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caioxlive13

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Everything posted by caioxlive13

  1. Can find It in all places that spawn meowth hordes. The best places is: - Island 1 , Kanto - Route 5 , Kanto Due to pollemical 11/05/2021 Update, thief can steal a pokemon item, even if opponent are fainted. But, drop rate has nerfed(Again), and frisk no longer shows which meowth hold items. Only activate to say to you: One pokemon in this horde have item, find it by yourself. Requirements to Farm Amulet(Or any other item with thief): Banette @ No Item LvL 70-100 IV: Any EV: 252 HP/252 Def/4 Any Nature: Any, but bold can help to tank. Moves: Requires for Amulet Farming: Thief Optional for other items farming: Fling(You don't use him, just kept him in set) Imprison(Prevent opponent for use move that you know. Once time you know fling, if uses imprison, no opponent can use fling.) Skill Swap(Sticky hold prevent...) You can buy amulet in GTL, but because of lastest update(11/05/2021), the price go up. Now are $20.000 Each in GTL Teams for farming Gym: Select one of two below. Remember, you can put a pokemon in 6° slot for HM Slaves(If you didn't have Ocarina Fly/Surf/Cut) or Leveling Up with Exp. Share. https://pokepast.es/3db3382ddf365144 https://pokepast.es/cba4d54cbeb37e1c
  2. I repport one bug relationed with this. Is about "," and ".", that system of Pokemmo counts like decimal separator. And because this, you list a pokemon in GTL writting this : 8,999 . And GTL Put: $1000.
  3. In Group Round, i messed up But i don't see any qualification round to enter in tournament
  4. Don't have any Qualification Round? Like a Qualification Rounds for representing your region in World Cup. Is Free Entrys? I only want to Know, because i don't see any qualification round descripted in Rules. Start Matchs Directly in Group round
  5. If i want to change only one Soundtrack, i need to pick up all process , and copy all soundtraks from original games except the one that i want to change, to substitute him, or configure infinity loop in soundtrack that I want to change(Id 1163, i want to change into a galar's champion theme), put the name: 1163.mp3, and replace it? and other thing i don't know is how to install SoundTrack mod
  6. Bela Explicação, amei o guia. Porem, tem que lembrar que pokemon Support, não pode ser encaixado como wall. Apesar de usar de Spreads Defensivos na maioria dos casos, a função não é ficar tankando e causar dano indireto ao oponente(Status Problems e Hazards). A função de Support é apenas setar algo para ajudar o time(O mais usado é Reflect, Light Screen e Defog, mas Tailwind e Heal Bell tambem são viaveis, ou Wish pra curar os ofensivos que dependam de Life Orb) e sair de campo. Já Wall, é usado pra Tankar o tempo inteiro enquanto causa dano indireto, seja via Hazards + Roar/Whirlwind/Dragon Tail, ou via status problems como Badly Poison(Toxic ou Psycho Swift + Toxic Orb) ou Burn(Will-O-Wisp ou Psycho Swift + Flame Orb), Alguns podendo atacar Diretamente(Reuniclus Stored Power + Calm Mind + Iron defense). Normalmente support pokemons não vem equipados com movimentos de Dano Indireto, e sua defesa treinada é apenas para ele tankar por tempo o bastante pra setar o que ele deve setar, ou fazer a função dele, e sair de campo. ou seja, sua função não é tankar 100% do tempo. Um exemplo claro é o Heal Bell Umbreon, ele não é posto em campo visando tankar. Ele só será colocado em campo para usar Heal Bell, Wish caso algum poke ofensivo da equipe esteja precisando ser curado, e sai de campo. Alguns pokemons