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IntergalacticGekko

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  1. I understand what happened; apparently, when you go on the right side of the tree, you get the 3 room, and on the left side, you get the 2 room!
  2. I think they nerfed secret bases because 3-room bases don't exist anymore. 😞
  3. Hi all, I've been playing PokeMMO for a while now and thoroughly enjoy the diverse gameplay that one may find in this game—with a preference for PVP gaming. To me, PVP stems from what genuinely distinguishes PokeMMO from the original Pokemon games: the community. It's also one of the main reasons that I started playing. I do feel, however, like the rewards for playing PVP do not match the grind that players put into it. I've been playing it for hundreds of hours without really making any significant amount of money out of it, which can be problematic when trying to develop my Pokemon pool and when creating new pokecomps. The only rewards that you can get from PVP and that can be transformed into cash income are 1) the PVP Mystery Box that you can then sell for around 180K on the GTL and 2) the Battle Points that you can redeem for prizes, which you can then sell on the GTL. The issue is that the value of these rewards are minimal compared to the amount of work that you must put in to get them. In the first case, you can only get 1 PVP mystery box every two weeks, provided that you can even reach the required amount of points to unlock it (which takes dozens of hours for something worth 180K). In the second case, again, the amount of hours that you put into PVP do not equate to the money you can get from selling BP prizes (e.g., I usually sell Choice Scarves for around 100K on the GTL, but they cost 9800 BP, which takes a dozen hours to reach). TLDR: PVP is far from being a sustainable source of income even though it has the potential to be. Imo, playing PVP should be self-sufficient to sustain itself, or in other words, it should generate enough money so that players can update, develop, and create new pokecomps in the scope of PVP gaming. The main issue for me is that playing PVP provides you with a series of rewards that are unfortunately untradable. The result is that (for example) I am left with 9 choice specs, 10 toxic orbs, etc. that I have no use for and that I cannot sell on the GTL. They are put to waste when other players could be using these items. The same goes for pokemon rewards: after a certain amount of points, you get a free pokemon with 2 selectable IVs and 25IV in every other skill. The problem is that you can neither sell or breed these pokemons. I am now stuck with 4 Golbats (and many other pokemons) that are of no use to me since they cannot be bred, sold, and their IVs are not good enough to use in competitive play. My suggestion is the following: make the rewards (items and pokemons) tradable. I believe that the money generated from such prizes is fair in comparison to the grind that players put into PVP (if not, the prizes could still be nerfed accordingly). In addition, I believe that doing this would attract more players to PVP, therefore increasing the playerbase, which can only be healthy for the game. For one, because certain PVP modes (e.g. doubles, NU, UU) have queues that can last forever—which wouldn't be a problem if more people played. For two, because increasing the number of players would make PVP more competitive, and climbing the ladder would subsequently be more rewarding. Thank you for taking the time to read my suggestion, Best, IntergalacticGekko
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