IGN (In Game Name) : Nivus (Thanks to my girlfriend xMedussax for the help)
¡Welcome ladies and gentlemen, trainers, and shiny-hunters merchants! To the great adventure of the wizard and his apprentice in this mysterious Pokémon world with his magical evolutionary lines.
Come, watch and learn with us! Enjoy, have fun and let yourself be carried away by the Pokémon magic.
Thank you and good luck to all I hope you enjoy the contest I love you all good community
Battle Bug Fixes
Various fixes for Snatch:
Snatch no longer breaks targeting if the target Shifted (Ally Switch/Triple Battles Switch)
Snatch can now be cast multiple times by all players during a turn
Various fixes for Lock-On / Mind Reader:
These moves now only allow the caster to use a move with enhanced accuracy. Previously, they would allow any ally to boost their accuracy (even within the same turn)
These moves now expire after 1 turn (except when Baton Passed, where they now expire after 2 turns). Previously, they would continue locking-on until a move was cast against the target.
Casters can now only cast lock-on against a single target. If another target is already locked onto, the move will now fail.
Various fixes for OHKO moves:
Level tests are no longer skipped when handling Telekinesis
OHKO Moves now respect Lock-On / No Guard
Sheer Cold now has reduced accuracy when used by a non-Ice type
Fixed an erroneous tooltip for Odor Sleuth
Fixed an issue where Critical Hits would not display against Substitutes
When using Struggle, players may no longer select the enemy targeted
Fixed an issue where, when calculating Evasion/Accuracy, an attacker with Mold Breaker would not ignore Sand Veil/Snow Cloak
Fixed an issue where, in Multi-Battles, if an entry hazard resulted in fainting, in some cases the battle would deadlock with no chooseable moves
Frisk no longer shows which opponent is holding an item in Hordes
A notification will now play if a player enters a battle (e.g. Matchmaking) while the game window is minimized
"Little Cup" is no longer a selectable tier and its associated tiering data has been removed
Fixed an issue where battle timers would not display correctly when reconnecting
Fixed an issue where damage could overflow to 1 in some rare cases
Burmy now transforms correctly after battles in the Old Chateau
Fixed an issue where Zorua would show prematurely in Multi-Battles' target selection
Disqualified players (players who disconnected before receiving a match) in tournaments now receive rewards if their final placement would have given them rewards
Pressure no longer affects an opponent's self-targeted moves (except for Acupressure, where it does)
Rage now increases Attack stat stages by 1 if its caster has used Rage consecutively.
Previously, this would start a counter which, while separate from stat stages, behaved the same way as stat stages (except that it was unset after Rage was broken)
Fixed an issue where, if a Horde casted Aromatherapy/Heal Bell, a very long delay would occur for seemingly no reason
After a match has been evaluated, players who are disqualified from matchmaking rewards are now given a more helpful message stating why
Status ailments are now more visible when viewing the battlefield
Fixed an issue where, when responding to a Duel request, players using battle boxes > 15 could not select the correct one
Eruption / Water Spout no longer re-evaluate the HP of the caster between move cast targets
Previously, this could result in a situation where one target had lesser/greater power than the other target (e.g. if the caster fainted due to Destiny Bond when fainting Target 1, Target 2 would receive much less damage than intended)
Fixed an issue where, if a faster attacker using Trick was holding a Choice item which was Tricked onto a slower target holding a Choice item, the slower target would not lock its move
Fixed an issue where, if a Zorua was targeting a fainted last party member, it would use its particles (despite the new target not using them)
Fixed an issue where random adjacent foe targeting types (Outrage/etc.) could not be redirected by Follow Me/Rage Powder
Fixed an issue where, if an attacker with a Choice item was Confused, and they hit themselves, they would unset their Choice move
Matchmaking queues are now cancelled if a player disconnects
This change does not apply for Tournament queues
General Bug Fixes
Android: Players can no longer break their movement configs while the onscreen DPAD is enabled
Android: Fixed an issue where a black screen could occur when leaving buildings with a full screen UI element open
Android: Improved handling of ROM Imports during initial setup
Players who achieve the maximum amount of money (2B) will now have trades rejected, instead of having their money destroyed when acquiring more.
Note that NPC-related actions, like Pay Day, or trainer battles, will no longer grant money if achieving this value.
Players can now reorder moves & select particles for monsters in the PC
Fixed an animation error which would play when a monster with the Solar Power ability fainted because of it
Fixed an issue where, if a player thieved an item in Oreburgh Gate of Sinnoh, the item would not be tradeable
When breeding, if a player already has the OT Dex entry for a child species, non-OT breeders will now breed full OT eggs
When breeding, if a player has bred a male OT shiny with a non-OT female shiny from the same evolution line, the result will now be the player's OT
Fixed Ability Pill pricing information
Fixed an issue where reward selection for biweekly Matchmaking cycles could deadlock in some scenarios
Fixed an issue where model caches would corrupt when handling corrupt ROM files
Fixed an issue where, after winning a battle, NPCs would not always unlock until after a manual directional change
Fixed an issue where "Can't Escape!" messages would not display correctly unless FireRed was installed
Fixed a floating Sailor in Hoenn
Fixed an issue where chat configs could be corrupted by creating a chat tab in some situations
When handling locales which are not supported by the game's fonts, e.g. Arabic locales, we now default to English/US formatting
Improved game client performance when handling extremely large inventories (>1000 items)
Previously, extremely large inventories would crash the game client when searching, while used with the default memory constraints
Fixed various seasonal texture issues
Fixed vending machines not showing proper prices for some items
Mystery Box vanity items no longer pretend they're rarer than they are
When interacting with your Mom at home, your Mom now makes extra sure you want to return to your home region
Improved word wrapping for text elements in the Mail / Move Tooltip UIs
Fixed PC Box advertisements
Fixed an issue where some Inside map encounters would be shown as Grass encounters in the Dex (e.g. Dragonspiral Tower)
Fixed a crash which would occur when throwing a Safari Ball in Sinnoh without FireRed installed
Several Gift Shop items can no longer be Tossed
Notes
The Compatibility Mode Software Renderer has been removed from distribution. Players using Compatibility Mode may still continue to play with this option on, but this option will not be available to future installations. Players using Compatibility Mode are advised to backup the game files to prevent being unable to play in the future.