Jump to content

SoloReprise

Members
  • Posts

    68
  • Joined

  • Last visited

Everything posted by SoloReprise

  1. Thing I've got with this suggestion of the suggestion was that I wasn't happy with the idea cos it would destroy the idea of dungeons, which is, as devs said and I think it is great: make PvE and parties important. If the drop rate is that slow it would still working, needing to make them multiple times to get the HA in one way or another, and also bringing a new expensive GTL item to the game, which means more needing of farming money. I'd upvotes this if it were a new topic suggestion. But I think that we should suggest it when dungeons are out. Keeping this in mind for the future!
  2. SoloReprise

    Atm card

    Why would u need money from GTL if u are away from a computer tho?
  3. As I said, data here is mere expeculation. Maybe that 10th money boost might be 100M instead of 10. With this numbers your team would need to reunite around 250M to have all money boosts. Maybe even that seems a low prize to pay. Maybe the percentages here exposed are too high. I really didn't made the maths, just wanted to make the example and obviously it needs more than a look to see this implemented. Also, I think that it could have more money needs to upgrade the boosts and maybe even boosts can be tournament prizes so competitive but small teams would be able to reach them in another ways.
  4. I think that if the boosts aren't too high and they also aren't too easily to get them they could be indefinite. But hey, I'm opened to change the suggestion if devs come here and they accept something alike to Make The Guilds Great Again.
  5. So, if you had 30h to read all I wrote on my another suggestion, which I still defending and now it even has a tl;dr, you'll know that I can be very nuisance with making the things we've already have what I think is "better". Better. Better. One of the things that annoys me more is that there's a lot of people that ask all the time: "What are the benefits to be in a Team?" and we can only say... Well, none. Maybe you can say that having a private chat is a benefit, but I don't think that it's a great one. It's nice, yeah, but it's not defining. Some of the stuff I'm going to say here are not new, and that's why I don't need to re-explain what a "Guild bank" is. Here are some examples of people asking the same as I'm suggesting here, with some differences: Where I differ with this suggestions is with whose will be the meaning of the team bank: I don't think it should be a bank for pokemon or items, as we've already have the GTL for this, but it should be a bank for money. And only money. And here's where the second part of my suggestion comes: What we do with that money? Well, we'll boost two things: the money we receive from NPCs and the experience we recieve on battling. This can sound BIG, but I don't think that it should have a big porcentage of boosting. Let's say, for example, that this are the costs and boosts: Money boost Experience boost 1 +0.2% 50.000$ 1 +0.5% 50.000$ 2 +0.5% 150.000$ 2 +1.2% 100.000$ 3 +1% 350.000$ 3 +2% 250.000$ 4 +1.5% 500.000$ 4 +2.7% 400.000$ 5 +2% 1.000.000$ 5 +3.5% 550.000$ 6 +2.5% 1.750.000$ 6 +4.2% 700.000$ 7 +3% 2.500.000$ 7 +5% 1.000.000$ 8 +3.5% 4.000.000$ 8 +5.7% 2.000.000$ 9 +4% 6.000.000$ 9 +6.5% 3.500.000$ 10 +5% 10.000.000$ 10 +8% 5.000.000$ Prizes are orientative, and this is taking for example that I don't have too much money, so u may think I'm pointing low. Also, the boost is not accumulable: After "buying" boost nº2, boost nº1 will dissappear. I think that making guild members put lots of money in your guild will also help economy, but maybe not. I'm here to discuss! tl;dr: Guild bank for money. Money and experience boosts to guild members payed with guild's money.
  6. I love how u people make your presentations. Funny to read. Welcome and nice Rog n' Rolla! That spedef tho... Hope she's sturdy.
  7. I really don't like this... Okay, I'll have no problem if it gets implemented, but I think it's a little bit against the spirit of the GTL, where u check and u just buy the cheapest poke/object that you're looking for. Maybe I'm seeing wrong and it would still happening as now, and this is something that big-breeders wants to sell their "quality-products" in a fast way. If it's the second thing, let me now and well, sure, I'll upvote this.
  8. Yep, what they said. I recommend u to give a try to @Akshit's Simple EV Training & Leveling Guide Using Horde. This guide points out places with near Pokecenters to make the EV Training less tedious.
  9. Last week I went to see John Wick 3. Here's a way to pay respects. PS. I would love to give a try to make some team logos. If any team is interested it will be totally free. Really, I just want to make some stuff! Same with signatures! Desperate message here.
