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MegaNoxM

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  1. I do understand your sentiment(statement?) as well, but you still invest time that you want to spend having fun. Of course you can't win every time, but it is not like i want big reward for losing. For 1h how many randoms you can lose? 10? 20? I asked for how many? 1-2 battle point, 100p$ per match. After 1h you gain how much? About 40 bp or 2000p$ wich is nothing. You can get far more resouces by doing everything eles in this game.Well except pure shiny hunting ('pure' i mean encounter and run), but even in that situation you have this feature that with more encounters gives you bigger chance to find shiny. PvP is the only thing in the game that you can spend hours and in the end still get nothing. You may say "experience" or "skills" but the truth is in randoms luck matters far more than skills. I mean- you miss 2 super effective attacks while you oponent set up in you face and then sweeps you. Skills? Experience? NO, you just get annoyed by the game. After all what is better - "well i spent hours getting beaten like a stray dog, but at least i grind something" or " 'f' that 's' i spent hours getting 'f-d' for what...". Even with pure shiny hunting you have "well yes i spent hours and hours getting nothing but at leas with every encounter my chances are rising and i'm getting closser to the big prize". In the end it is virtual game so you still are getting nothing real (unless you are content creator), but depending on the game you get feelings of accomplishments or destroyed for nothing. And that is one of the reasons why pokemmo is such great game, becouse in every other aspect no matter what are you doing you still gind something. Even in PvP OU you really grind skills becouse you get to experience what the other players do to win. Randoms are the only exception, becouse if you are unlucky enough you just get beaten for nothing and that is not fun. Well on other side i guess that will make more people to stop playing and do something real, accomplish something, as my mom would say πŸ™‚ πŸ˜„ πŸ˜„ πŸ˜„
  2. Who win in random more than 70% depends on luck, so why don't you give us some small reward for participating(small but from heart). Because constantly losing and getting nothing just wasting time, even though the game is not the problem the luck is, but still it is very infuriating to keep losing and not getting even something small like some pokedolars.Example: I lead machomp he have aerodactyl, i miss two stone edge he hone claws in my face, he eq me then i go crobat, he one shot me with his first stone edge, 2 out of 4 of my remainig pokemons are weak to eq and non of mine is faster than that stupid bird.Before that i had 3 lose and 1 win i needed 40 points to get the reward and after more than hour i got only disapointment. I was so salty and mad i delited the game (latter i instaled it again).But the point is the bad luck is enought punishment so give us at least something small in return to not feel like complete waste of time and complete mood killer(like 1-2 battle points or idk maybe 100p$ per match, just to feel like you are doing something even if the luck is not on your side at that moment).
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