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DeadRedHead

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About DeadRedHead

  • Birthday August 29

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    Dead RedHead

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  1. How's this set look? Jellicent (M) @ Leftovers Ability: Water Absorb Level: 50 EVs: 252 HP / 172 SpA / 84 Spe Calm Nature - Scald - Will-O-Wisp - Recover - Taunt 252+ SpA Choice Specs Kingdra Dragon Pulse vs. 252 HP / 0+ SpD Jellicent: 90-106 (43.4 - 51.2%) -- guaranteed 3HKO after Leftovers recovery With a Calm Nature and full HP investment I don't need and SpD EVs to live 2 Dragon Pulse hits (with Leftovers), and 84 Spe EVs gives me a stat of 91 (then the rest into SpA) Edit: v1.4: https://pokepast.es/61551695270c223a
  2. Hahahaha thanks, I went sort of crazy with it over the past few days. Like I mentioned earlier though I'm not really sure what the meta/threads look like; I'm grabbing sets from these forums, checking offensive/defensive coverages on paper and doing my best to decipher the PvP statistics. 1.) Zen Headbutt I thought was to cover Breloom's Poison weakness, but Rock Tomb with Technician seems much smarter, covering more weaknesses and giving some speed control. 2.) I'm really unsure about the Golduck thing in general, it just seemed like a neat idea. In practice though I'm not sure it has enough power to break or revenge kill as I'd hope it could. I'll replace it with that Jellicent set suggested by the post below yours. 3.) Not sure! Again, I just grabbed this set off the forums lol I read it as a bulky mixed set, instead of leaning more towards physical defense, but perhaps that's what I should be doing.
  3. Here's an updated version: https://pokepast.es/a84cdcc8508ab4c4 Changes: • Hydregion set updated to Specs with alternate moves/Nature. Now a special wallbreaker, with the ability to pivot. • Gengar got the LO (so sorry Salac, maybe that set worked better though?) and swapped Endure for HP-Ice to help against the Garchomp threat. • Replaced Magnezone with Golduck, based on some interesting anti-weather ideas. Golduck receives the Scarf to act as an anti-weather revenge killer; thanks to C9 should outspeed Rain/Sand/Sun abusers, but I'm not sure if 252 Spe EVs are necessary with my limited knowledge on speed tiers and common threats. Hopefully that's a nice improvement, though I did not manage to squeeze in any status moves. More advice/critique would be most appreciated! Edit: v1.2 update: https://pokepast.es/614abf0924d64219 • Swapped out Excadrill for Gliscor, allowing for status+rocks in one role but losing the role as a spinner • Moved Sash to Gengar Edit: v1.3 update: https://pokepast.es/dbe4ade12e0c3a78 • Replaced Gengar with Metagross; Dragon resist and lives a Banded EQ from Chomp and can chance a 1HKO with Ice Punch • Gave Stealth Rocks to Metagross and swapped out Rocks for Defog on Gliscor • Gave Reuniclus a LO so Metagross could hold Leftovers
  4. Hey there, thanks for the reply! It looks like Garchomp is the most pressing issue. Will adding an Ice move somewhere suffice, or should I look to swap out a member of my team entirely? To defend against Rain seems a little more daunting; I feel swapping something out would be better for that. Maybe I should add my own Rain abuser and give it some sort of Ice move to strengthen both of those weaknesses simultaneously? E: Also I should add that after crafting this team, Hydregion gained access to Draco Meteor. I've since thought about making the following changes (thoughts before receiving your input): • Swapping Dragon Pulse for Draco Meteor on Hydregion, making it Timid and giving it Specs instead of LO • Possibly giving Hydregion Zone's Scarf, in which case I would - • - take Scarf off Zone and redo it to make it a bulky AG set. If I were to make Hydregion my Scarfer, I could remove Zone altogether and use that slot to fill in your suggestions!
  5. Edit: version 1.1: https://pokepast.es/a84cdcc8508ab4c4 Edit: version 1.2: https://pokepast.es/614abf0924d64219 Edit: version 1.3: https://pokepast.es/dbe4ade12e0c3a78 Edit: version 1.4: https://pokepast.es/61551695270c223a Hey there folks! First time poster here, with the large majority of my limited PvP experience coming from Gen 8 OU/UU and Random Battles. This is my first team build on PokéMMO; I was shooting for a bulky-offense situation but I'm sure there are many improvements to be made. Please, let me know if this is the right place to post for advice, or if I formatted this post incorrectly. This team was pretty much slapped together as an educated guess, based off sample-sets and team-building advice I read on these forums. Here's the paste: https://pokepast.es/844f4d55dbfdd3b0 Team/Roles: • Excadrill as my hazard-setter and remover. May use as a lead primarily, unless I have trouble safely setting rocks or spinning hazards away throughout the game. Underminer (Excadrill) (M) @ Focus Sash Ability: Mold Breaker Level: 50 EVs: 6 HP / 252 Atk / 252 Spe IVs: 0 SpA Jolly Nature - Earthquake - Rock Tomb - Rapid Spin - Stealth Rock • Reuniclus as my stallbreaker/wallbreaker. With Psyshock I can act as a pseudo-mixed breaker as well. Jelly Baby (Reuniclus) @ Leftovers Ability: Magic Guard Level: 50 EVs: 252 HP / 0252 Def / 6 SpA IVs: 0 Atk Bold Nature - Psyshock - Focus Blast - Calm Mind - Recover • Breloom is my physical wallbreaker. Banded+Adamant for maximum damage output with Mach Punch priority when needed. Goombario (Breloom) (M) @ Choice Band Ability: Technician Level: 50 EVs: 252 Atk / 6 SpD / 252 Spe IVs: 0 SpA Adamant Nature - Close Combat - Mach Punch - Zen Headbutt - Bullet Seed • Hydregion as a mixed wallbreaker, and Taunt to disrupt setups and the like. Bad Company (Hydreigon) (M) @ Life Orb Ability: Levitate Level: 50 Naive Nature - Dragon Pulse - Flamethrower - Superpower - Taunt • Gengar as a special wallbreaker, hopefully able to safety bring in on a Fighting move so I can get off a Nasty Plot before my Salac Berry procs. Puffdaddy (Gengar) (M) @ Salac Berry Ability: Cursed Body Level: 50 EVs: 6 HP / 252 SpA / 252 Spe IVs: 0 Atk Timid Nature - Shadow Ball - Focus Blast - Endure - Nasty Plot • Magnezone as a scarfed cleaner, hopefully able to outspeed and/or finish off any weakened threats, or pivot out with Volt Switch. Meep-Morp (Magnezone) @ Choice Scarf Ability: Magnet Pull Level: 50 EVs: 6 HP / 252 SpA / 252 Spe IVs: 0 Atk Timid Nature - Volt Switch - Thunderbolt - Hidden Power [Fire] - Flash Cannon Hopefully this all makes some sort of cohesive sense, as on paper I should be able to swap around where needed with smart plays. Again, however, I haven't had any experience with PvP in PokéMMO/Gen 5 in general, so I'm sure there are large holes in the team where improvements/substitutions can be made. Thank you in advance for any and all advice!
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