Jump to content

Dontea

Members
  • Posts

    114
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Dontea

  1. I personally found the event to be very fun. If you enjoy "solving" puzzles and like pokemon pve you would enjoy the mini game even if u ignore the rewards. If you have a friend to play with it can be a good time.
  2. You can use UU in OU, and NU in UU or OU etc. When learning how to play pokemon I would really focus on 2 things to start. 1 the type of teams you want to play, and 2 using teams that work before you build your own. One thing many new players seem to miss is the idea of win conditions and how different team types function. In a very basic way, Stall is all about attrition and outlasting your opp, force your opp to beat you rather than you beating them. Setup hazards, keep them off ur side, click toxic on switches, recover on attacks, and so on. These game will go on longer but will help you understand opp threats and how to properly deal with them. You will however be very prone to being in unfavorable positions due to double switches, and can have very limited options and tools to deal with stall breakers (Sub Chandelure, Taunt Gengar, Trick scarf/barb stuff). Stall is one of the easier team types to get a good grasp on and climb quickly but you will struggle vs good players until you improve other parts of your game. Offense/HO, is the opposite of stall and as such is all about beating ur opp into submission. If you like dancing, meditation, plotting, or just choices in general offense is for you. Generally quick games that will be decided in a few key turn, HO is once again a fairly beginner friendly style to pickup. Poke a hole in the opp team using a wallbreaker and then flood thru the with a nice speedy booster. Traditionally offense teams focused heavily on either physical or special mons but see more diversity now on both ends with mixed offense teams being very strong as well. The biggest learning curve here is going to be identifying your important mons to win the game early and focusing on maximizing them, and learning what can be let go of easily. You will learn how to break through opp teams and what mons you will need to win but will also need to get rid of the natural inhibition to keep your pokemon alive. The very opposite of stall in which your primary focus should be keeping everything relatively healthy and not let anything get overwhelmed. Balance, the best team type, and the trap that many new players fall into imo. Balance in my opinion is the hardest style to play and master, as you must manage both offensively aggressing on ur opp some games and outlasting in others or a mix from game to game. Some games it will be important to give up 2-3 mons to remove a big threat so one of ur mons can outlast the rest of opps team. Other times you will really want to value all of ur mons so you have extra sacks at the end of the game etc. Balance requires the most meta knowledge and "prediction." These teams can also be some of the most difficult to build as you need both a strong defensive backbone but also offensive tools to defeat your opp. Many high level games are Balance on Balance which are also some of the most entertaining. I would actually advise against playing balance until you have had some success with both HO and Stall. While you can just learn how to play balance through experience I think you will have a much better understanding of how to play/win against other team types by using them before you jump right into the more difficult playstyle. Bulky Offense and Semi-Stall are also fairly distinct playstyles but I do not think are worth explaining for your question. Field Effect teams generally fall into the offense category and play fairly similarly to other offense teams but with a focus around activating and sustaining the turns you have ur Weather/TR up. I think this is a very long answer to your seemingly simple question but I think it is valuable for newer players to competitive to focus on A. What they enjoy the most and B. What is the best way to improve at the game. Looking at the mons you listed I think Offense suits the pokemon you like using, although I am not sure if that is how you enjoy to play. Something like Garchomp as Lead Rocker, Starmie Hazard Removal/spec attacker, Cloyster Setup Sweeper, Magnezone/Scizor as choiced trappers (zone probably works better). From here I would look for an offensive mon with a ground immunity, and then a physical wallbreaker to get rid of threats to cloyster. This is just the general idea of how you may want to build an offense team using some of the mons you listed. Best of Luck, ^^ Edit: I also wanted to add that, spectating higher elo battles and copying a team or getting a team that works from a successful player is much better than making ur own to start. Teambuilding is by far the hardest skill in Pokemon and is the part of the game that distinguishes players the most.
