Edit: version 1.1: https://pokepast.es/a84cdcc8508ab4c4
Edit: version 1.2: https://pokepast.es/614abf0924d64219
Edit: version 1.3: https://pokepast.es/dbe4ade12e0c3a78
Edit: version 1.4: https://pokepast.es/61551695270c223a
Hey there folks! First time poster here, with the large majority of my limited PvP experience coming from Gen 8 OU/UU and Random Battles.
This is my first team build on PokéMMO; I was shooting for a bulky-offense situation but I'm sure there are many improvements to be made. Please, let me know if this is the right place to post for advice, or if I formatted this post incorrectly. This team was pretty much slapped together as an educated guess, based off sample-sets and team-building advice I read on these forums. Here's the paste: https://pokepast.es/844f4d55dbfdd3b0
Team/Roles:
• Excadrill as my hazard-setter and remover. May use as a lead primarily, unless I have trouble safely setting rocks or spinning hazards away throughout the game.
Underminer (Excadrill) (M) @ Focus Sash
Ability: Mold Breaker
Level: 50
EVs: 6 HP / 252 Atk / 252 Spe
IVs: 0 SpA
Jolly Nature
- Earthquake
- Rock Tomb
- Rapid Spin
- Stealth Rock
• Reuniclus as my stallbreaker/wallbreaker. With Psyshock I can act as a pseudo-mixed breaker as well.
Jelly Baby (Reuniclus) @ Leftovers
Ability: Magic Guard
Level: 50
EVs: 252 HP / 0252 Def / 6 SpA
IVs: 0 Atk
Bold Nature
- Psyshock
- Focus Blast
- Calm Mind
- Recover
• Breloom is my physical wallbreaker. Banded+Adamant for maximum damage output with Mach Punch priority when needed.
Goombario (Breloom) (M) @ Choice Band
Ability: Technician
Level: 50
EVs: 252 Atk / 6 SpD / 252 Spe
IVs: 0 SpA
Adamant Nature
- Close Combat
- Mach Punch
- Zen Headbutt
- Bullet Seed
• Hydregion as a mixed wallbreaker, and Taunt to disrupt setups and the like.
Bad Company (Hydreigon) (M) @ Life Orb
Ability: Levitate
Level: 50
Naive Nature
- Dragon Pulse
- Flamethrower
- Superpower
- Taunt
• Gengar as a special wallbreaker, hopefully able to safety bring in on a Fighting move so I can get off a Nasty Plot before my Salac Berry procs.
Puffdaddy (Gengar) (M) @ Salac Berry
Ability: Cursed Body
Level: 50
EVs: 6 HP / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Shadow Ball
- Focus Blast
- Endure
- Nasty Plot
• Magnezone as a scarfed cleaner, hopefully able to outspeed and/or finish off any weakened threats, or pivot out with Volt Switch.
Meep-Morp (Magnezone) @ Choice Scarf
Ability: Magnet Pull
Level: 50
EVs: 6 HP / 252 SpA / 252 Spe
IVs: 0 Atk
Timid Nature
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Hopefully this all makes some sort of cohesive sense, as on paper I should be able to swap around where needed with smart plays. Again, however, I haven't had any experience with PvP in PokéMMO/Gen 5 in general, so I'm sure there are large holes in the team where improvements/substitutions can be made.
Thank you in advance for any and all advice!