Support podem até fazer papel ofensivo caso precise(Rotom, Forma Mow e Wash, estão ai pra dar o Exemplo) Já o Stall são pokemons equipados com moves pra causar dano Indireto, e algo pra se curar caso precise, sendo separados em Mixed Wall(Defesas Balanceadas), Physical Wall(Wall focado em tankar golpes fisicos) e Special Wall(Wall focado em tankar golpes Specials.), com o objetivo de tankar ate o oponente resolver trocar ou perder o poke pro toxic. Chansey é um exemplo, a chansey quando posta em campo, é pra tankar. Toxic permite causar dano indireto consideravel ao oponente, Seismic Toss pra causar dano fixo de 50 HP, e tambem pra evitar struggle direto em caso de taunt, Teleport pra sair caso um pokemon capaz de acabar com ela entre em campo, e Softboiled pra encher o saco se curando
  7. My suggestion is adding the Raid Battle Feature, A Randomic pokemon Appear in Certains Places, that to you acess, need a Pass(Consumable and Untradeable) to enter a Raid battle. You can buy this pass in Gift Shops and Receive one free in the same Gift Shop , for each 15 days, with a limit of number of pass that you can have in same time. How is the possible Raid Mechanic? The Pokemon that you Face have all stat raised in One Stage, when the fight begins. And the same has in LvL 100. To kept Fair and people don't try to Toxic the same and cure itself , until the same pokemon faint due to Toxic, You and your party(2-4 Players Co-op) need to Pick Rental Pokemon in level 85-95. At end of battle, the pokemon is Weaked 45 Levels, leaved with stat problem of Frozen and in 1 HP. All players that entered in Raid have your own individual battle after fight with friends and chance for Catch. then, you can choose Catch or Flee. For people that want to catch, appear your pokeballs that are in their bag, and people can try to catch throwing pokeballs. Additional Mechanics to Prevent Spamming entering in raid - After Win a Raid, even if catch or not, need to Wait 48 hours before entering in another, for each account, not for each player. - All players that want to go in raid need to be out of our cooldowns and with your own pass Mechanics and Prevent Money Farming With Raids: - The catch pokemon Have Random Stats, and the IV somatoring in 100-186, Guaranteed a maximum of 2 IV 31 - The Ribbon Present in Raid Pokemons. Possible Mechanics to make player Want to go in raid Battles: - A 1/10000 chance to pokemon come Shiny in Raid. - A 1/25 chance from Raid Pokemon come with a Hidden Ability - One Gift for players that go to first time in Raid(All itens/pokemons Untradeable, to prevent Farming) that can have: - A non-Legendary Gift Pokemon of our choice, with 6 Selectable IV, 2 With the value of 0-31 and 4 with the value of 0-25, Choice Nature, Gender , Choice 2 Egg Moves - 3000 BP - Untradeable 2 100RP Voucher - Free Untradeable Raid Ticket
  8. I sayed two examples in OU, but you can look counters in other tiers. If you check, have in low tiers, pokemons that can help you. "Pokemons of other tiers is unusable in OU", for playeyrs that want to try this argument, the player SilasdoPave(changed too many times the nickname) use in rain team of him, in OU, Swampert(UU) and Ludicolo(UT). And the most easy thing is see him in Top Rank
  9. Words of New CM DeusBruno: I don't think it is Healty, but if are in game, and don't are a bug, you're free to use Correct. But, unfortunately, Need to be lucky to found a cloyster king's rock in PvP and REC it. and, is a low chance, 6% in maximum.
  10. In all time i SUGGEST players to use. If you are "good enough" and don't want to adapt our team, the choice is yours.
