Exp and split this bonus equally between all mons. In reality it's getting 5% of the Total Base Exp and giving it as a bonus to all 6 mons in your party (which sums up to 30% of the total). Mathematically these 2 scenarios are the same. Some will ask here what about other modifiers like the Donator Status that appears on my tests. From what I could tell, other modifiers work on the Total Base Exp, and then are split between mons. So Donator Status doesn't increase the value of the flat 5% from Reamplifier, nor the 5% from Reamplifier takes advantage of the Donator Status (this is the same for all other modifiers too, like non OT mons or charms). They all take the Total Base Exp as their reference value, and work as they should. Ok, this shows how powerful the Reamplifier is on top of it giving 75% of the Exp to non participating mons compared to the 50% from Exp. Share. Not only it creates Exp from thin air, even if you're training only a single mon in the lead, but it also creates more Exp from thin air the more mons are being trained at once. When training 6 mons at once, increasing each training battle by 30% in Exp can't be underestimated. In this scenario, for each 10 battles, you'll get Exp worth of 13 battles. That's huge! Due to the limit of pictures, I'll continue in the following post. And what I'm about to share is weird to say the least.
  11. It's already like that: As you can see, the exp is pretty much the same if I carry an extra lvl 100 mon or not, so it doesn't split with lvl 100 mons (the small exp variation is tied to the enemy mons' lvls being random each time you battle them).
  12. I tried looking for this info, but I only find stuff from 2019 or earlier, and I'm not sure if I should take them into consideration. Let's use this pic as a reference: Does anyone know why some of these entries can last for 4 weeks, but most last only for 2 weeks?
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.