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kuplion

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  1. Updated for the newest game version. Should be working now. Also includes a few small colour corrections.
  2. Apologies for the delay in getting this updated to work with the newest version of PokeMMO. For some reason my workflow creates an archive (the .mod file) that isn't recognised by the game, but I've had someone send me a working personal version for testing so as soon as I can get that checked and see what mine is doing differently, I'll get this updated for you all! Thank you for your patience!
  3. Thank you for the reports! I'll get this updated asap so that it can work on the new update!
  4.    kuplion reacted to a post in a topic: Generation II Follower Sprites
  5. Thank you for reporting this, I'll take a look asap and get it corrected.
  6. I was thinking maybe red, and possibly a square sparkles of some sort (though I've not settled on a design for it that looks good yet). Thank you for the kind words!
  7. So far I'd added colour corrections for Shiny Tyranitar, Shiny Garchomp, your suggestion of red eyes on Shiny Zorua, and have been working through to provide a classic yellow sparkles version as well. I'm debating on a third version of the sparkles but I'm not 100% sure on it yet.
  8. Thank you for the comparison and kind words! I'm actually working on an update right now, including some more colour corrections so I'll look at making those changes to Shiny Zorua too if you'd like!
  9. The .mod file is the correct file. Add it to your PokeMMO client via the mods menu and it'll work just fine.
  10. Gen 1 to 4 is included because the animations are setup differently so that they can have the bounce effect and the sparkles are added for shinies.. I'm working on repositioning everrything atm but there are thousands of sprites so it takes time.
  11. Good catch, that was it! I've managed to reproduce this issue so I'll push an update asap. In the mean time, opening the .mod file with a tool like WinRAR or 7zip and deleting that file also solves this issue. Now to work out why a sprite marked for a shiny is being used for a normal. O_o EDIT: New file uploaded with erroneous file removed, no other changes.
  12. I've just double checked in my project files and in the mod (with a fresh download), but normal Gallade has the correct follower sprite in there. This may be a client bug but I'll see if there is anything I can do to fix it at my end.

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