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caioxlive13

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caioxlive13 last won the day on December 15 2022

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  1. Addition there is already one, actually two, in the form of HDB and Moody. Tier Council may not stop something from being in the game. But what they can do is ban them from OU. They may be forced to revisit that ban every 12 month and vote again, but they can decide if anything stays or not in the meta. Like i said before, what devs can do is nerf/change the item to allow a return, but if TC says it's not sufficient they can ban it again. Up until now i didn't see any case of devs revert a TC decision "on dry". Some change was done and they pressed for a test to see if was enough. But even then sometimes they ask TC for advice. Rache revealed on the post i linked that the change from 1.4x to 1.5x Sharpness was a result of a 5-1 vote that TC did.
  2. I recall at the middle of the year one of TC saying that they wished to ban gallade, but devs asked to wait until Halloween since answers to it might come. But they had permission to vote before that if they believed their ban could not wait. Don’t worry, i'll hunt down that post and want 5mi if i found it. Edit: Was not a TC member but Rache(Dev) itself giving the TC the greenlight to discuss Gallade at any time they want, but advising to wait halloween: it still is what i claimed from a involved member in those discussions so... dm me later for me to pass the ign where you send the money.
  3. Convenient to cut the rest to support your claim. Here's what you missed:
  4. Ability Shield is released. Teams that depend on weezing to not be snowballed by serperior: Oh f***
  5. This is so wrong... If they ever release boots in the meta, TC can always ban if they see that became an issue. Bans are not a developers decision, is a TC decision. Devs may decide a way to bring a banned thing back but if TC says it's not sufficient they can ban it again. Is almost as if there’s a fear that by releasing boots, some truth about the meta might be revealed... And you can't say that something is useless in PvE when it was released a month ago. Teams may be built using something released but it takes time and testing. Like Loaded dice: There may still be tests to see if it will replace Wide Lens on Route NPC runs with Cinccino and Ambipon(Although it saves time because with Loaded + Technician you use less attacks, the downside is that the miss chance of the attacks rises). Same is true to boots, there is NPCs that use rocks like Red(with Gliscor in the Johto team as his T1M) . But there will still be done a lot of tests to see if it's worth using boots to avoid it. It's too early to say that it will be useless in PvE and therefore a claim for the item removal is invalid. You can argue to it remain banned on PvP.
  6. Doc, please don't try defending him. What i was replying was him asking the item's removal. If he wants to ask for something to be gone from the game, he must prove that it's detrimental for the game diversity, on PvE and PvP. Such request cannot come purely because OU can't withstand the item, not anymore. And also, you talk like every introduction is bad, when it's not. We have Gen 7-9 mechanics which were on overall beneficial for the meta. 6.25 burn dmg and not 12.5, Teleport and Rapid Spin following gen 8, Neutralizing Gas, and the plenty moveset changes. I don't expect people from forums to understand, since Serperior HA was released it was shown that people here are afraid of changes, wanting to ban a thing newly released instead of adapting. And spoiler alert: Most of the checks avaliable back then still work today: Volcarona, Weavile and Weezing to name some examples. Serperior was broken not because of itself, but rather because of the meta surrounding it(Which back then was weak as *** to Grass. Those circunstances allowed serperior to thrive but since nowadays the meta adapted, Serperior is far less strong than it used to be despite no nerfs/direct changes on the pokemon, even the defog interaction remained untouched.) 2021 maybe, but the 2024 one was a tough call between who defended Sharpness over S-Sword ban. For 2025 i can't overtake Digglet ban. Both are there not because of what they asked, but rather the argument lines used to defend the claims, and reaction after someone debunk them. I'm for a long time out of the dispute.
  7. Man, please stop fighting for the stupidest comment there. Sorry for the mods but honestly didn't find a better term to use. Its fine to ask that the item remains banned. It's fine to not want a rule change. But removing the item is a joke. There is PvE which some teams may use boots. There may be OU tours which are not scared and release Boots, may create rules to counterbalance them, or other metas that may tolerate them. Like, in the future, Ubers with the Summoned Legendarys. Or, currently, LC, which currently as far as i'm concerned, didn't banned Boots yet.
  8. For me don't matter, i use Whimsicott as a Typhlosion partner, i can always click Tailwind if the matchup is bad on t1 in terms of speed.
  9. This is an idea for the Ho-oh rematch. You could fight him solo on a Normal Mode or in raid for the Hard Mode. On the Hard Mode, Ho-oh would be a 5 star raid, where it would be... easier? 2 actions per turn and 2 off-turn status attacks, with the dmg cap at 10%... However, once the HP is down to 0... like on regular fight, Ho-oh would be reborn and there is where the bucket is kicked. He'd come back clicking a Sacred Fire on someone, which creates a Sea of Fire+, burning any consumable items. Also a Intense sunlight would be created, which weakens all non-fire mons by 10% and evaporate any water type attack. The cap damage would be reduced to 7.5% and Ho-oh would have 3 actions. This raid would have a 30 day cooldown and when beat for the first time, would grant Ho-oh permanently.(As a orb of course) To fight, all Seen National Dex would have to be filled. Seen, not caught.
  10. You may need 4 pokemon at least with your OT. Other 2 mons' OT doesn't matter. And, if you use a pokemon that is a PvP/Tournament Reward, it counts as OT for the purposes of that Clause.
  11. I have an even better idea: Or introduce a Broken Item Clause: Items there may be used but only once per team. Weakness Policy and HDB could be introduced for the clause.
  12. Gym Rerun Team, Regular: Typhlosion, Garchomp, Togekiss, Whimsicott, Vanilluxe and Rotom. Premium Gym Rerun Team: Heatran, Excadrill(Mold Breaker), Porygon-Z, Whimsicott, Vanilluxe and Zapdos.
  13. People are failing to see exactly that. Their Dragonites they face must've been packing Leftovers and Weakness Policy because there is no other explanation. Like i said, once multiscale is broken, Dragonite become an immense target, and your Weakness Policy won't ever trigger because as soon as a Super-effective attack comes, your nite will be dead. And taking literally any attack on the switch-in, heck even a U-turn from a f*** Pelipper, is a problem because of that. Sandstorm active? Don't even think on coming. Rocks up? Even worse. What could be seen is that set being paired up with Espeon/Electrode Screens, which would made Dragonite easier to setup(Espeon could even prevent hazards from coming on the field), but i doubt that would broke Dragonite. It could make Screens viable just like Ursaluna made alone Trick Room being viable in Gen 9 OU? Maybe. But no guarantees.
  14. NU was freshly reseted, that’s why plenty of BL2 mons dropped. Some raises may be justified by the fact that UU restarted recently as well, with the BL reset.
  15. If 1 item was enough to justify a mon not be banned, AT/Shadow Tag would never be banned because "You can always use Shed Shell". Ok, we have Covert Cloak but for Singles is still a niche option on the Itemslot. For doubles is Justifiable since Fake Out is everywhere alongside moves with secondary effects. But Singles has only few moves you're actually caring to use/resist due to secondary effects, either because the odds of the majority of the moves are too low, or the effect is not expressive enough. You use Shadow Ball because it's a hard hitting move, not because of the 10% Sp. Def Drop. And most of the moves that have useful effects are boosts for the user, not negative effects on the enemy, so Covert Cloak won't help: Fiery Dance boosting the user's Sp. Atk for example. Or Giga Drain healing the user. Maybe Scald, Discharge, occasionally Hurricane/Fake Out, that you may aim to avoid with Covert Mantle, but that's it.
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