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Ikarus

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  1. Heart
    Ikarus got a reaction from HigorHD84 in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  2. Heart
    Ikarus got a reaction from SnowMoon in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  3. Heart
    Ikarus got a reaction from prdl in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  4. Like
    Ikarus got a reaction from supersoullife in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  5. Heart
    Ikarus got a reaction from Emilyeee in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  6. Like
    Ikarus got a reaction from BrokenJoker in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  7. Like
    Ikarus got a reaction from IognaidTeller in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  8. Like
    Ikarus got a reaction from ty5hur in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  9. Like
    Ikarus got a reaction from Dandy32 in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  10. Like
    Ikarus got a reaction from Pecaeme in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  11. Like
    Ikarus got a reaction from ZeknShooter in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  12. Like
    Ikarus got a reaction from Nicolasgand in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    It works on emulator. I just can't guarantee everything "works," as in collisions are properly set, scripts still work, warps are functional, etc.
    This patch only updated the world-map because PokeMMO only uses the ROM to look at the world map; the collisions and scripts are all handled by PokeMMO. To save time, I did not thoroughly edit tile attributes that allow proper collisions or scripts to function. You can always try it out (I tested the patch multiple times using an emulator), but no guarantees that everything works. If anything, feel free to edit things using AdvancedMap. You'd only need to mess with tile attributes and collisions--scripts should be fine.
  13. Like
    Ikarus got a reaction from Instagramlol in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  14. Like
    Ikarus got a reaction from Erotox in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  15. Like
    Ikarus got a reaction from Lunos in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    It's still working for me using Google Chrome. Maybe try a different browser?
  16. Like
    Ikarus got a reaction from SirAlbert in [MOD] Hiraeth's Kanto Tile Mod   
    Nice job, Hiraeth! The palette you've chosen is very pretty. Your guide on map editing was also very informative :)
    I still remember the trouble I had back when I made my Kanto patch; Having to draw tiles around pre-existing movement conditions, limited palette options, etc... You guys sure have it easy now :P
     
    Some food for thought: Animations can be edited via Lu-Ho's animation editor, although you'd be heading into IPS editing. However, the entire process should be easier, since you can be liberal with palette&tile management within the rom. Same goes for fixing any border tile issues-just use Advanced Map.
     
    One thing I hope to see is more details! With unlimited palettes and tiles, go crazy!
    I always wanted to put in "picture spots" that were just tiles that the players can stand under/over to create unique poses...but IPS hacking limitations prevented that from happening. Picture spots randomly thoughout the game would be fun, don't you think?
     
    Looking forward to seeing more of your work. Hope you take the same art style and expand it to Hoenn (lol I'm a hypocrite) :)
  17. Like
    Ikarus got a reaction from SirAlbert in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  18. Like
    Ikarus got a reaction from VladimirTepes in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  19. Like
    Ikarus got a reaction from aDutchGamer in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  20. Like
    Ikarus got a reaction from zorzorzor in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    I'm reluctant to do so due to lack of quality custom tiles available online. There aren't many building tiles out there that are consistent with the artstyle I used for the FireRed patch. Moreover, the Emerald rom is completely different from the FireRed rom (tileset size is different, the artstyle is entirely different). An insane amount of work goes into creating ips patches (FireRed took me several months).
     
    To give you an idea of the work I'd have to do to update Hoenn's graphics, I'd have to:
    1. Replace every color palette in Emerald; Really time consuming. Very limited in what colors can be used and # of palettes = a lot of time spent choosing appropriate color palettes
    2. Replace every tileset; Even more time consuming. Overwriting just 1 tile on top of an existing tile would result in every single of that very tile to be messed up in the entire game. A lot of time spent moving tiles around in the tileset and trying to fit tiles in a very small sized tileset.
    3. Remap every region. As mentioned above, changing 1 tile usually changes everything. Remaping includes the pixel art as well as movement positions.
    4. Probably the most time consuming step is getting new tiles (whether by finding them on the internet, editing tiles found on the internet, or drawing new tiles). After finding the tiles, I always have to change the palettes, find the best position to insert them in the game, resize, etc.
     
    Honestly, until the devs are willing to make it as easy to replace tiles in the game (right now, you can only edit the ROM itself) as replaing the sprites, I wouldn't expect to see any graphics patches anytime soon. Afaik, the engine that PokeMMO only uses the FireRed rom to display the graphics; movement positions, trainers, wild pokemon encounters, etc are all done by the PokeMMO engine. There currently are other online pokemon MMOs that have custom tiles/allow easy implementation of custom tiles, but not PokeMMO.
     
