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techshaman

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  1. are you seriously saying 2 or 3 shinies a month is a good thing? lol you guys have successfully convinced me to buy a 2ds and a real pokemon game. What's really the point in playing a pokemon MMO when the only things that make it any different than a real pokemon game is the fact that you can see more people running around and use global chat? On top of that the community is a lot more toxic and closed minded. I'm done here. If I ever get to making my own pokemon MMO, I'm not going to sacrifice casual players for the sake of a an economy... I will make an effort to make everyone happy and if that means hurting the economy a little bit, communism sucks anyway
  2. yes it was meant to be a competitive game and it was already semi-mmo with the trade and battle system and the friend system... all this is is basically the same thing except you can actually see where people are around you... I would be playing the actual pokemon games over this but a console is more money than I'm willing to pay for, which is probably why most of the players of this MMO choose this instead
  3. that's the problem... shiny pokemon were never meant to be monetized to the extent that they would become luxuries for the rich and powerful.... they were supposed to be something fun you find after a hard day of work grinding away seeing how many shinies you can get in a day. that's how the original game intended it. If you wanted something you could monetize, you should have made it something special like modified shinies instead of limiting a major aspect of pokemon end game to the select few who choose to grind every day in the hopes of finding one a month to sell to people who actually want it. I don't want to buy my shinies, I want to earn them, and 30k encounters for a 63% chance is not fun, it's barbaric torture
  4. well in this situation, shadow pokemon would replace shiny pokemon and shiny pokemon could become what they were meant to be, a pleasant surprise for cosmetic purposes
  5. actually now that I think about it I'm pretty sure there was actually a pokemon game with shadowlike pokemon
  6. literally half of any fan made pokemon mmo has to be non cannon in order to be unique as well as avoid lawsuits from the pokemon company
  7. what about adding a second variety of shiny pokemon called "shadow pokemon" that are essentially the polar opposite and custom sprited by artists to be dark twisted versions of shiny pokemon with this system in play for them?
  8. the whole point of this idea is to make weak useless shinies as common as the 1/8k original, making good IV pokemon about the same as normal, and making good elites even more rare. The demand for the elites and good IVs will remain the same while the useless shinies become more available to casuals by dropping in price
  9. they don't degrade completely, they have a fixed degradation limit that is designed to make high IVs rarer and harder to obtain. This will make the 2 for 1 trade happen more often in order to improve them further. If you're that angry about the raised influx, just make a device to boost one shiny pokemon of your choice, and the option to put a shiny of your choice in one or each slot in the machine. One for each IV, one for nature, basically every aspect of the shiny. But you can only use a fully aged or de-aged shiny in the machine and there's a chance of failure depending on how many slots, or how often you've used the machine.
  10. hmm, that's a major hole in the shiny system... that might explain why people keep saying the shiny market is slowly but surely dying... if 2 shinies automatically breed a shiny I don't see why people are so quick to dismiss my idea for making shinies more common with a few modifications
  11. okay I'm not even going to finish reading that because it looks like you haven't read any of the things I've said. You keep saying "decay into nothing" like I haven't been repeatedly saying the shinies age only 10 times and each time it takes a random IV out.... 10 points maximim all together. Second of all everything you keep saying sounds like ignorance in the face of change. if Elites became a thing, as well as IV boosting items, demand for these OP pokemon will outweigh any demand in any situation. Shines and pokemon with high IVs are both highly sought from two seperate communities. When you combine them into one, the demand for shinies will skyrocket, not only because shinies can be the strongest, but because if the items are implemented, shinies can be upgraded to elites, raising the demand for shinies as well as elites. Now if you say "decay to nothing" again after my third or fourth time explaining that that isn't what happens at all, then I will just stop replying to you and wait for somebody with an open mind to reply because at that point it would be obvious you're just not reading anything or worse, trying to poke holes in logic that isn't even there for the sake of opposing my idea.
  12. let me explain it differently. Implying these ideas will implement a whole new type of shiny, lets call them elite shinies. With a max IV of 25% higher than normal pokemon, and a 1/6 chance that epic IV stat will decrease once every aging sequence up to 10 times, the chances of aquiring and aging a max IV elite shiny would make the supply and demand shift heavily to demand. if shinies had higher max IVs than normal pokemon, the demand would skyrocket for a shiny with just 1 point above max normal pokemon IVs, meaning the decay rate of up to 10 points wouldn't really be that bad as long as the IV is still higher. Shinies as event pokemon are indeed an epic idea, but what if you gave out custom Items that pokemon could hold that affect the pokemon's IVs by 5 or 10 points up to the maximum IV of that pokemon? Not only that but you could also give out items that de-age shiny pokemon, effectively giving them the stats you got when they were caught. Elite shinies could have an E while shinies have S, signifying that the elite shiny has IVs that breach the normal pokemon IV cap. Lets face it, as long as shinies can be caught, the market and the value will deteriorate eventually, slowly but surely. Raising the drop rate to 30k isn't the way to go about it. The best way to go about it is to find out some intricate plan to find something else to make people actually want, or even NEED them. As it stands, you are constantly receiving more supply and less demand... there is no other fix for it as of yet. My idea offers more supply and a massive demand.
  13. that is not what I'm trying to say here. Look at it this way. There will be a price for shinies for people who just want a shiny, and there will be a price for shinies for people who want the good shinies. The valuation could be as simple as demand vs IVs.... anybody that's worried about IVs is already doing a lot of math so people that sell the high IV pokemon are probably already doing the math too. Shiny market with IVs implemented is just adding the IV market into the shiny market
  14. The shiny economy apparently thrives on the sheer low amount of shinies, and the value thereof. If the ideas I suggested are implemented the range of prices for shinies will widen exponentially, which will raise the market value of those in demand and lower the market value of those not in demand. yeah I think the shiny breeding might be a problem, so they should keep the rates for egg shinies where the shiny rate currently is while still implementing the other ideas to prevent ridiculously OP shinies from emerging early on but still give the chance of acquiring such shinies.
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