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Camion

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Posts posted by Camion

  1. I've found a couple bugs while I was playing this. I figured this would be the best place to mention them, since they don't show up in Moemon FireRed.

     

    Some sprites (listed in the spoiler below) look kinda glitchy. [spoiler]Typhlosion, Totodile, Croconaw, Feraligator, Togetic, Natu, Xatu, Baltoy, and Minun[/spoiler]

    GvjAI4J.png   I8DErqL.png   k9w39Y9.png

    (Btw, all three of these screenshots are from the same battle.)

     

     

     

    When I tried to open their sprites in a Gen III editing program, the following error message popped up:

    Images failed to decompress. Aborting sprite load.
    

    Another glitch I found is that the game crashes every time a Baltoy enters a battle.

    TPDEGmT.png

     

     

    Hopefully this has helped you!

  2. I'm not sure I like the sound of that "apparently".

     

    Well, whatever.  Ears and face are slanted in the opposite direction from each other.  Eyes could be smaller, the left side of her face (her right side) should have more hair visible.  Umbrella looks like a bulb, which might be intended, but still looks strange.  Umbrella handle is too long compared to the rest of the umbrella.  Colours seem to be good, if a little dark.

     

    @DeathRebel

    I think your work is getting better with each iteration.  I think two of the "magnemites" would work better as hair decorations/ribbons like in that other magneton design than as shoulder pads.

     

     

     

    Would this be enough to convince you that this is indeed a Cacturne and not a Cacnea?

    332%20Cacturne%20Edit%20v1%20x2.png

    Not sure if my opinion matters here, but I'll share it anyway.

     

    - Something about it feels too childish to be fully-evolved.

    - Also, I feel like it needs something that says, "Dark-type." Maybe a darker expression?

    - The dress definitely feels too bulbous for a Cacturne.

     

    Again, I apologize if my opinion isn't wanted, I just thought I'd give my two cents.

  3. In game pokedex just apply the latest version then go to the pokedex is easiest way for me at least but it's unfortunate if you don't have much record of pokemon..

    If you're using an emulator, you can use a GameShark code.

     

     

    Also, does anyone know what program Moetal uses to make the patch? I've been wanting to change a few of them for me in-game, but none of the programs I find online work. Help?

  4. I noticed that McMagister's Collection of Moemon Sprites (the download) doesn't include some (or all) of the changes made in version 1.4 of this patch. Is it because McMagister didn't make them, or is it just that McMagister hasn't gotten around to updating it yet?

     

    Also,

     

    bro use YAPE(yet another pokemon editor) it will allow you to change the base ratio of the sex of every pokemon in the game (leave ralts on 87% or you will never be able to past wally)

    That's a stupid way to design the tutorial. Why would Creatures, Inc. do it that way? They must have known that people would hack the game and change the gender ratios! (Maybe if you're really good at it, you could make the game work there despite a gender ratio change by adding an exception in the coding for that tutorial? I have no idea if it would work or not, but it's worth a shot! At the very least, you should be able to change Ralts' gender ratio once you're passed the tutorial.)

  5. Sorry for asking this, but I'm a bit confused. I just downloaded v1.4 of this patch, and the first thing I expected to see was the Charizard on the title screen replaced with a Moe Flareon, since there is a screenshot of this on the first page of this thread. This didn't occur. Was the screenshot from an experimental/beta version of the patch, or did I just do something wrong?

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