  11. "Also, as discouraging as it can be at the beginning, how are low ELO players supposed to learn the meta and think of suitable teams if they don't play against a range of skills, especially players who are elite rank? If low ELO players play against each other, they'll both just end up using the 6 most popular Pokemon or random stuff, not knowing how it's beneficial in the tier." - Going up in Ranks. In ranks more highs, he need to adapt teams because start to get harder , win matchs if you are full random team. "All you have to do is create certain teams and spam the ladder. It's incredibly easy to get up the rankings if you play loads of games, especially if you're playing in a timezone when the tier is really popular or when several are trying to obtain the 10,000 BP vanity item, (the exception being if you're consistently in the top 20 of the leaderboard)." - And in this point, you're wrong. Read Again: "the high your rank, the better the rewards". To he earn Too much BP and MatchMaking Points, need to go to High Rank, where need a good skill to win with frequency. In High Ranks, Skill have more Value that count with RNG, and use Random Team With Hax itens
  12. Recently, some Players Appeal a BAN of king's rock, and hax itens, for PvP Matchmaking. A strategy most used by low elo players. My suggestion, that even make this useless ban appeals becomes more rare, is a Balancing of your Opponent in Matchmaking Like something that happens in other games, when the level of your oppponent, is according to your rank. Examples: If you are a player in Veteran Rank, you face in pvp only players that are in Veteran Rank, Professional Rank(One Rank Below) and Top Ranks(One Rank Above), without facing in this rank Trainers and Novice Trainers If you are in Novice Trainer Rank, you face in PvP only player that are in Trainer(One Rank above) or Novice Trainers This end somethings that players don't like: - Strategys "OverPowered", that if appear a OverPowered Strategy, the players that use it easily reach in High Rank, and is more easily to tier council make a suspect test for him ,and if don't be overpowered, the player that use it, don't go up and kept in low ranks. - Novice Trainers and Top Rank Problem, is obvilious that a Top Rank have more skill that a novice trainer Rank that always are in this rank. But, if for some miracle, the novice player win a match against a top rank, the top rank lose much Elo. It is not fair, because sometimes is determinated by RNG chance the match And with balancing PvP, can open new doors to reward pvp, like Reward for Ranks, that work of this form, for a Example: One of reward base is 500 BP. But, if you win this reward in Veteran Rank, you'll receive 1000, 2000 or 2500BP. However, of Wiin in Novice Trainer Rank, the reward still base reward. Naturaly, is more hard to obtain rewards if you are in high ranks, with this, but to be fair, the rewards comes better. The Rewards is better in Ranks More High. i Think it is a good idea, and anyone can submit reply that i can answer you.
  13. And you wait less? Beat Up is a maximum of 60% finch, Togekiss Scarf have this flinch rate too. And, you checked the elo of player that fight you? Ambipon is a Paper in Defense, and special defense. Conkeldurr with a quick claw is rare in people that are 550+ elo. Flame Orb or leftovers is more common. And in First Game, RNG show to you that he don't help you in those day. Flinched With a beat up, and miss will-o-wisp? Check Base stats: Ambipon's Stat Your speed and Attack is decent, but he is Paper in Defense, Special Defense, and HP. Now, Conkeldurr: No comments, right? Conkeldurr is a Bulk pokemon in Physical Defense and Atk, and Have too much HP. But, sp. def of him is Ridiculous. 65. A psychic attack that don't hit in Physical Defense(Psystrike, Psyshock and Psycho Cut), kill him easily. And their speed is too low, a CASTFORM can pass him. To you have a base, of conkeldurr's low sp. Def, chek one counter nape, and this is a Mixed Infernape, if are a special infernape that already use Nasty Plot, is a OHKO (This set of conkeldurr is one random set from calc that i selected to demonstrate) If you place your infernape after one mon faint or in the same turn that your opponent use shell smash, he need to count with a miracle of flinch you 3 times in a row. And, the results of lucario, i showed with a steadfast, if inner focus, cloyster are more f*** that he always are. And if your infernape has full life, and in field selecting attack, need to or missclick or be a complet stupid to no use vaccum wave/mach punch, the two priority moves, that infernape neeed to have at least one. A little hint: Naive(Or nature that increase speed) Infernape Choice Scarf 31 IV 252 EV speed, only receive outspeed if cloyster, has jolly(Or any nature that increase speed) nature, full investiment in IV and EV in speed and used shell smash
  14. You can use some mons, that have forçe of OHKO a cloyster King's rock. Lucario, is a Example. Ice Shard is a 31-36% damage, and if lucario has steadfast, the result is one of three: - You don't flinch and kill with only one Vaccum Wave. - You flinch one time and buff speed. Then, attack with vaccum wave and have speed to attack the next mon of opponent. - You flinch 2 times, but... In 3° hit, he don't hit you. Because with 2 buffs, you pass in speed: and he lost in speed, Leaving even speed to the next mon, to make him only hitting you, if you don't KO'em. Now, Calc with Infernape. Need to be Too unlucky to Have 4 Flinch in a row, but if you have this luck, I reccomend you to get of pvp for 1 week. And again, Vaccum Wave OHKO. Remember: In first and Second Example, you see something? I answer for you: One of Moves can OHKO your pokemon, and if have the focus sash, he OHKO with this move. Why i only talked about ice shard and don't against other moves? - Because the risk of Priority Moves, he are locked in Ice Shard. if try to use Any other moves, he is easily fainted. If are to faint, faint Attacking!
