FeaturesMewtwo has been spotted in the wild.Mewtwo may be found in Cerulean Cave, at very low encounter chances.
Catching Mewtwo will start a global PvP event.
Only one Mewtwo may exist in the world at any given time.
The current owner of Mewtwo will be forced to accept all PvP duels. When the owner of Mewtwo is defeated, the victor will be given Mewtwo.
Mewtwo comes with a preset build at levels 90~100, instead of its normal movepool at that level range.
The current owner of Mewtwo may not store or trade Mewtwo. If the owner logs off while owning Mewtwo, it will automatically be released to the wild.
NPC Trainers will now become furious at the sight of players, and in their rage, will be unable to withhold their will to battle. Players will be paralyzed by fear when confronted by a Trainer.
Added Idle NPC movements for the majority of NPCs.
Outbreaks of swarms have been observed in the wild. Local television stations are now reporting on them.
Added Information tab (Caught Level/Location) functionality.This is not retroactive. Old, empty data will never be displayed.
The Name Rater is now available in Lavender Town, for a fee. Both OT and Non-OTs may have their name changed using this method, although Non-OTs have a significantly higher price.
A psychic seeking to shed light on hidden powers, for a fee, has appeared in Lavender Tower.
Added summary linking functionality. Players may show their summaries in chat by dragging from the Party frame to the Chat Input frame (where your text shows up when you are typing a chat message).
Added Autorun functionalityPlayers who toggle this setting On will not have to hold down the "Run" key (Default: X) in order to run. Pressing the key once will retain run speed until it is pressed again.
This setting may be changed in the Options menu, under the Gameplay tab.
Added EXP toggle functionality to Daycares. Players may now choose who gains EXP while placing things into the daycare.
Several services have been added to the Gift Shop:Name Change Tickets are now available for 1000 reward points.
PC Box Expansions are now available for 800 reward points.
Makeover Kits are now available for 500 reward points.
GUIAdded an in-game HUD that allows monitoring of several activities. Including:Current money count
Current time
Current Map
Repel Steps remaining (if active)
Safari Steps remaining (if active)
In-game NPC Dialogues will now, by default, display over an NPC's head in a chat bubble format.Players may revert to the classic NPC Dialogue interface in the Settings Menu, using the Gameplay option "NPC Chat Bubbles".
Berries may now be used from the Hotkey bar.
Windows will now display on top if they are focused on (the active window will always display on top, now).
It is now possible to open more than one Summary window.
Added an indicator that a user in chat is your Friend.
CTRL+Right Click will now open the summary dialogue in the PC Window.
The "B" button will now forward the "Await Keypress in Battle" function.
Added "Last Online" times for Team/Friends List windows.
Added Gender Icons to Team/Friends List windows.
Added 'Dex button to Summary frame.
Disabled "Await Keypress" functionality in Spectator Mode.
System SFX and Battle SFX have been split.The System SFX option is now responsible for all in-game sound notifications (e.g. Battle Request / Name Highlight)
Added No PP/Disabled/Taunt/Sealed message when attempting to use a move you can not.
Added "It would have no effect" and "You cannot use that item now" messages for certain items in battle.
Added search functionality to 'Dex.
Moves/Abilities
MovesSUBSTITUTE
TRIPLE KICK
IMPRISON
BIDE
ASSIST
CAMOUFLAGE
CONVERSION
CONVERSION2
HELPING HAND
NATURE POWER
SKILL SWAP
ROLE PLAY
TRICK
MIMIC
RECYCLE
KNOCK OFF
Added SKETCH's temporary PvP effect
Added THIEF's temporary PvP effect
AbilitiesSynchronize (in-battle Only),
Cute Charm
Clear Body
Effect Spore
Flame Body (in-battle Only)
Poison Point
Rough Skin
Trace
Hyper Cutter
Keen Eye
Sticky Hold
Pure Power
Plus
Minus
White Smoke
Color Change.
Move AnimationsVICEGRIP
THUNDERPUNCH
SWORDS DANCE
SCRATCH
RAZOR WIND
MEGA PUNCH
GUILLOTINE
FIRE PUNCH
CUT
COMET PUNCH
Bug FixesFixed a bug where Eggs could use HM Moves out of battle before they were hatched.
Fixed a bug where PC Info would pop up a window if a spectated user caught something.
Fixed respawn coordinates for certain maps.
Fixed a bug where follower sprites would not despawn if the follower was traded to an NPC during an NPC trade.
Fixed a bug where the Arena Trap message could broadcast more than once after a turn had ended.
Fixed a bug where HEAL BELL / AROMATHERAPY would not display their correct messages.
Fixed a bug where HEAL BELL / AROMATHERAPY would not broadcast status changes correctly.
Fixed a bug where health bars would show for eggs.
Fixed a bug where using F5 in-battle would display a debug animation.
