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Bobgod

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Posts posted by Bobgod

  1. 9 hours ago, Eggplant said:

    I suppose he has a point. It just goes from 'literally zero data' to 'absolutely everything'.

    There's almost no difference between 'seen' and 'unseen' aside the sprite.

    A minimal amount of data despite uncaught wouldn't be bad. At least enough for 'how do i go about catching this thing'

    Correct me if I'm wrong, but don't you already see where you can catch a pokemon if you have seen but not caught it?

  2. 14 minutes ago, notmudkip0 said:

    Sounds like it's pushing into pay-to-win territory, you may not be "winning" but you get a clear advantage over everyone without donator when you hunt for items. Donator status is fine as-is, it doesn't need more benefits.

    You already have an advantage over people who don't donate in that you can sell RP stuff for ingame money. The only thing this might change is the price of donator status.

  3. 14 hours ago, Ninkyo said:

    In the end, coding is all about numbers, and in the end, they're just failing to copy an existing game ^^

    But, i'm pretty satisfied with what Kyu posted earlier in this thread

     

    PS: yup i left pokemmo to play on 3DS

     

    Nobody is coding in numbers for decades now. Also you're completely missing the point. There is a huge difference between changing the payout of an npc from 2000 to 4000 and adding a whole new part to a program.

  4. 16 hours ago, Ninkyo said:

    whats your point? Everything can be fixed with a change of numbers, they could give 10 billions pokeyen to everyone if they wished to ? Right now, it's bad. They added new animations and removed a few, broke the trainers for no real reason. The only pros is a new region which is already playable for free through an emu >_> or via gameboy for 40$

    What are you talking about? Not everything can be fixed with a change of numbers. To give you a few examples: If 1/3 of the moves didn't work what would changing numbers do? If you couldn't leave the starting town what would changing numbers do? If the game would wipe your save games every two weeks, what would changing numbers do? Nothing

     

    They added a whole lot of content that goes way past "a change of numbers". If you think it's as easy as just loading the rom into the game and if you don't think there is any advantage of playing the game as an mmo instead of alone on an emu then why on earth are you on Pokemmo to begin with instead of playing all the pokemon games on an emu by yourself?

     

    To answer your first question: My point is that to think that a reduction of payouts from NPCs of 50% at max even comes close to outweighing the implementation of a whole new region with hundreds of new Pokemon and updating the old regions to gen 5 in terms of value to the game you have to be uneducated enough to think that implementing a new region is little work while nerfing payouts is an irreversible thing that will kill off the whole game.

  5. 1 hour ago, Ninkyo said:

    you don't need much education to realize this update has more cons than pos

    Actually it's required to not have much education to think this update has more cons than pros.

     

    Even if the worst predictions about the lack of money from NPCs collapsing the economy were true (which they probably aren't - read my last post), this could be fixed by a simple change of numbers meaning the cons of this update are at worst temporary. At the same time we got a whole new region which is here to stay for years after that.

  6. 8 hours ago, Cressman said:
    10 hours ago, gocuea said:

    They always do the same thing, first they take the parents in parenting, and now this?

    AMEN BROTHER!

    How is that even an issue? Before people had to grind to no end to get one good to near perfect Ditto and then pretty much never had to catch a breeder (except for eggmoves) again. Then they could just pump out comps for close to 0 cost. This leads to a small minority with the best Dittos making huge profits for free while everyone else can't make any money with comps. This might be fun for the few veterans who could afford godly dittos, but for everyone else it's just unfair.

     

    On the issue of making money + experience from npcs:

     

    Quote

     

    Monetary/EXP scaling of common trainer rematches in Kanto/Hoenn have been rescaled

    • Tier 1 trainers now scale from levels 9~40
    • Tier 2 trainers now scale from levels 9~48
    • Tier 3 trainers now scale from levels 9~56

     

    As I read it either there are tier 3 trainers from the start which should give similar exp and presumably similar cash as the previous NPCs

    or (which I find more likely) all trainers got set to tier 1 and will scale back up to tier 3 with repeated rematches where they should give the same (or close to) as before.

     

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