  15. The problem of strategy: To cloyster king's rock work, need to set up shell smash. And, the highest and Overpowered (Ironic Alert) 45 Sp. def "doesn't matter". Is obvilious that wall group(Defense Pivot, Wall, Tank, etc...) has trouble with RNG flinch. But, don't Exist a priority move that have the multi-hit. Is only one chance of 10%, and need to be too unlucky to flinch your pokemon 3 times in a row. Who is the point which i want to reach? is one: All Best King's rock users have one of our defenses low. Wealive, has 65 Defense Base stat Cloyster, Have 45 Sp Def base stat. And cloyster low your both defenses after set up shell smash. Only need to attack with a Priority Move in Weaker Defense of pokemon, using offense pokemon. Your best choice is Infernape and Lucario. If you don't want to put in your team, the choice is yours, the problems too
  16. i don't play too much in pvp like I played when I win the reward pvp At least above 450 elo i kept, and i don't fight to go to profesional rank. If you can't see that is more common to fight against players with they using hax itens in low rank, that a Veteran/Top Rank use hax itens, then this game really need a balancing pvp, to players that are in high ladders fight against players that are one rank above or below or in the same rank that him. The ranks: Top Rank Veteran Professional Trainer Novice Trainers With this, we don't have more trouble with OverPowered itens, since it is overpowered, the player reach in High rank easy, and if don't be overpowered, the players that use it kept in Low Ranks
  17. Check all things i talked in every post before. Check the text by complete: Note, if you check one part with the word "Translated/Traduçao", only skip for the next line of "======". this is only part of text, translated. If you think that something is overpowered,just because is the RNG counter of your team, you can't say that you know teambuild. First: Calculate the Win rate of strategys.Second: Look for possible counters and "checks"Third: If this is your difficult to win with your copypasted teams and sets, Read first and Second step. and adapt our team. I reccomend you go to Casual plays to test your new strategy. Example:If you have trouble with Physical Walls and Cloyster, try to adapt our team to receive a special infernape. the set? try to search. The result: Physical walls certainly don't have trained some Special Defense, or your base stat special defense is low. With a special move, the chance of Hit Kill is high. And for cloyster, to him flinch, if he haves a king's rock, need to use ice shard, that only hit 1 time,10% flinch, or Rock Blast/Icicle spear, 50% flinch. And if you use Vaccum Wave? Well, or he faint without cause any trouble, or use ice shard and count with a 10% flinch chance ====================================== Pros portugueses que não entenderam, tradução: "Walls Fisicos certamente não tem uma defesa special bem treinada, ou sua stat base de Defesa Special é baixa" - Um exemplo é Skarmory, ele tanka qualquer move fisico, mas... Sua defesa especial é tão Ridicula que só o sturdy pra não deixa-lo tomar OHKO. Nada que um pokemon de Mold Breaker não resolva "Para um Cloyster flinchar o oponente, se ele tiver a king's rock, ou usa ice shard(que acerta 1 vez, então a chance é 10% de Flinchar) ou Rock Blast/Icicle Spear(Acertam 5 vezes, então a chance é ate 50% de Flinchar)" - Por esse motivo, cloyster é melhor Focus Sash. A special defense dele já é baixa, depois do shell smash então? Lucario com set special não tem problema nenhum em dar o OHKO nele. Infernape com Set special, o que pode parar ele é a 10% de chance flinch do ice shard, que não causa nada de dano no infernape. Se o cloyster não ir de Ice Shard no infernape e tiver de king's rock, só aceita que ele tá morto. Eu apenas citei um Exemplo, tem mais casos do nosso Meta Unico de PvP no PokeMMO Alvejando um PokeMMO melhor pra todos! ================================ The example that can Help you, and everyone that are reading this. If you or any other player don't want to apply in our team, the choice is yours. but don't come here to talk to rookies in pvp, who is "OverPowered" and impossible to counter, because we return here to remove your lie, telling good ways to counter. Like Cloyster and Weavile King's rock. 1° - You can't check with precision the win rate of players that use it, or the number of loss then strategy have. 2° - Is oblivious that walls suffer with RNG flinch, but offense with good priority moves lock the choice of opponent, in moves of 10% chance. If you flinch 3 times in a row, you can forfeit. 