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Kornelio

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Posts posted by Kornelio

  1. 4 hours ago, xXBlu3BreathXx said:

    I don't want this thread to derail into a discussion about how spectating in tournaments should be handled but here are my two cents. I personally believe that the way it is now is fine. If you add extra dynamics to how the tournaments work it could add complications. I will go by some examples presented already:

    • Ban spectating

    Horrible idea, easily kills the hype for anyone wanting to watch it live.

    • Shuffle brackets

    Delays the whole tournament, shuffling the bracket would only be fair if everyone was included in the shuffle. (I would like to stress this point as tournaments are already long enough as it is especially with more 256 man tournaments.)
    You will eventually be able to deduce who you are likely to play against as well in the later rounds (if multiple people start their games you know you wont be playing them), hence scouting can still happen but only to a smaller portion of the player base. 

    Shuffling brackets is usually reserved for multilevel tournaments whereby you are matched with someone with a similar record, e.g. a 3-1 player should be paired up with another 3-1 player.

    • Restricting to one team per player

    Leads to some impossible match ups .

    Can heavily influence usage stats. 

    Players cannot swap out mons if they believe they need a change.

     

    I may have some bias on this subject as I have won many tournaments but these suggestions seem to complicate the tournament structure and implementing these ideas are unnecessary, the good players should still win more consistently either way.
     

    The only real solution is building 6+ different, heavily-tested teams and use them randomly so you're not "scoutable".

     

    So yeah, it's not beginner-friendly, but that's the reality. My suggestion was only to make it a bit more beginner-friendly.

  2. 4 hours ago, Paul said:

    I think that would kill the fun for a lot of people who play tournaments. Why have I built 6 UU teams this week if I can only use 1 per tour going forward? That just sounds like a bad idea.

     

    Kyu said he'll look into shuffled brackets each round so I don't see the point in debating crazy new ideas, I think shuffled brackets fixes the issue.

    Why is it crazy? Other games tournaments (even official) are done that way. It isn't some "random crazy" idea I came up with.

     

    Honestly, I think it doesn't kill the fun. It gives more focus and importance to your team and idk, we could have something like a "hall of fame" for every tournament showcasing the winner team.

     

    But hey, that's just my opinion.

     

    4 hours ago, XelaKebert said:

    Because nothing would stop teams from scouting movesets ahead and reporting to each other on Discord. Allowing team changes plus shuffling brackets is the most effective means of neutralizing the impact of scouting early on. As the field narrows scouting would become more effective, but there really isn't much that can be done about that.

    And yeah, maybe you're right, it isn't necessary if shuffling is implemented.

     

    Still, in the latest stages of the tournament, it will still be effective to scout. That's why I'm suggesting only one team, so scouting becomes pretty much useless outside of movesets.

  3. 4 hours ago, XelaKebert said:

    Again, not allowing spectators kills the mmo aspect of a tournament entirely. It's not something that is going to happen. Banning replays until the end of the tourny might be alright, but no spectators is bad.

     

    Just because you aren't saying to do it like Showdown explicitly that doesn't mean it isn't implied. There are things Showdown gets right and can be used here but there are things that Showdown does that simply don't work in an mmo.

    Why not just force players to play the whole tour with only 1 team? Plus adding shuffling so you can't still scout the movesets?

  4. Hmmm

     

    Implementing original pokerus is not going to happen.

     

    However, I can think of a pokerus item that works exactly like lucky eggs/amulet coins. Obtainable from, idk, poison type pokemons(?)

     

    EV training service providers could benefit from this. So they can double up their productivity.

  5. 3 hours ago, razimovesaid:

    Macho brace exists.

    I guess that's the idea. Having an EV boost without equipping an item. Like the last update.

     

    I guess EV training would be stupidly easy with something like that. 

  6. No one has recalled the fact you can now gym run without having an amulet coin equipped? That's a great improvement for the gameplay in my opinion. Because regardless of the profit, now you have more freedom for strategies.

     

    On top of the fact that you can now powerlevel your pokes to 100's with sweet scent, a pokemon with earthquake, and some lucky eggs that are still optional.

     

    I'd only suggest to increase the effect time, 1 hour is too low for gyms if you want to enjoy the battles imo.

  7. 1 hour ago, Gunthug said:

    This suggestion is all wrong. Rain is fine. The flaw is that sweet scent doesn't work in the rain - when I'm like 70% sure rain actually enhances your sense of smell. Someone Google that for me 

    iirc sweet scent not working in the rain is something canon from ORAS i guess, and i'm sure that's the whole reason.

  8. 1 minute ago, Gilan said:

    ^this

     

    Just press Z (or whatever your A Button Key is mapped to) while facing the berry, no need to find a watering can item.

    Yes, but allowing us to use the wailmer pail in unove would make it faster, i guess that's what op means

  9. 18 minutes ago, redspawn said:

    This is well known. It's called flipping.

    Also, why don't you go straight to the point? Where's the need for a text wall? You like to write, ok, but to say TL;DR abuse GTL system after 1k words?

    Well this is posted on general discussion and not in the guide tavern, so he's free to just tell a history about it instead of guide.

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