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yrng reacted to a post in a topic: What are the official catch rates for PokeMMO? Huge problem with the game
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passionfruit69 reacted to a post in a topic: What are the official catch rates for PokeMMO? Huge problem with the game
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What are the official catch rates for PokeMMO? Huge problem with the game
this is fantastic, love it man will defo use it unfortunately 99% of people can't and won't sit through +10 years of changelogs just to get one bit of information that should be on a wiki or pinned general thread, if you do however, maybe you are the one who should work on doing something at all, cheers!
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passionfruit69 reacted to a post in a topic: What are the official catch rates for PokeMMO? Huge problem with the game
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passionfruit69 reacted to a post in a topic: What are the official catch rates for PokeMMO? Huge problem with the game
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What are the official catch rates for PokeMMO? Huge problem with the game
- What are the official catch rates for PokeMMO? Huge problem with the game
i really don't care about what olduguu like you have to say, new people join every day and basic information is required for new players to stick around, not everyone is unemployed or unschooled and can sit their asses and play all day for days, deal with it I wrote the rant while heated, as I was really frustrated with how inconsistent and nonsensical catch rates feel; that + finding nothing about the catch rates on the internet or forum got me mad, I agree that the devs aren't doing a terrible job, they are doing pretty well, but in +10 years that this project has been around I'm still disappointed that they didn't grab a bunch of contributors and wrote a proper wiki going over everything added, old, new, etc. instead leaving users to come up with guides for other uses themselves via trial & error and experimentation, i hope the dev team didn't feel offended or attacked and I hope there are improvements regarding this topicpassionfruit69 reacted to a post in a topic: What are the official catch rates for PokeMMO? Huge problem with the game
- What are the official catch rates for PokeMMO? Huge problem with the game
as I already pointed out, I am aware that this is a MMO, but there's literally 0 reason for the developers to keep numbers and information in secret and away from the players, is just stupid and caters to the ideas and theories that I have heard previously like how "odds are better for particular people" and etc, things just don't add up- Fix white and black flutes
i really fail to see how flutes are "op"- Procuro Mod que Mostre Fraquezas em Batalha.
this is what you are looking for- What are the official catch rates for PokeMMO? Huge problem with the game
it's just absolutely ridiculous and absurd how a standard pokéball will fail more times than it will succeed at catching a 1hp asleep <20 level pokémon now, this is a rant about how the devs really do an awful job at informing the players about basic stuff in this game, the ingame FAQ is useful for the first 5 minutes of playing for the first time ever, yes sure it's a pokemon game after all no? everyone has played and knows the basics + bulbapedia can get you a long way except not really, remember that most of this game's inner workings are heavily modified and there's little to no accessible information, I get it, it's a MMO, sure, but that's no excuse for it to become just a tedious braindead grind with inflated artificial difficulty and unexplained mechanics (like how you have to steal fossils and other items from wild geodudes/gravellers that spawn when you use rock smash, otherwise there's no way to find fossils since the underground will never be implemented and it's literally explained or mentioned nowhere unless you look for it) this is pokémon, not Warframe. I haven't yet found a thread or page listing the current pokeball catch rates and condition multipliers, all I do find are spam posts unrelated to the thing I'm actually searching for, there's no information about it, I don't know if this game is using Gen 1, 2, 3, 4 or 5 catch rate system. Reading the official bulbapedia article about catch rates and other game mechanisms is pretty much useless as everything is modified, the closest thing I have found to a proper pokeMMO wiki is this, and it's still lacking heavily http://www.en.pokemmo.shoutwiki.com/wiki/PokeMMO_Wiki:Main_page for how long this project has been alive i'm really disappointed at the lack of basic information- Battle Sprites/DMG Icons 2021 1.0
- PokeMMO UI Redesign Concept
- PokeMMO UI Redesign Concept
- move bug
it's embarrassing the fact that i forgot that this skill is a thing, makes so much sense now, thanks for reminding me- Fix white and black flutes
In gen V they become useless and their only purpose is to be sold, in gen III and IV the black and white flutes are used by the player to increase or decrease wild pokemon spawn rates by 50% on the current tile until the player leaves or re-enters, the other colored flutes cure status effects on pokemon, if there's any way to restore the use for them, please do- move bug
why does the move revenge hit you mid fly? i haven't tried another move like burrowing but i'd assume it would hit too, the wiki for the move never mentions any of this, is it a bug an oversight, a deliberated choice? - What are the official catch rates for PokeMMO? Huge problem with the game
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