Fixed an issue where HP would not display correctly in the Battle Switch dialogue under some circumstances.
Fixed a bug where BATON PASS would pass TRANSFORM.
Fixed a bug where BATON PASS would not pass MEAN LOOK-type arena trap effects.
Fixed a bug where BATON PASS' switch dialogue would always occur at the beginning of the turn instead of when the caster actually cast the skill.
Fixed a bug where BATON PASS would pass infatuation.
Fixed a bug where BATON PASS would pass Confusion to targets which would normally be immune (such as targets with the ability Own Tempo).
Fixed Enigma Berry functionality so that it is properly consumed on usage and heals for the proper amount at the proper time instead of acting like an overpowered Leftovers.
Fixed a bug where players could run from certain scripted encounters (e.g. Hypno in Berry Forest), causing a client deadlock.
Fixed a bug where the Smoke Ball item would not work properly with Arena Trap-type effects (e.g. Mean Look)
Fixed a bug where the non-Ghost version of Curse could miss under certain circumstances.
Fixed a bug where REFRESH would broadcast its messages in the incorrect order.
Fixed a bug where Surfing/Walking sprites would not properly change when teleporting (e.g. with /unstuck)
Move animations will no longer be displayed if a move fails due to type effectiveness.
Chat bubbles will now abide by client-side language restrictions.
Fixed missing PROTECT checks. The following skills will now be properly affected by PROTECT:LEECH SEED, DREAM EATER, OHKO-type skills, ROAR, TAUNT, NIGHTMARE, BLOCK-type skills, CONFUSE RAY, MIMIC, SPITE, PAIN SPLIT.
Fixed an issue where bag items could be used twice unintentionally.
MIRROR COAT will no longer affect Dark types.
Fixed SWAGGER/FLATTER interaction with Own Tempo ability.
Fixed an issue where certain tiles in Vermilion City would not render correctly.
BIDE will now abide by Generation 3 mechanics and will no longer hit Ghosts.
Fixed a bug where capture balls would be displayed incorrectly for NPC trades.
Balancing
GeneralRemoved all NPC trainer held items. BreedingUpdated egg hatching difficulty to more properly reflect their encounter rates in the overworld.
The Daycare Man will now withhold eggs from people who bother him too often.
Players are now limited to 1 egg per time.
Updated egg hatch mechanics to require more active play.
Daycares will charge $1000 to remove something which was set with the "No EXP" flag.
Unneutered fossils.
Details on breeding mechanics may be found in https://forums.pokemmo.eu/index.php?/topic/32890-pokemmo-breeding-mechanics-141013-update/
Skills
(PvE/PvP) TRICK will always behave temporarily in PvE/PvP.
(PvE) THIEF/COVET will now have a chance to break the item if the caster of THIEF/COVET and wild encounters' level difference is too high:<=5: 100% chance to successfully grab item
6: 85% chance to successfully grab item
7: 60% chance to successfully grab item
8: 45% chance to successfully grab item
9: 30% chance to successfully grab item
>=10: 20% chance to successfully grab item
(PvE) PAYDAY will no longer function with Amulet Coins.
(PvE) PAYDAY will now calculate its payout based on the opponent's level instead of the caster's.
(PvE) PAYDAY's secondary effect will now only function once per battle.
EconomicThe following Buy/Sell rates for items have been adjusted:
BUY PRICES:Potion: Original: 300 New: 150
Fresh Water: Original: 200 New: 350
Super Potion: Original: 700 New: 400
Soda Pop: Original: 300 New: 500
Lemonade: Original: 350 New: 600
Hyper Potion: Original: 1200 New: 1600
Full Heal: Original: 600 New: 700
Antidote: Original: 100 New: 250
Parlyz Heal: Original: 200 New: 250
Revive: Original: 1500 New: 2500
Escape Rope: Original: 550 New: 600
Repel: Original: 350 New: 400
Super Repel: Original: 500 New: 825
Max Repel: Original: 700 New: 1050
SELL PRICE OVERRIDES:All TMs have had their sell prices reduced to $100.
Tiny Mushroom sell prices reduced to $300
Big Mushroom sell prices reduced to $1000
Pearl sell prices reduced to $1250
Big Pearl sell prices reduced to $2250
Nugget sell prices reduced to $2850
Stardust sell prices reduced to $1500
Star Piece sell prices reduced to $2500
All other sell prices abide by the normal "50% of Buy Price" formula.
The following Wild Encounter Held Item rates have been adjusted:PARAS:TinyMushroom hold rate reduced from 50% to 20%
Big Mushroom hold rate increased from 5% to 10%
SHELLDER:Pearl hold rate reduced from 50% to 12%
Big Pearl hold rate increased from 5% to 6%
STARYU:Stardust hold rate reduced from 50% to 10%
Star Piece hold rate increased from 5% to 6%
NPC trainer payouts have been globally reduced by 33%~80% on a per-npc basis. Early game and naturally low payouts have been left unaffected.
