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Atuan

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Everything posted by Atuan

  1. I think you already know where this is going. There are two big attractions in Fuchsia City. The Zoo and the Safari Zone. It's a complete mystery as to how this city was designed so poorly. The level designer for Gamefreak must have been drunk on the job one night and covered it up with 'yeah, I totally meant to do that.' Well, we're not drunk. At least, you're not. Ok, I'm sure someone here isn't drunk. Hopefully that person is one of the developers, because Fuchsia needs some small tweaking. Remove the ledge outside and to the right of the PC (Not all of the ledge. I love this ledge. The ledge to the right, however, is one-way and fundamentally stupid. Why have such a roundabout way to get to the hospital?) The fence between the Lapras pen and Pokemon Paradise (The building full of Safari employees. You know, the one you always used to go into by accident on the way to the Safari Zone.) Yeah. Get rid of this fence. It's already old and decrepit. Hell, there are small trees growing into sections of the fence. Bushes. Yes, what seems to be an intentional border lining the northern side of the path between the Pokemart and the rest of Fuschia. How did this happen? Viridian City, Pewter City, Cerulean City, Vermillion City, Celadon City, Saffron City - all of these cities were built properly without any winding twists or vegetation overgrowth. I could understand if Viridian, Pewter, or Cerulean got this bad. They don't have any big sources of income. But come on. The Safari Zone? That's gotta be pulling in a lot of tax pokedollars. Is this City just too cheap for maintenance? Can the state do something about this? Who is our Governor? Who can I write a letter to about this?
  2. Scratch the sprites - right click for a "what I'm doing"? or wishlist
  3. Won't ever get implemented, but it's a cool idea. I don't see how someone can grief with this if certain spots were restricted.
  4. LightningChaser suggested I join. That counts as an invite, right? IGN: Atuan
  5. So, I saw the name of this kid's thread and though "holy shit, that's a good idea" until I read the thread and realized it was about having an indicator on wild pokemon signifying that the pokemon was already registered in the pokedex - which has been suggested many times already. What I thought, however, when reading the title was an indicator (similar to the balls above your head) showing what pokemon you were looking for. It's nothing game changing, but I think it would add a sense of community. Think of it like a Wishlist meeting an AFK auto-response, but in sprite form. Example: Player 1 is in the tower EV training on Gastly; Player 2 is searching for Cubone. Above Player 2's head (when in combat with a Cubone) would show a tiny Cubone sprite. Player 1 can now catch and donate to Player 2's cause without much introduction. PS The more I think about it, the less likely it'd be worth the effort or a good idea at all. I'll post it though, just to see other thoughts.
  6. A pretty helpful guide. I still use Psypoke's because of Metalkid's terrible color scheme. The same goes for Serebii's. Really, you're just taking the IV range at each level and narrowing it down. For example, at 20 your attack is 20-28 and at 21 it's 28-31,meaning it is definitely 28. Metalkid's calc does it for you, which is nice, but my eyes can't take that black and white on forest green.
  7. I just want to express how much I love Owl's avatar.
  8. Discussion can only achieve so much. Without proper testing by the community, we can only guess at the drop rates.
  9. Adjusting the percentages to the point where it requires some work but not enough to discourage players into another playthrough would take a lot of balancing from the Devs. They just don't have that kind of time when you look at what remains to be done - of course TM renewability isn't necessarily high in priority. The idea of making story TMs untradeable is probably the best we can do, but it does lack a lot of logic - plus those TMs would need extra work done to differentiate them from the held-TMs. Removing story TMs may not be the right solution, but it's my favorite at the moment.
  10. Would a lot of people still use these chats once custom chats are implemented? How do we benefit from highlighting our friends in Trade or Global? Or even Channel, for that matter. Useful, sure, but so would a lot of other small changes. It's a simple change, though, so maybe.
  11. Newb. Just because you get a STAB doesn't make your Assurance effective - Crunch would have been stronger.
  12. Or just drain $1 for every tile you walk. The money/steps you save by not having to re-enter the area you were farming will be somewhat made up for by the ones you require to walk out with.