  10. But... Gym leaders already change their teams and is not always the same. It has been checked out by @RedactedColour at his Gym Leader Rematches Guides. Gym Leaders have five teams each. E4 have about 10 teams each. So... They need more than those teams? I really don't get it.
  11. I'm not tho. Just making an esquematic way to center the topic of this thing as I think that some interesting things showed up. I know I have no power. Sorry if it seemed that way! Also, maybe I'm too old to enter on a forum-slight-trade. Also (2), I'm with them in this, sorry. You're not really open to criticism and you were the first one on changing subjects.
  12. Okay, I think that I'm understanding your proposal now. That "League of Legends" stuff got me confused. I think that the game should have some original content as I stated on one of my suggestions, but I don't think that this would bring something really astounding or even nice. We've already have the possibility to rematch gym battles, doing again E4... I can't understand why battling famous anime trainers would bring something explendid. As far as I know, we already have the opportunity to beat some anime characters as Misty or Brock, and it doesn't change our experience or make it richer.
  13. Okay, so you're arguing about who's more toxic, if op, Team Lava or whatever who came here to talk. Maybe you should do a new topic, cos there's a nice proposal here and it's being forgotten. Now, translating and resuming the proposals and the debates around your flood, I'd say there are this topics around the table: As @Bearminator stated, we've got announcements about catching events using the announce system of the game. I've never saw them, but maybe they're there and I was just not looking well. If this pointed here is a fact, then the suggestion should be closed as the announcements already exist. Some users have pointed out that besides forums, we can see events announced at Discord. So maybe those who don't have discord should do it. There's something that sprouted on this topic that could be a good alternative suggestion. Maybe a new topic should be done to what @razimove proposed: An online calendar as the one we have at Google Calendars where people would be able to see all the events of the week/month.
  14. Going with more "MMO-Like" suggestions, I really like this one too, and it's not even mine! I don't now how many money PokeMMO is winning to maintain the servers with vanities, ocarinas, etcetera, but maybe it would worth the shot to see this done. Not even all the vanities have to be craftable, but maybe some of them. Less sold, some seasonal, new ones... I'm resurrecting the post and upvoting this. Hoping that more people is going to do the same!
  15. I really love how this topic has become a humour festival
  16. Oh, I'm not in a hurry. Not at all. I know that they may be difficult to program and to add to the game. Maybe the first two are too difficult to do "right now". I think that the "priority number one" of the three could be the third one, as adding a couple of NPCs or editing the spawing rates seems easier that making big-changing projects as the other two suggestions. Also, I think I proposed ways to make this third one faster to implement. Or maybe I'm dreaming. I don't think this game is dying, as I see a good, "kind-of-healthy" community on it. But I think it has failures and weak points and I'm trying to revert the situation and thinking about ways to make it funnier and less-boring and mechanic to every of us. I want to thank you all who are coming here to read my suggestions and debating them with me, btw!
  17. I'm not asking for an original map! Only changing spawn rates/pokemon spawned and adding a couple of NPCs weekly to fight! Maybe even combining both things to revert the spawning!
  18. The way that competitive is managed, BP based moves, Tutor based moves, traveling between regions, sometime on the future the way that dungeons are expected to be... I think that's all original content. Maybe not as decisive or big as what I'm proposing, but they're original stuff. Yeah, this would make my first suggestion a little redundant, but I'm still proposing it as I think it could be nice, tho! Done! Sorry for not doing it before!
  19. Voting up this too. LC are too nice to be that forgoten. This would be a nice and very well implemented way to fix it.
  20. Can't see how to make this. 2D doesn't offer a good way to show Pokemons as Sword and Shield will show them. I think that the way we have, the classic way, works really nice. I would say that is the only way to show them, even. Maybe some things of Sword and Shield can be converted to PokeMMO, but I don't think that the way to treat wild Pokemon is one of them.
