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Raanara

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  1. I see the intention to add some difficulty and make players develop strategical thinking to plan ahead and progress through the game but first you must know about this level cap order which is the very opposite people would naturally progress. (kanto>hoenn>sinnoh>Unova) It ends up being more of an inconvenience than a challenge and makes players beg for mons because their last team was a little overlvled for the next league. Again i'm not asking for a whole Storymode skip, only suggesting to save time from unnecessary time-consuming E4's leveling. just let me use my lvl100 gengar,marowak,rhydon i put 200h on goddamnit i know ev,iv,nats,breedingblabla
  2. briefly introducing myself: i'm a player from 2012 back when there was only gen. 1 and these days when i came back, to my surprise: starters+storyline mons are 15-IV locked with neutral nature, there's regional level cap and my couple lvl 100 mons are sitting in my boxes now useless(for pve). this is fine 🙂 this last one it the reason i'm making this post. i get it that level cap prevents player from going "Hoenn solo Blaziken party". no problem. Lets be honest: PokeMMO is for COMP PVP (and shinies) and this is why we are here. Storyline is of course an important part of the game but PVE is a thing PokeO pokeMMO's competition excels at prioritizes. having said that, what i don't get is: consider that PokeMMO already breaks the casual pokémon experience with the no legendaries policy , level cap , lacking of gym mechanics(etc). That makes the storymode an even more so robotic "turn off your brain + bulbapedia walkthrough + lo-fi beats" experience.... (admit it) so Why force players to make a different disposable team for every of the 4 leagues? that's almost two dozen pokémons you'll never want to see again. that's over a dozen hours saved from "end-game" E4 grinding. the same repeating process multiplied by 4. Why not remove level-cap in the region when the player reaches victory road?
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