  13. There are, arguably, three things to make alternate accounts for (other than self-challenge or justcuz). One-time obtainable pokemon. This includes Eevee, Fossils, Hitmons, Starters, Lapras, all NPC trade pokemon, etc. This reason will be 100% wiped out because of breeding/trading. It will be extremely easy to obtain a starter egg for any of these pokemon. [*]One-time obtainable items. This includes, but isn't limited to, Exp. Share, Soothe Bell and Leftovers. Ideally, Leftovers will be covered by Pickup. Having many of these makes it easier to manage your roster (assuming you have more than six) so that you aren't swapping your Leftovers around in between pokemon. Soothe Bell, however, will not make a lot of sense in the Pickup table because having any more than six of these is asinine. There isn't much reason to have more than one, but, if for whatever reason, you want to increase the happiness of several pokemon at once, it can be handy. That being said, it is a minuscule part of the game. Exp. Share doesn't make much sense in the Pickup table, either. You will only ever need five of these and probably only want one of them. (one or five will still take equal amounts of time, it's really just for the uguu trainers) Both the Soothe Bell and Exp. Share would make a lot of sense somewhere like the Game Corner. They can be purchased after a bit of work and any coins you earn beyond obtaining the 5/6 counts of the items can be put towards other Game Corner prizes. [*]The only other reason for an alternate playthrough (BESIDES challenging yourself, doing it for fun, and other ways that wouldn't impact your 'main' character) is for the one-time obtainable TMs. Renewable TMs should do away with this, but considering the time it takes for a full clear, it might not. Multi-use TMs and a TM shop have already been shot down. Although some TMs may be quickly obtained via Darkshade's implementation, they may not equate to getting all the TMs in one play-through and trading them. Now, let's look at some options. Make the TM held-rates high enough to discourage alternate accounts even more. I personally feel this would be too easy. If you can get Earthquake from a Diglet 20% of the time, no one will ever run an alt through for it, but it will also devalue the crap out of the TM. Lower this chance of holding the TM and the value increases, but the desire to make an alt increases. [*]Make TMs untradeable. This will completely wipe out the desire to make alt characters (once the other issues are addresses e.g., breeding). However, it will also completely wipe out the sub-market for TMs. All TMs will lose their value and a strong portion of the existing economy will disappear. [*]Here's the best I could do for a middle ground. Get ready. Remove story-line TMs. All TMs found on the ground, received from a Gym Leader or other NPC, etc. will be completely removed from the game. This means that alt accounts will not obtain TMs, completely removing the desire to make them. However, it will also preserve the TM market, albeit changing the values somewhat and, in some cases, drastically. The only visible downside to this, in my opinion, is making it difficult for new players, as well as the foreseeable WHERE DIG? questions that will flood up. Considering the alternatives, though, I find this to be the best option. Maybe it will be a bit harder for new players, but once they realize those level 2 Pidgey they caught were holding Whirlwind, they might understand. I patiently await your rebuttle, Dark.
  14. Just because three people agree, mostly due in part to a false concept, (wasn't it stated that NPC trainers will never challenge you? Or at least it isn't currently planned?) doesn't mean the argument is settled. Sure, there will be some TMs that won't take very long, but enough people have said they'd rather just run through and get all TMs for me to double guess. I'm not saying scrap the idea, because the core concept still holds. I just can't see it being that game breaking or detrimental to anyone's play-style if TMs were locked to your character. I understand in a perfect world this idea would also bring along a sub-market that makes the economy meta game a little more diverse. Hell, I'd probably be one of the biggest beneficiaries of this, as I've already got a level 100 shiny Butterfree raring to go. However, my major concern is cutting down on character runs, that's why I want this to be the end-all (plus breeding). PS Again, please keep in mind that I would rather farm Tauros for six hours than replay the storyline for Rest.
  15. I was the one suggesting that, Tokxil x.x; The most commonly used TMs are Focus Punch, Rest, and Earthquake (for now) All of these are easily obtained by a quick run through. Earthquale being the only one that would take some reasonable time. (Rest takes 5-10 minutes) Why farm Sandslash for an hour or two for Earthquake when you can just get all three in the same time? Plus a load of others. PS Keep in mind this is my opinion of the average mindset and NOT my own.
  16. Well they'd have to be quite low, otherwise it'd essentially be reusable TMs. It might be faster to get a single TM, but considering you can unlock the entirety of the game in under an hour, most people will choose to run through. I myself will always prefer thieving, but my play style is the minority. You can't have your cake and eat it, on this one.
  17. Or if TM trading was locked. That was my point. Getting some TMs will take longer thieving than running through the game, but the latter will give you ALL story TMs. Furthermore, if the underlying goal behind this idea isn't to reduce character creation but instead then I have to revoke my support for this idea.
  18. Atuan

    New Game+

    BW2 has this, kinda. You can find "keys" that unlock certain settings after beating the story line. One of the setting is difficulty.
  19. Fuck your whole idea. I want robots that you stick money in and let you in. NO TEXT. If you want, your money can drain to give you more steps.
  20. That is fucking adorable. Get Desu to read that and he'll implement it.
  21. Easy fix: Add this, remove the ability to 'give' pokemon TMs. EDIT: Trading TMs at all, that is.
  22. No one said IV chart. However, if you had a space to add notes, IVs may be one of the things you add. The game will not compute them for you, so this isn't really detrimental to the design.
  23. This. It would prevent the PENISPNEISPENIS and falsified IVs etc.
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