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Milieu

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  1. Milieu

    HERROW

    MIENSHAO YOU SAY. Also hi and welcome!
  2. Nerfing Amulet Coin and/or Payday may slow down the rate at which people make tons o' cash, but people can still trainer grind. There will always be ways to make money. Decreasing the rate at which people make money just makes it immensely more tedious for a person to be come stinkin' rich. But they still can, without the money cap we're used to. There should still be some way to drop all your money out of the market and into an NPC somewhere. Maybe something as simple as a really expensive random egg thing? You go drop a mil (hee hee get it that's my name), then you get some egg back, with good odds of being a competitive Pokemon or at least one with good IVs/nature. Maybe you could specify what species you wanted it to be if you had met that Pokemon before? It could be in another room of the Game Corner or something. Or: I think Giygas mentioned this once already in this thread, Secret Base stuff! Maybe the TM costs a bamillion dollars and so does all the furniture. But I'll put some more thought into this once I have more time, gotta stupid study... >:3
  3. Oh, sorry I wasn't clear! I mean like. You would be able to BUY your role's perks after obtaining a certain rank. And they would cost HUGE sums of money. And be temporary, though you could purchase multiple. Tokxilchaosz, I don't know how I feel about a lot of that though. PREFACE: The following is criticism I believe to be valid but may totally not apply to the populations I think it does. tl;dr I could be wrong and this isn't any sort of personal. It'll feel bad and nonsensical during play to have the prices of items inflate dramatically alongside your wallet. Why would an Ultra Ball ever cost more than $1200 (believe that's the price)? I really like lore-consistent games, but I understand that games sometimes need to be games first. But this doesn't feel good to the player OR make any lore sense. Reputable shops don't see their customer's gold embroidered wallet and change their mind on the price they're charging, and people don't like the feeling of literally watching their money become less valuable. This is totally legit so long as the "anywhere else" clause applies to the original game. I personally don't like taking away items you used to be able to find as a solution to this problem. But you didn't say that, so I just mean it as kind of a cautionary statement instead of a counter. Also, using Thief on Pokemon in the wild would give the move a use, which is nice. >.< But money is already totally farmable. Why nerf Amulet Coin+Pay Day but make TMs money generation as well? This is pre-sorted for me in order of my preference. I think tournament entry fees are a good idea, because it means that people will have to play the game in their down time instead of playing once, waiting until the next tournament, and repeating this cycle. They'll have to be *gasp* members of a community! Or at least save up tons of cash. Elite 4 fees might be kinda lame. People do this for more than just money -- there just isn't a faster way to level up Pokemon. To charge people so that they can have the CHANCE at working to level up their Pokemon is kinda not okay. But nerfing their payout might make sense. One-time transportation fees might be neat if the devs want the Sevii Islands to feel really elite or something, but otherwise it will feel awful. Some important Pokemon from generations after 1 can only be caught here before leaving for Johto (Burn Orb Heracross, Skarmory -- you get 'em guys). Making people pay to get back and forth will feel kinda bad. And plus, can't you fly to and from the Sevii Islands once you've gone once? Whoa, why would that be okay? That will almost exclusively hinder Battle Tower players and new players. Like I said though, sorry if that sounded mean or anything, totally isn't meant to be. That's just how I feel and isn't necessarily objectively correct, haha.
  4. So I've been thinking about something recently. Consider the following: 1. Amulet Coin and Pay Day. 2. People have a lot of free time. 3. There is no money cap (at least, none that we yet know of). 4. Spending time accruing a resource that gets people nothing in particular that they want (or at least, doesn't dent their wallets) won't feel good to the player. Assuming it's okay for people to trade money for Pokemon (also known in our society as "selling" -- it's on the Big List), those prices will be high. But think about this: Say you wanted someone to breed you a shiny of a particular nature and IV set (obviously you can't control all IVs but you can get one or two relevant ones). You approach them and make them an offer of, say, 8 million Pokedollars. This seems like a reasonable price to you, as it is basically all of your money, and it took a lot of time to accrue it. Now ask yourself why the breeder would ever accept this offer. ... What are they going to do with it? You just offered them a valueless resource. They already do the only thing worth that much money in their spare time instead of earning the money to begin with. And you can't assume that they will higher yet another breeder, etc. etc. ad infinitum -- some people just don't want to breed; and plus, if everyone is spending money to have someone else breed, but they get the money to pay for it from breeding for someone else...Eventually people will just breed for themselves. There needs to be an outlet that people can dump their money into in the endgame. This lends itself pretty easily to the dangerous idea of PROFESSIONS. There are a few kinds of people who play Pokemon, but right now we're going to look at people who play a functional or team-like role already in known Pokemon gameplay. ROLES: -Tournament players -Breeders -EV trainers It may make sense for people to become these things officially, in game, and give them slight purchasable advantages for their chosen roles. Tournament players' purchasable advantages might be rare but good hold items and berries (when they get implemented). Breeders might get bonuses to correct nature/IV chance, and EV trainers might get temporary multipliers to their EV gains, or EV gains to all Pokemon in their party, or something like that. These items would be tiered by a person's "skill" in their role; how many "successes" they had had in doing what they do. An "S-rank" breeder might be able to purchase the ability to guarantee a nature and an extra IV, might be able to purchase the ability to have an insanely low chance of breeding twins, etc. An "S-rank" EV trainer might be able to purchase the ability to guarantee the next Pokemon they fight to have Pokerus, that sort of thing. What do you guys think?