Enabled money trading between players.
Items may now be sold in any Mart.
Amulet Coin's payout rate has been adjusted from 200% to 120%.
VS Seeker payout rates have been adjusted from 200% to 50%.
Removed monetary rewards from the Elite 4.
Replaced overworld Nuggets/Pearls/Big Pearls/StarDust/Star Pieces with Antidotes.
New players will, once again, start in poverty.
OtherIncreased animation speed for the Catch animation.
FPS Counter is now disabled by default. FPS Counter may be enabled in the Settings menu.
All player money counts have been reduced to $20,000 if they exceeded that amount.
The following player item stacks have been reduced to 5 if they exceeded 5:ANTIDOTE
PARLYZ HEAL
POTION
SUPER POTION
AWAKENING
BURN HEAL
ESCAPE ROPE
REPEL
SUPER REPEL
ICE HEAL
REVIVE
GREAT BALL
ULTRA BALL
BURN HEAL
RETRO MAIL
POKé DOLL
FIRE STONE
THUNDERSTONE
WATER STONE
LEAF STONE
HP UP
PROTEIN
IRON
CARBOS
CALCIUM
ZINC
TM05
TM15
TM28
TM31
TM43
TM45
X ATTACK
X DEFEND
X SPEED
X ACCURACY
X SPECIAL
MAX REPEL
DIRE HIT
GUARD SPEC.
FRESH WATER
SODA POP
LEMONADE
FULL HEAL
MAX POTION
FULL RESTORE
HYPER POTION
DREAM MAIL
CHERI BERRY
CHESTO BERRY
PECHA BERRY
RAWST BERRY
ASPEAR BERRY
LEPPA BERRY
ORAN BERRY
PERSIM BERRY
LUM BERRY
SITRUS BERRY
FIGY BERRY
WIKI BERRY
MAGO BERRY
AGUAV BERRY
IAPAPA BERRY
POMEG BERRY
KELPSY BERRY
QUALOT BERRY
HONDEW BERRY
GREPA BERRY
TAMATO BERRY
LIECHI BERRY
GANLON BERRY
SALAC BERRY
PETAYA BERRY
APICOT BERRY
LANSAT BERRY
STARF BERRY
TINYMUSHROOM
BIG MUSHROOM
PEARL
BIG PEARL
STARDUST
STAR PIECE
NUGGET
PP UP
PP MAX
LAVA COOKIE
MOON STONE
ETHER
MOOMOO MILK
ELIXIR
The following items have been removed due to the removal of held items from Trainers:BLACK BELT
Supplementary Update Bug FixesFixed several server crashes.
Removed the ability to /unstuck while owning a Legendary.
Fixed linking in chat for players.
Fixed CURSE so that it no longer misses 100% of the time.
Temporarily removed money loss on losing in PvE.
Fixed the Makeover Kit.
Fixed THIEF/COVET throwing their level restriction error even if the target had no held item.
Fixed ENDEAVOR to no longer work against Ghost types.
IGN: Feravyne
Pokemon: Mega Parasect
[spoiler]
He's finally broken free of the parasitic mushroom, getting much stronger in the process.
And he's so damn cute.
Thanks so much guys , but please read that Im taking only 1 request atm not any more , But When I have time I will do them all , but for now , its all I can do ^_^
Thanks again
EDIT: Changed my mind , Guess I do have time, I will make signatures for all of those who have gave me their request before this post im writing right now
Ill tell you guys when Im taking anymore :P (maybe tomorrow xD)
for now enjoy the artwork I make , sorry if it doesn't satisfy you but I can always change it if you want (dont worry I will make it epic ;) )
Thanks everyone
~Not taking more requests atm
everyone elses will be finished by today , remy1jd please clarify that is jessica jung a character which you want me to put it in? because I don't understand what you applied , or you just want the name with the pokes you said?
"Pokemon/Character: XxJessicaJungxX with 9tales and shiny sharpedo
Colours /Them: Pink and bright baby blue
IGN/Name: XxJessicaJungxX
Quotes to add: Everyone needs a hug"
I've said this before and said this many times. Just because you request, doesn't mean you're guaranteed to get it. I don't do them in any particular order nor will I ever do them all. I mean come on, be reasonable: I get many requests. On top of that, I also have pretty limited time. So it's pretty rude to have this entitled air like I'm SUPPOSED to make you a signature because you requested it. I don't get anything from this - no payment or anything. So I feel like what I do is pretty reasonable in that case.
But if you seriously don't like the wait, there are plenty of other people in signature thread that would be happy to make you one.
With that, I think I'll just close requests for awhile.
Could you please shut up? ive seen you post on several threads now saying they are all bad. the size isnt wrong, you cant have them bigger than 500 x200.