3° - Some players that argument that item is overpowered and unhealty for pvp, but use 3, 4 or 5(Huargensy) walls. Is not healty play against that, if you don't have the counter, resulting in long and exaustive matchs 4° - All players are complety free to choice which pokemons use. We only have to guide the best sets for pokemons that he want to use. If players want to use Castform, he can use. If he want to use a sand team, he can use. But if you want to make a team, think before if your strategy is healty to opponent, that don't make him forfeit for PvP. Fair Play with your opponent. Play with stall, you like, good , but you, people that reading this and use stall, stop to think if your opponent like face stall? if exaustive and long matchs due to you, people that reading this and use stall, kept tanking all match , is healty to your opponent? =========================== Translated Text/Texto traduzido: Eu citei um exemplo que pode te ajudar, e todos que estão lendo isso. Se você ou qualquer outro jogador não quiser adaptar o time, a escolha é sua, mas não venha aqui pra falar pros novatos em pvp, o que é "OP" e impossivel de counterar, pois a gente vai voltar pra desmentir e falar bons jeitos de lidar com as estrategias "OP". Como Cloyster e Weavile King's rock. 1° - Você não pode checar com precisão a taxa de vitorias dos players que usam a estrategia, ou o numero de derrotas que a estrategia tem. 2° - É obvio que wall sofre com RNG flinch, wall é pra ficar tankando, não atacar diretamente. Os pokes ofensivos com bons golpes prioritarios travam a escolha do oponente em moves que só tem 10% de causar flinch, se der flinch 3 vezes, pode desistir. 3 °- Alguns jogadores argumentam que o item é op e não é saudavel para o pvp, mas usam times de 3, 4 ou 5 (Huargensy) walls. Não é saudavel jogar contra isso, se você não tiver o counter, resultando em partidas longas e exaustivas. 4 ° - Todos os jogadores são completamente livres pra escolher com que pokemon querem jogar. Só devemos mostrar os melhores sets dos pokes que o cara escolheu. Se o cara quer usar Castform, ele pode usar. Se o cara quiser usar time sand, ele pode usar. Mas antes de montar o seu time, pense se sua estrategia é saudavel pro oponente, que não faça ele desistir do PvP. Jogo justo, Fair Play, com seu oponente. Se você que está lendo, gosta de usar stall, beleza, mas já pensou se seu oponente gosta de enfrentar stall? se as partidas longas e massantes, que você ,que usa stall, provoca, são saudaveis para seu oponente? ============================ Not all of players likes to play a 100+ matchs. I sayed before, if placed a balancing system, to equilibrate the opponent's matchmaking level that you face, i no need to talk here. But, don't have and Novice players that play casually and don't like to spend 1 hour in matchs, face a Top 10 player, with a stall team, and, clearly, he loses. if you think that king's rock is op, reach with only that in at least top 10 matchmaking rank. This is only a strategy common used by 450- elo players, and the same strategy only win with RNG some walls. Like Obelisk members sayed to me once time: players that used hax itens for a long time actually are in 450- elo, without chance of grow up your elo and go up in ranks. I in time that used cloyster, NEVER used king's rock. King's rock and Hax itens are like z-crystals. You trade a good item for a "overpowered move or a Hax item"? You can check the "highest skill of 450- elo players for teambuild(Ironic Alert)", only checking the IV, EV and Nature of pokemons that they use in PvP This is only a strategy common used by 450- elo players, i forgot to mention, No fear for offense teams, and with a usage below the critery adopted by "Veteran Players" to say who is usable and who isn't in pvp. Is inside 1,22(Calc before, win rate of Cloyster king's rock)-7(Win rate of king's rock cloyster + all loses of cloyster)%, and the critery of your says: to be usable in PvP, need at least 8% usage ------------------------------------------ Most part of players talk me is a not-skill player that don't know anything in teambuild. Let i informate that i fight in 460-500 elo because i face 3-5 "balanced"/stall teams per day, but i fight for big things, like the best trophy to a consistent campain in matchmaking, using a modest Hyper Offense team, i Faced and win 2 Rank Veteran Players and the Top Rank 74(At least which i battle with him) Bluedeww, and i don't stop, winning more matchs, i finally received a Reward PvP Pokemon. This is hard to obtain. Players that are in my actual rank that don't even reached Veteran rank, don't have too much rewards of PvP.
