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Robofiend

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Everything posted by Robofiend

  1. Tree6: 28 20 22 30 21 31 Quirky F HP WATER 100k I'll buy it, hit me up when you're on
  2. orange update this shit with my rankings Poliwrath for A: A great bulky sweeper with a multitude of moves for running down opponents. Sub Punch sets abuse its solid attack stat and great dual STABs and Bulk Up allows it to take on Hitmontop or Armaldo without fear. Since it's slow, Body Slam can help against offensive switch ins like Tropius or Lovely Kiss can be used to put an enemy to sleep from behind the sub. Its reasonable bulk also allows it to live STAB electric from the likes of Electabuzz or Electrode, assuming it's at near full health. Overall, it's great for checking rock/ground/fighting and getting an edge with any of its sets, and its usage reflects this. Magmar for B+: This thing is almost never seen but moderately useful if played well. The Belly drum set allows it to set up on a weak grass or choice locked pokemon (Sneasel) and then start to sweep. Its speed tier is solid: it outspeeds max speed Gligar, Pinsir, Golduck and Nidoking and hits hard enough to break through walls like Grumpig, Mantine, Flareon and Lapras after the drum. Since many of the pokemon around its speed tier (the ones listed above) often run bulky/powerful sets instead of max speed ones, Adamant Magmar also has a niche, allowing for even better firepower. Thunder+Fire Punches are unresisted outside of Whishcash, the most surefire Magmar check in the game outside of never seen special variants. Mach Punch is another egg move with some viability, at +6 it has a 40% chance to OHKO a perfect Buzz and a 75% chance to OHKO a 25/25 hp/def buzz. It also benefits from players choosing Sneasel over Scyther as a fast CB-er since Mach Punch only barely dents Scyther and cleanly destroys Sneasel. Last, Magmar's ability, Flame Body is useful as a sac switch in on CB's, giving you a 30% of a crippling burn. Tropius for B: While its bulk, moveset and access to Dragon Dance are amazing, it has to play extremely carefully in a tier filled with STAB Ice Beams, STAB Ice Punches and other attacks that can take a sizeable portion of its HP. Regardless, once it gets to +2 it outspeeds the entire metagame and has STABs (and EQ) to cover pretty much everything in the metagame for at least neutral damage. As long as it plays well, its good to go, but often Tropius finds itself thin on opportunities to set up and fully become a threat against defensive teams. Misdreavus for B+: Lots of sets, lots of options and good typing/ability let this thing into play against Hitmontop and start being useful immediately. Unfortunately, it hates Pursuit and is slow enough to find itself in a pinch here and ther, but it loves being able to CM boost, Heal Bell, and blast enemies with the standard Shadow Ball + Tbolt set. As one of the few pokemon that can stop Walrein with the right set, Misd is definitely useful. Glalie for A: As the tier's lone useful spiker, Glalie deserves some respect. While Qwilfish, Roselia and Cacturne can lay spikes, none of them really have the support moveset, stats or typing to be effective in that role. Glalie's medium-good defenses, relatively large movepool and good support options (Super Fang, Taunt, Crunch, EQ, Ice Beam, etc.) allow it to help its team out against walls without just being a sac-spiker who later loses to a Rapid Spinner. When paired with the right partners, spikes make the difference and a lot of the tier disregards how useful they really are by failing to bring a rapid spinner. Flareon for A, not A+: Despite having a heyday as the premier Grumpig, Xatu and Haunter counter, Flareon's not as useful as it once was. Its support movepool is incredibly useful, but it struggles to both support and provide enough offense against these threats to win. Without attack investment it loses to Bold Xatu and without Spdef investment it needs to stay really healthy in order to swap in against the tier's Calm Minders. While it's still the premier Ninetales counter, I usually feel like I'm missing something I need when I'm using it - either it's not strong enough to break through defense or not bulky enough to provide it. It also faces competition now as a Cleric, since Hypno, Misd, Bellossom, Grumpig and Lapras can synergize to perform these roles. more some other time
  3. Robofiend