  21. Sorry, but I can't buy that they're redundant. They don't have a direct correlation. Lots of users don't use global chat or the forums, or use the Android app, and is easier to make a way to let them know what is happening that is not that difficult to implement than asking on an imperative way to use the classic modes of getting information. I'd buy the in-game calendar as an alternative to this suggestion, tho!
  22. Okay, MAYBE twelve pokes are too much. I mean, in my suggestion that'd be the maximum number of Pokemons that the party could bring. Not saying that all should be necessary to kill the "Giant Pokemon" if the types chosen by the players are the proper needed. But, also, I think that the spawn of the Pokemon should be aleatory, so that would be a bit of a handicap. About seeing breeding and hunting bit frustrating: I don't think that u should need to go to this giant hunt with 6x31 Pokemons, cos it would be against the spirit of this suggestion. Why we need this? As an alternative to the things u said. After beating the E4s, you can only do a few things, being the most popular of them breeding to play in competitive and making the game a "more difficult" Pokemon Showdown. Which is interesting, but I don't think that we should stop here. There's a lot of people who likes to play Pokemon in another ways: not breeding, but catching. Not catching, but buying and selling in the GTL. I think that the game must be adapted to every type of player and with that make a diverse and fun community. Also, breeding and compt players could play this too, so is a 3x1. But, as you said in your post and I stated at the begining of my suggestion, I know that the dudgeons are coming up and they will have some of the spirit of this, which is good. I don't think that both things are redundant, so I'm still going with this one, but I'd be happy with only party dungeons tho. Yeah, but still, I think is good to discuss them, and also is very positive to make big, dreaming suggestions like this. Can't buy the "they don't want original content" argument tho, as we've already have lot of original things on the game. As I've read today on another topic, "This is PokeMMO, not Pokemon". We should have the right and the predisposition to discuss things like these ones stated above, think about them and maybe try to get them done. That's why I've done this suggestions. They're not random but thinked and also honest thoughts about how to make PokeMMO funnier and entertaining for everyone. So yeah, even if they have not too many chances to get done, I'm still asking for upvotes and wanting that some staff check this and see their opinion about them!
  23. I think you should think more about what pokes you're carrying to your matches. They're not easy, but they're not difficult enough to be nerfed. Three of four good pokemons should be enough even to win the E4, and as far as I played, they are. I'm against this suggestion.
  24. Okay, let's argue! I'm here to defense my suggestions. First of all, I don't think that we users should reject suggestions because what we assumpt that is likely to happen or not. That's a staff work, as they are who know what the limitations of the game are. So, I see your answer a little vague. Seeing this, I can't answer anything about what you said about my suggestions number 3 and 2. Are they good or bad suggestions? What do u think about them? If you only say "Not happening", without stopping on reading them and criticize them as they should, we're not getting anything of this. Maybe you're against something that I've wrote up there, but if that's the case I'd love to know why. About your answer about the first suggestion, I'm going to answer here: "Sometimes" is less than we should expect, or that's how I see it. The maiority of events that we see now are PvP tournaments and catching events, all of them depending a lot of the online staff and with a mark of "special". What I'm suggesting here is to add something to the monotony of the game. Something that you can do with your friends in the same level of going to rematch gym leaders. Why? Well, because sometimes the only MMO aspect of PokeMMO is seeing another charas going around the same city than you are, and that's not too much. Sure, pve parties on events are nice, but I don't think that there's where we should stop, as I think it's not enough. I'm making all this suggestions as a player that loves the game and wants to play it (and will play it) hundreds of hours more. If anything of this is not possible, I'd like to see a Staff explaining why more than users supposing that they aren't with no explanation.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.