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JDChaos

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Everything posted by JDChaos

  1. It's his. You are welcome to message him for more information. Shiny Hunters are people who spend hours/days/weeks/years hunting in the exact same spots with special counters (through apps, paper, or memory) trying to find a Shiny Pokémon. Normal people go years without seeing one. In order to better recognize a Shiny Pokémon among the thousands of repetitive battles, many Shiny Hunters use a Shiny Hunter mod. These mods only display bigger and more obvious front GIFs in place of shiny Pokémon, so they stand out amongst the hordes. Normal Pokémon keep the original default GIF. The file size is also significantly smaller since it's only 25% of the GIFs.
  2. Thanks for the kind words. I hope the game continues to do well. It looks like good fun.
  3. Patch Note 16/01/22 - Version 1.1 - Fixed shiny Steelix's sprite size. All three versions had a different size sprite because of a scripting error.
  4. Like SamQuincy said, this is just a Battle Sprites mod. I currently only have MediaFire. I can make a Mega account and upload the mods there, but I don't know when I will be available to do it. You may have to wait a day or two.
  5. This is addressed in the "bugs" section.
  6. Absolutely! Only Themes have xml code specific to Android or PC. These are just GIFs. Though because of the file size, it will take a couple minutes to import. I also recommend the HD version for mobile, since there is no summary screen box and the battle summary isn't visible with any battle sprite mod.
  7. Image courtesy of GoKickRocks Wailord is 14.5 meters long (47' 6"). I reduced him down to 11 meters. Hopefully the purists won't hate too much. I only have a few photos left from the testers. For more screenshots, you'll have to ask someone who has the mod. I don't have the game installed.
  8. Those are using the SD version. The HD version is only really noticeable when the camera zooms in on the enemy Pokémon. I only created the HD version for those who wanted the maximum pixels for their free download.
  9. Wailord was made smaller. He is supposed to be 470px tall, I reduced him to 359px If you want him even smaller, you are more than welcome to lower the sprite size.
  10. The mod has been launched. Please refer to the official launch post from now on. This thread is no longer observed.
  11. Battle Sprites Reloded The purpose of this mod was to make a more vibrant mod that utilizes real-time lighting and shadows. Each Pokémon is set to a scaled height multiplied by their actual Pokedex height. Downloading this mod is not obligatory. If you don´t like any part of it then change it, make your own or use another one. I endorse Verdep's HD Battle Sprites. Update Progress - Complete Game Developer Bugs (I can't change these) Versions (Read Well) Patch Notes (Latest: Version 2.2) I hope you all enjoy the mod. If you don´t, feel free to use Verdep´s. I think his is great. Many thanks to EdRaket, GoKickRocks, NimbleHydra, PrincessLolita, and Realmadrid1809 for making this mod what it is.
  12. Hey BUSSINAPE, Congrats on your mod. A list of alternate forms and their correlating dex number in PokeMMO can be found here. https://forums.pokemmo.eu/index.php?/topic/112172-battle-sprites-alternative-forms-index/ Enjoy
  13. I'm pushing to finish it shortly after the new year. But it's a lot of work and I can't predict the issues or time it will take to discover a solution.
  14. Oficialmente no. Espero terminar un poquito después de fin de año. Pero... ya veremos.
  15. Yes Poole, we have essentially finished Generation 1. Generation 2 is currently in testing phase now. Generation 3 is being organized and rendered. I'll have one of the more forum suave members post something here for everyone.
  16. Thank you @Cosmicplasma. I am aware of the front, back, summary, and coord files. Unfortunately, They are not enough to match the shadows. It is possibly an issue with the field of view of the camera in 3d modeling and rendering engines. I am hoping to get specific number advice for FOV, or relative scaling numbers for front back and summary based on either width or height pixels. I appreciate your help, we are currently testing formulas of data based on the kg weight of Pokémon. Hopefully we will find a solution before the weekend is over.
  17. This mod is my version of Pokémon sprites using custom coded shaders and visual effects. Pokémon size is formulated based on actual pokedex height data in relation to other Pokémon. The goal is to release all 5 generations, front, back, and shiny. (1/09) Roadmap update: The mod has been launched. Please refer to the official launch post from now on. This thread is no longer observed.
  18. Unfortunately, I just found out about this game four days ago. I decided to stay up late tonight to do some digging into the code and I only now found the dtd file that explains the XML hierarchy code for the game. My background comes from javascript, sass, and react. Working with XML only is like programming on a napkin... I do believe your new version will be the standard for future themes. I have spent hours today isolating the different buttons that are reused in many windows, just so I can have the freedom of customizing the UI better. I wish you guys the best of luck and if I find out more I'll let you know.
  19. I am curious what ways you were able to push this UI within the limitations of XML. From a coding point of view it would be very easy to do many of the things requested here in CSS, SASS, Bootstrap, etc.. Were you able to get additional plugins or stylesheets to reference without error?
  20. Absolutely. Sorry if I was unclear. In these two forum posts: and on top of a few others. You will notice that the background color changes (in the Pokémon Summary page) based on the primary type for that Pokémon. I have looked through the XML files for both these and two other examples I have to find any IF-THEN style statements that would search for Pokémon type or use multiple tints and/or colors. I wanted to make sure I put forth my best effort before asking the community. However, it appears I am unable to understand where that code exists.
  21. Hello community, I am both an artist (photographer) and front-end developer (mostly JS and SASS). I have been working on developing custom UIs for some friends that are playing PokeMMO. For the most part, many things are going great. However, there is a feature some have implemented that I would like to reproduce, custom backgrounds in Pokémon Summary based on Pokémon type. I am trying to figure out where the IF-THEN statements are located in the XMLs. After hours of working on the graphic side in PS, I may be missing something obvious on the coding side. Thanks for any help. I´ll be posting my UI here after I finish all of the aspects that were asked of me.
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