    Lapras NU

    Lapras has a couple of good sets: Perish Trap - use it to lure a special wall like Grumpig in and then trap it with Block. Next turn, Perish song to start the timer and Sub/Protect to keep from taking too much damage. when the counter reaches 0, swap to a counter. 252hp +def/spdef with however many evs (recommend you have some speed for Grumpig) Perish Song Block Protect Ice Beam/Surf/Rest/Sub Perish Support - Similar to Perish Song but instead of trapping and killing your enemy, combine Perish Song with Future Sight and Spikes to rack up damage on Lapras switch ins or lure in physical walls like Hitmontop and force them to take a future sight to the face. 252hp +def/spdef Perish Song Future Sight Toxic/Heal Bell Ice Beam/Surf Sweeper Timid/Modest 252spA/252Speed Ice Beam Surf Thunderbolt Sub/Heal Bell Heal bell gives you team support and Sub eases prediction or gives you the upper edge when scaring off rock types like Armaldo. The rest of these attacks give you perfect coverage and let Lapras synergize well with rock/ground/Fire types because it can use WA to its advantage Other than that, you can run Niche moves like DD but Lapras is not the best of the best DD'ers in NU (try Whiscash or Tropius). Lapras is a great Support pokemon because it can hit Walrein, stop a Grumpig/Armaldo/Ninetales sweep or just swap in here and there to heal status.
  4. rofl this format is so broken i can't believe this
  5. paradise lost? not yet, you've come to the right shop now buy my shit
  6. buy me sh!t arte I gotchu
  7. If you just add 1 minute and keep everything else constant that should be fine. It's pretty unlikely to get dc'd more than once in any 10 or twenty minute window. If I'm in the finals and need more time for something it'd be pretty easy to ask teammates to calc and then abuse that free minute to get back into the game instead of wasting time calcing it. Like you said, if it can be abused it will be.
  8. I think the primary concern about Scizor is that it's super centralizing. It basically punishes anything without a Fire move because otherwise you're at risk of letting it set up and take out a wall. While this isn't inherently bad (see Forretress in OU, where Fire coverage isn't necessary), the fact that Scizor doesn't have a lot of great switch ins can make prediction and play-around really difficult. I originally thought this wasn't a good idea, but Scizor as a trapper it may be contributing to the amount of stall in the tier. It's strong Pursuit, espeically when CB'd, is enough to take huge dents out of Granbull, Azumarill, Swellow and anything else that might try to run from it. My one real concern is that with Scizor gone, we'll be out another check for Crawdaunt, whose STAB will be unresisted and might force players to use Vileplume to counter CB Crunch. At the expense of basically getting swept. At that point, losing two offensive pokes might be undesirable because of how much harder it will be to check Kangaskhan and Slowking (not to mention the oodles of other walls this tier has).
  9. Yeah this one pisses me off too, always awful when you think "oh I'm at about 80% it's cool" but then it turns out you're at 76% and it matters. Would be nice to have an exact percentage on the displayed health when the poke's in play as well, could definitely eliminate some 1% lives here and there.
  10. yeah it's pretty ez to beat goth just don't let it switch in on your heatran, ez kids these days
  11. Lvl 10 Timid Lapras f: 23/25/31/30/29/31 Surf/Curse/SleepTalk/Substitute 30k Lvl 10 Calm Lapras m: 22/31/30/20/18/30 Sing/DDance/IceBeam/Hp Fighting 30k I'll buy these two if you still have em
  12. Get rid of Umbreon and use Weezing
  13. 7 mil, here I come [spoiler] [/spoiler]
  14. Yeah this is stupid Just swap VGC 16 for ORAS OU and call it good
  15. Forgot to mention I don't do how much EDIT: how does $700k sound
  16. OU Comps: -$350k Dugtrio - Jolly F 31/30/22/xx/27/31 EQ/Reversal/Sub/AA - $450k Aerodactyl - Jolly F 26/30/22/9/19/31 Pursuit/Double-Edge/EQ/Rock Slide - $400k Slowbro - Bold F 25/24/31/26/28/29 CM/Surf/Psychic/Slack Off - $400k Weezing - Bold F 29/14/28/25/21/9 WoW/PS/Flamethrower/Tbolt OU Ut's / Breeders Porygon - Sassy 24/28/29/31/26/16 Skarmory - Impish F 28/21/29/16/26/29
  17. nice, can you get online to sell?
  18. Eh it's 30% usage.. Also, special attacker usage is low but not super inordinately low
  19. I'll pass on tails but how bout $400k for the wal
  20. info on Ninetales and Walrein pls
  21. That just isn't true, tho. Pokes that are highly used are generally low-cost, high reward and Chansey is no exception. If you're implying that a near majority of OU players are running something that's a big liability to their team then you're just plain wrong, because in a competitive game people always use the most useful things the most. I'm not saying that this inherently makes Chansey banworthy, but it's clearly good, clearly useful and highly used as such.
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