  5. Hey! I heard about this game and kinda talked to people about it, and at least until serious tournament stuff is implemented (and even then, perhaps), I realized there was gonna be this big collection of people who knew about the "hidden" game mechanics (EVs, IVs, etc.) but didn't necessarily do everything competitively. That is, we have the opportunity in this MMO to have a casual community! People who love Pokemon and its mechanics but don't feel a need to make the best team out there. People who just want to raise the Pokemon they love! Or people who at least will want to do this sort of thing ALONGSIDE their competitive urges. Maybe I'm crazy, but regardless, playing Pokemon with friends is so much fun! So I hope this all goes well. Hello, PokeMMO community, and here I come!
  6. I think 2- or 3-man dungeons would be absolutely awesome. The way I imagine it, you'd have parts that you did as a group and parts that you did alone, and that required communication. Example: You and closest ally just entered Cerulean Cave. The two of you have some of the most competent and powerful Pokemon of their species. And you're here in the name of "justice." You don't claim to know what's right. But you know this is wrong. You heard about the Mewtwo Project on Cinnibar Island. You caught wind of the old manor there and a whole slew of secrets spewed from the place the moment you snuck in. It wasn't hard, the door was unlocked, almost as if someone wanted you to learn about its secrets. Team Rocket had been experimenting on a sample of Mew DNA they had found in the manor. Genetic modification is a grave crime in the Pokemon world -- your friends are your friends and any Pokemon has the potential for greatness. Their rapid evolution prevents, through mechanisms unbeknownst to many, large variations in genetic structure, making any particular species of Pokemon very stable. Mutant Pokemon are nigh unheard of. Uncovering this tragedy revolted you. You told your mentor and friend, Professor Oak, and he did some looking into it. Called a few numbers. He used to be an ace trainer, he reminds you. His contact informs him that Giovanni was successful in creating a new kind of Pokemon from the DNA his Team had recovered. The remains of that mansion on Cinnibar -- when the new Pokemon realized what was happening, it destroyed the place in a rage. In fact, Oak tells you, that place was supposed to have completely burned to the ground a few years ago. Anyways, Team Rocket lost sight of the newly-created Pokemon, and it was off their radar for quite some time. It was immensely intelligent and its psychic abilities let it partition reality into subspaces invisible from the outside space where it could live without detection. But in the beginning its attempts weren't as foolproof, and it generated "bogus illusions" all along the shores of Cinnibar. Years later, Team Rocket had finally devised a method of locating the one they created. The one that got away. In all the lost resources (money, manpower, time, passion, and intelligence), lost morals, lost sensibilities -- they had evolved a need to find this Pokemon and set their reality right. A scientist doesn't just devote the best years of his life to a fleeting weapon of terror. That power needs to be controlled, and harnessed, and wielded. And a scientist doesn't ever let himself think that his life's work was in vain. In fact, that's pretty human. So back to you. Here you are, right on the footsteps of Team Rocket, and right on the doorstep of Mewtwo's lair. You two have more information on this event than anyone in Kanto; heck, the whole world. No one else can stop them. No one else. The two of you step into the cave. The foreman guarding the cave's entrance disappears behind you; the light of the sun quickly follows suit. Your Pokemon light the path before you. A huge, open expanse of dankness and power encompasses you. You should probably split up to get to Mewtwo the fastest. ========== Gameplay would revolve around the two of you doing synchronous things that depend on communication and teamwork (pressing switches with good timing for the other to get through his or her part of the gauntlet) and downing wild Pokemon and Team Rocket trainers along the way. When the both of you reach the end of your respective paths, you find one another in an open chamber, Pokemon and trainer alike gasping for breath before the final encounter. You heal up, make plans, and head in. EDIT: This above paragraph just got better given the TeamSpeak setup! I imagine for this particular encounter you'd fight Giovanni and his head scientist on the Mewtwo Project, and then maybe they enrage Mewtwo with some crazy serum of vengeance the scientist cooked up and now you have to pacify the poor guy. Probably, in general for raids, there could be some sort of scripted fight where you fight boss Pokemon that have absolutely devastating abilities that don't exist in the game -- this would make the fight feel more intense. But then again, if you are allowed to catch these Pokemon, they need to not have those abilities. It could be something that only happens because the boss Pokemon is super-charged, but then the bosses are caddy-cornered into being super-charged and it gets expected and lame (as in, the bosses always have to go Super Saiyan and that is not necessarily a good feeling for a game).
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