    TLDR: a LOT of work
     

    Here's a Shimakaze instead :)
  21. Like
    Ikarus got a reaction from PrinceShawn in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    This patch only changes the rom itself. From what you've written, I'm guessing your rom is corrupted somehow. Redownload a new English FireRed rom and apply the patch again. Make sure you only have this patch applied and no other patches. Moemon may/may not work with this patch; I haven't tested it in a while. Hoenn region is not affected because PokeMMO uses FireRed for Kanto region and Emerald for Hoenn region.
  22. Like
    Ikarus got a reaction from PrinceShawn in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  23. Like
    Ikarus got a reaction from Asakano in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
  24. Like
    Ikarus got a reaction from TheForumNewb in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    advanced map by Lu-ho to extract tileset. Google will tell you where to find it and how to use it.
    Would not recommend extracting tiles from my rom due to it being extremely messy.
  25. Like
    Ikarus got a reaction from Vaeldras in [IPS] Ikarus' Lost Property (Kanto Graphics Patch) updated 6.9.2015   
    Ikarus' Graphics Patch for PokeMMO
    last updated: 6.9.2015 v2.4
     

    A complete outdoors graphics patch for Pokemon FireRed (U), specifically made for PokeMMO (includes new animations!) Credits and Downloads are provided at the bottom Media
     
    Pallet Town

     
    Viridian City

     
    Pewter City

     
    Berry Forest

     
    Cerulean City

     
    Lavender Town

     
    Vermilion City

     
    Celadon City

     
    Fuschia City

     
    Cinnabar Island

     
    Saffron City

     
    One island

     
    Icefall Cave

     
    Safari Zone

     
    Credits
    Tools: Lu-Ho's Advanced Map & AnimEditor, Translhextion
     
    *Graphics:
    Alucus || ChaoticCherryCake || Cilerba || TheEnglishKiwi || Falsefate || Gallanty
    Gigatom || Jesse [TB pro] || Klnothincomin || Kyledove || Lightbulb15 || Magicscarf
    Midnitez-REMIX || Newtiteuf || NickC || Prince Legendario || Pokemon Diamond || Rayquazadot
    Scarex3wer || Spaceemotion || Speeddialga || Sylver1984 || Thunderdove || William GF
    Wesleyfg || Zetavares852 || 674521 || Heavy-Metal-Lover
     
    *All graphics were taken from public tilesets, as to my knowledge
    Please contact me if I forgot to credit you
     
    Patch: Moetal & co.'s Moemon
     
     
    Known Bugs & Incomplete ft.
    Day and Night tiles do not work D:
    Blame PokeMMO (: The client remembers which tiles glow at night and only lets those select tiles react to the day-night feature. My tiles do not have the same shape nor are they in the same place as the original FR game, so I chose not to use them. Thus there are no day and night tiles :\ I would love to have them though!
      Animated tiles for beach and Celadon's water fountain do not work due to PokeMMO not recognizing animated tiles located in offsets other than the original tileset's animation tiles
    I've already inserted the animated tiles. PokeMMO only needs to implement them.
      Door animations not included due to PokeMMO not recognizing new doors located at diff offset and tile location from the original rom
    PokeMMO does NOT allow new doors. Palettes are glitched when the preexisting doors are edited.
      Certain tiles are glitched out if you try to load the Rom with VBA (notably the pokemon center).
    My intentions were for this patch to work with PokeMMO only! If you do fix my patch for use with another GBA emulator, please share! I wanna see (:
      Some tiles that use pallette 6 (in my case, all beach tiles) are glitched out
    I've already contacted Darkshade about this. This error does not occur if the game is loaded with VBA
      Border tiles are glitched
    This is an issue with PokeMMO, not with the patch. Border tiles work correctly in an emulator.  
    Downloads
    Ikarus' Graphics Patch (.IPS)
    Ikarus' Lost Property v2.4
     
    Ikarus Found her Moemon (.IPS)
    (contains Ikarus' Graphics patch + Moemon v1.5)
    Ikarus Found her Moemon v2.4-1.5
     
    Enjoy! Say hi to me ingame (:
    ~ Ikakus / SoharaMitsuki / IkarusTypeAlpha
     
     
    How to install
    You need:
    1) Lunar IPS
    2) Ikarus' Graphics Patch
    3) Clean, legal FireRed rom (U)
     
    What to do:
    Open up Lunar IPS, select the .ips, and then select clean FireRed rom. You're done!
     
    Changelog
    1/5/2015: released! yay!
    1/5/2015: fixed multiple tile errors + doors/warps
    1/10/2015: fixed multiple tile errors + updated Saffron city
    1/11/2015: now compatible with Moemon!
    1/14/2015: Vermillion City tile update
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