  18. If you think that king's rock is op, reach with only that in at least top 10 matchmaking rank. This is only a strategy common used by 450- elo players, and the same strategy only win with RNG some walls. Like Obelisk members sayed to me once time: players that used hax itens for a long time actually are in 450- elo, without chance of grow up your elo and go up in ranks. I in time that used cloyster, NEVER used king's rock. King's rock and Hax itens are like z-crystals. You trade a good item for a "overpowered move or a Hax item"? You can check the "highest skill of 450- elo players for teambuild(Ironic Alert)", only checking the IV, EV and Nature of pokemons that they use in PvP. This is only a strategy common used by 450- elo players, i forgot to mention, No fear for offense teams, and with a usage below the critery adopted by "Veteran Players" to say who is usable and who isn't in pvp. Is inside 1,22(Calc before, win rate of Cloyster king's rock)-6(Win rate of king's rock cloyster + all loses of cloyster)%, and the critery of your says: to be usable in PvP, need at least 8% usage
  19. I sayed before: You can like stall, but think if your opponent likes too. What this game needed is a reformulated Matchmaking with balanced of opponent. where your rank determines which opponent you face. This end the most part of discussions and ask for ban useless. Once time that if strategy is OverPowered, players reach with him easily to high ladders, and if isn't , the players that use him kept in low ladders.
  20. I don't the type of player to use King's rock. Is suicide, i prefer focus sash And, i don't use more cloyster. Traded it for a Infernape. Read All text, but check the part with bold: "4° - All players are complety free to choice which pokemons use. We only have to guide the best sets for pokemons that he want to use. If players want to use Castform, he can use. If he want to use a sand team, he can use. But if you want to make a team, think before if your strategy is healty to opponent, that don't make him forfeit for PvP. Fair Play with your opponent. Play with stall, you like, good , but you, people that reading this and use stall, stop to think if your opponent like face stall? if exaustive and long matchs due to you, people that reading this and use stall, kept tanking all match , is healty to your opponent?" Not all of players likes to play a 100+ matchs. I sayed before, if placed a balancing system, to equilibrate the opponent's matchmaking level that you face, i no need to talk here. But, don't have and Novice players that play for keeps and don't like to spend 1 hour in matchs, face a Top 10 player, with a stall team, and, clearly, he loses.
