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axx

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Posts posted by axx

  1. i had think of it in a simpliest way, stil i like your idea.

    my idea was like:

    it might work as a weekly system, i mean, every player could have the right to 3 league challenges daily (maybe more or less, 3 seems ok imo), up to the player if he fights or not; the poits would be awarded according to wins or loses and at the end of the week the players with most points move to the next rank and the players with less points move down, and some stay in their current rank, that way the points would reset weekly, and perhaps you could set a certain number of players per rank, say:

      rank A : 8 players

      rank b : 16 players

    and so on...

    my 2 cents.

  2. Charmander Lv.18 [naughty] HP[0-3] ATK[15-18] DEF[24-25] SATK[22] SDEF[10-11] SPD[10-11]

    Charmeleon Lv.18 [naughty] HP[1-6] ATK[11-16] DEF[23-28] SATK[22-26] SDEF[4-8] SPD[2-6]

    Charmeleon Lv.22 [naughty] HP[1-2] ATK[15-16] DEF[27-28] SATK[22] SDEF[6-8] SPD[5-6]

    are these 3 the same pokemon? if so you can note that some other stats differ in the possible range too

  3. That is via Smogon. However if you notice when your move missed the first time it caused confusion but not afterwards. Did you hit with Outrage atleast once then it missed on a subsequent attack thus causing confusion? If so that's a bug. However Missing and Not causing confusion appears to be correct.

    I see, and yes, when it became confused the first time was because it did hit once, then the first miss in the battle chat occurred.

    Now that i read the smogon description you linked i see the move works properly, thank you

  4. Maybe is not too clear in the chat, but hopefully you can test it

    i did search and didnt find it, if its been reported feel free to delete

     

    how it is:

    if i use outrage and it misses in the first turn, then it will last just that turn and wont cause confusion, after that turn i can choose a new move

    how it should be:

    i dont know how it should be if misses actually, but i guess the user should be locked 2-3 turns as smogon states

     

    [spoiler]

    25hnzn5.png

    [/spoiler]

  5. As you may know, even though the devs have highly improved the security checks in the trade system, the ammout of players that claim being "scammed" is still high.

     

    I've noticed that most of the cases occur because the player does not care to read the trade summary, which is the last window where you can read all the detailed information.

     

    Adding a forced delay in this phase of the trade would encourage the player to read all the information in the summary window.

     

    It would be a small delay 10-30 secs not sure really, or perhaps a variable delay according to the number of items/pokes  being traded.

     

    Discuss.

     

    [spoiler] I apologize if my english is not the best, ty for reading [/spoiler]

    [spoiler] I did search for "trade dealy" and "delay for trades" but nothing was there, sry if this has been sugested before [/spoiler]

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