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Tyrone

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Everything posted by Tyrone

  1. Implementation of usable currency in PokeMMO. The main characteristics of currency are (1)durability, (2)divisibility, (3)transportability and (4)noncounterfeitability. I would like to share a thought on how to implement this into the PokeMMO game. My idea is, to create a currency based on the value of lucky eggs. Seeing how the value of this item remains relatively stable. In real life, you may compare the lucky egg to the value of gold. Throughout history currency has been often been in direct relation to the value of gold. See gold coins for example. (1) and (4). So, with this being said, I would sugest to implement an exchange office. In this office you can trade a Lucky Egg for 95* "Tyronecoins". AND trade 100 Tyronecoins for a Lucky Egg. update: I sugest making Lucky Eggs untradable between players, as this leaves room for price discrimination. These Tyronecoins can be stacked up to as many as you'd like and are put in the key bag slot and are tradable between players. (2) and (3). edit for clarity: The only way to obtain these Tyronecoins are: 1. Trade your lucky egg in the office for Tyronecoins. 2. Trade your TMs/pokemon for another player's Tyronecoins. update: Another way to receive Tyronecoins could be the implementation of a few daily quests. For example: Faint 15 Sneasels in Icefall Cave to receive 3 tyronecoins. Defeat 20 players in a row in the trainer tower to receive 5 tyronecoins. The main idea here is to create a fun way to receive the currency, also a way that can not be abusable. Adjusting the numbers to create a time and effort relative to the reward received isn't something I can do. With these Tyronecoins, one could also set the value of casino coins. I've read that about 10 Hidden Power/Return Tms are worth roughly one lucky egg. So The value of one TM10 would be 10 Tyronecoins. And the value of Icebeam etc could be 6 Tyronecoins. One could create a list of values of Tms so it becomes clear how much each TM is worth. edit: Setting a constant price for TM's isn't a good idea. TM's are subject to price changes because the demand or supply may vary. update: The creation of a story-line only TM shop, which sells all the story-line TMs for Tyronecoins (prices depending on how far in the story and usability). This will act as a sort of money sink as well as create a easier method to obtain TMs. In addition to this, I sugest making these story-line TMs untradable between players and sellable to the store for 1/3 of the buying price. The untradability between players is to keep the rule of 'one price' in order. Game corner TMs will remain as they are. The value of shiny pokemon WILL REMAIN a result of supply and demand. This means that prices of shinies are fluctual as opposed to constant. What this sugestion does do is increase the market for common shinies. No longer will that shiny tangela, pidgey and tentacool be difficult to value or trade because the value of an egg is too high. Please give me some constructive criticism and other ideas concerning this kind of implementation of a currency in PokeMMO. green edits were made shortly after the thread's creation. red updates were made august 4th after some discussion with a teammate
  2. It has bothered me as well before. Seems very easy to implement as well. Support.
  3. I am really looking forward to the implempentation of the trainer tower. The system you have in mind Chris, including points etc seems really balanced. The only thing Im worried about is the difficulty of the fights.I fear that a reasonable difficulty level will be hard to achieve, but I could be wrong. The trainer tower should not be a walk in the park imo.
  4. Sure, let's put in one of non 50 pokes with awesome IVs and nature to breed with. OH WAIT, I DONT HAVE ONE. Most people who had a great IV'd pokemon, leveled it to 50 to use in competitive battles. It are THOSE pokemon they want to breed with because of the IV's. So our choice would be, put in a lvl 50 comp (with risk of overleveling if you forget its there), or put in a shit IVd 20 poke (without risk). Obviously the first choice would create the best offspring, which is the main GOAL of breeding, to create the best possible offspring. Before you judge, please acquire knowledge.
  5. Tyrone

    Team Gyms

    I think its a good idea. But the game is currently still in its alpha stage, so don't expect this to happen any time soon. Although when the game is complete contentwise, Im sure a feature such as this one could be implemented to spicen up the game.
  6. Welcome to the world of europeans/aussies every other tourny.
  7. In be4 ditto vs ditto transform stallwars. Edit: Nvm its doubles.
  8. Just wondering, are Arcanine, Weezing and Scizor UU in this tourny or OU? Please make them OU thus ban these pokemon.
  9. I appreciate you spreading out the signups time, but this doesn't really help Europeans at all. 7 PM EDT is already midnight in England and even 1 AM in Western Europe. Perhaps make the beginning a bit earlier so us Europeans don't have to stay up till midnight (or later than that) to sign up and perhaps not even get picked by the RNG.
  10. I agree with Jag's idea about a double (maybe triple?) timed sign-up. Afterwards using a RNG to select players to compete in the tourny and fill reserves. But this alone won't be enough! So I would sugest adding two things to Jag's sugestion: 1. Top 4 (or 8) of last month's tournament get a spot in the upcoming tournament. This ensures consistently competitive players have a spot in each tournament. Also great external motivator to do well in a tourny. 2. Create some sort of 'blacklist' of people that did sign-up but did not show up for the tournament. If someone didn't show up after getting in a tournament bracket / top 10 reserve, write down his/her name. If this happens twice in a row, his next sign-up will be invalid. Ofcourse, people can cancel their sign-up until 1 hour ( can be discussed) before the tournament begins, As other effect, people will think twice before registering for a tournament, so the amount of sign-ups will be lower and the RNG will be more likely to pick the competitive players who do show up constantly. Note: these are just raw ideas that obviously need some tuning, but the general thought can be read and hopefully discussed.
  11. I think the automute spammer after 5 messages in less than 10 seconds should result in a 1 minute mute or so. As for the jumpeon, shiny stone, whatever... Just leave it as it is. Who cares for a stupid joke? If it annoys you it's your own problem.
  12. Still got trauma from that evening participating in jeopardy.

  13. What's the reasoning for having both FNF OU? Wouldn't it have been better to make one OU and the other one UU?
  14. I think when reserves get in, it will get a final shuffle.
  15. This is exactly what I mean Dannnno. Thanks for the effort of creating this image.
  16. Please make this, today I messed up team and trade chat again for about 3 or 4 times in less than an hour. Shit Tyrone, get it together!
  17. In b4 triple explosion and starmie.
  18. Edited, I'm tired as hell. That's how I came up with the sugestion the first place. Can't even concentrate what channel I'm speaking in.
  19. The second one I mean. Im sorry Im not being more specific. I edited my OP for more information and details. Used your picture ty.
  20. No, I dont really mean the tab. I mean that Blue box that shows you in what channel you are typing. If that box could be red for team, blue for global, green for whisper etc. That would make it easier to see where you are sending your msg to.
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