  21. I sayed a example that can Help you, and everyone that are reading this. If you or any other player don't want to apply in our team, the choice is yours. but don't come here to talk to rookies in pvp, who is "OverPowered" and impossible to counter, because we return here to remove your lie, telling good ways to counter. Like Cloyster and Weavile King's rock. 1° - You can't check with precision the win rate of players that use it, or the number of loss then strategy have. 2° - Is oblivious that walls suffer with RNG flinch, but offense with good priority moves lock the choice of opponent, in moves of 10% chance. If you flinch 3 times in a row, you can forfeit. 3° - Some players that argument that item is overpowered and unhealty for pvp, but use 3, 4 or 5(Huargensy) walls. Is not healty play against that, if you don't have the counter, resulting in long and exaustive matchs 4° - All players are complety free to choice which pokemons use. We only have to guide the best sets for pokemons that he want to use. If players want to use Castform, he can use. If he want to use a sand team, he can use. But if you want to make a team, think before if your strategy is healty to opponent, that don't make him forfeit for PvP. Fair Play with your opponent. Play with stall, you like, good , but you, people that reading this and use stall, stop to think if your opponent like face stall? if exaustive and long matchs due to you, people that reading this and use stall, kept tanking all match , is healty to your opponent? Translated Text/Texto traduzido: Eu citei um exemplo que pode te ajudar, e todos que estão lendo isso. Se você ou qualquer outro jogador não quiser adaptar o time, a escolha é sua, mas não venha aqui pra falar pros novatos em pvp, o que é "OP" e impossivel de counterar, pois a gente vai voltar pra desmentir e falar bons jeitos de lidar com as estrategias "OP". Como Cloyster e Weavile King's rock. 1° - Você não pode checar com precisão a taxa de vitorias dos players que usam a estrategia, ou o numero de derrotas que a estrategia tem. 2° - É obvio que wall sofre com RNG flinch, wall é pra ficar tankando, não atacar diretamente. Os pokes ofensivos com bons golpes prioritarios travam a escolha do oponente em moves que só tem 10% de causar flinch, se der flinch 3 vezes, pode desistir. 3 °- Alguns jogadores argumentam que o item é op e não é saudavel para o pvp, mas usam times de 3, 4 ou 5 (Huargensy) walls. Não é saudavel jogar contra isso, se você não tiver o counter, resultando em partidas longas e exaustivas. 4 ° - Todos os jogadores são completamente livres pra escolher com que pokemon querem jogar. Só devemos mostrar os melhores sets dos pokes que o cara escolheu. Se o cara quer usar Castform, ele pode usar. Se o cara quiser usar time sand, ele pode usar. Mas antes de montar o seu time, pense se sua estrategia é saudavel pro oponente, que não faça ele desistir do PvP. Jogo justo, Fair Play, com seu oponente. Se você que está lendo, gosta de usar stall, beleza, mas já pensou se seu oponente gosta de enfrentar stall? se as partidas longas e massantes, que você ,que usa stall, provoca, são saudaveis para seu oponente?
  22. Who stops king's rock? attack with a priority move in weaker defense of pokemon. No Priority move have multi hit. 10% flinch, because each hit is a 10% chance. And the pokemons that been used with king's rock talked before, can be easily countered, because one of defenses is low and you can use a prority move to attack him. "These are unskillful items that cannot be predicted or played around, compared to the other luck-based mechanics in the game. " - Wow, players that likes for long matchs and win only tanking, want to talk who is healty and who isn't. What a joke!. Read: If you leave your comfort zone and use something called OFFENSE POKEMON, you can counter this "OverPowered" itens. Try used Mixed Fight-type in your team. I leave a Example before, if your team have trouble with Physical Walls and Cloyster, who a special infernape can do for your team.
  23. "Leave King's rock and you will start facing what I did in OU- beat up + icicle spear weavile attempting to flinch it's way through physical walls such as Skarmory. Very skillful." - More skill that toxic oponent and use softboiled/slack off/recover/roost until oponent faint due to poison. "about how King's Rock promotes RNG rather than skill and so forth" - dirty talking about the poorly washed. Let I informate you: No priority attack have multi-hit. 10% of flinch Only. And, using King's rock , in pokemons that have one of defenses Low, is a suicide lead. One Priority attack that hit in weaker defense and OHKO is guaranted. Weavile is a example, let's check your stats in Bulbapedia. Well, Physical Defense is the weaker point of weavile. If hold a king's rock, no protect against a OHKO of a mach punch. Now, check cloyster stats: No comments. Vaccum Wawe Make the work.
  24. I know. this: "If you talk king's rock represent a big part of wins, you're talking that less players lose with it" I don't repling you
  25. You are correct If you talk king's rock represent a big part of wins, you're talking that less players lose with it
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