  3. Unlike weather Trick Room can only be removed/negated by using Trick room again. This makes it have little counterplay outside of outplaying ur opp or outlasting the turns and taking advantage. While it may not become completely broken I think that effects such as this that have little counterplay are anti competitive and make the game much more match up based. For PVE games like Reborn it makes sense since they already have "fields" and increased difficulty to tip the odds in opp favor most of the time anyway.
  4. I mean ur options are limited Teleport Blissey + skarm+conk is probably ur best core. Pair that with a reliable defoggers/scarfer/setup sweeper and u should have a decent team. Blissey- Tele/toxic/softboil/stoss Skarm- Srocks/WW/Roost/BB Conk- Drain/Mach/Rock blast/facade ScarfChomp- Dragon Rush/Dclaw/EQ/Stone edge Gengar- Sub/Nasty plot/shadow ball/focus blast Defogger/Filler spot Something like this should work fairly well and is a typical team you will see on ladder.
  5. Feel like ur rain MU is pretty bad and u do not have a lot to deal with special threats on top that ur only EQ switch in has no recovery and prone to being worked down. Ferro/cofag is nice to deal with most on physical side but just go full meta and pair it with bliss/chansey. I would also consider running defog over tbolt on Rotom even with trick as volc really enjoys double hazard removal, and most times ur going to want to click volt/hydro anyway.
  6. At the very least have a friends tab or just highlight/push friends and guildmates to the top of spectate list.
  7. Ye, pokemon AI is hard to increase in difficulty, unless they decide their move after you choose urs, which then basically makes it so that you need to just overpower the AI. In other games for example after you roost the opp mon will try and EQ you even if they are faster since you become classified as grounded. I also agree with ur thoughts on the actual difficulty scaling but think that also has a lot to do with the generally limited options you have when choosing your own elfbots.
  8. You generally want to think of defensive mons in terms of "cores" Skarm/Bliss is classic but Fire/Water/Grass, Dark/Fighting/Psy, and Fairy/Steel/Drag ( Obviously does not exist in our game) are the most common. These cores basically come down to the most efficient typing combinations that cover each other. Instead of just focusing on random mons to make, decide on a defensive core and build around that. You should also try and identify common meta threats like Conk and Volcarona when building the mons themselves. For example if ur only defensive check to Volcarona is Blissey, then u probably need to run toxic on it (hope it doesn't have safeguard). If ur running stuff that is weak to conk it could be important to put Cofag or run rocky helmet relaxed skarm. Ur question is kind of hard to answer with specifics since movesets/ev's are specific to use/team, but information on natures/items can be found in "statistics" page under Matchmaking signup, just click on the pokemon and you can see the most common natures/items people are using on them. I would also suggest spectating battles or finding an entire team to copy/build rather than building your own as a new player.
  9. Can't have that much of a life if ur responding to forum trolls.
  10. The biggest issue is the lack of actual options in how to efficiently play the event. You basically had 2 potential options- speed run first 4/5 bosses with flying off/ psy def, with Fire/Grass combo or do the Infinite run with Double fire. Most of the other combinations were complete trash and not even worth trying. Rock/Ground/water were all ridic slow and meant u either would get blown up or status'd almost every fight. Bug/Fighting/Normal OF had potential but either needed really good rng in items/tms early and still would get overshadowed by flying. I think the inclusion of Water Spout/Eruption also kind of ruin the difficulty level of the event once you get to the doubles portion. (A way that you can exchange, or do something with the ridic amount of useless items you get during ur run would also be greatly appreciated, maybe every 5 waves have a shop or something that you can sell useless items at and buy basic supplies for high prices etc.) If they are actually interested in overhauling the event buffing the weaker elfbots types and removing the High powered spread moves I think would be a good start. You should be incentivized to play different type combinations based off of the items you get at the start, instead of being incentivized to reset till you get ethers/charcoal. Fixing it so that you gain PP from Health boxes while at full should also be a mandatory change, as intentionally getting a battle and getting hit/hitting each other is just lame. I think larger variation in Elfbot opponent would be interesting, make each wave spike in difficult by a lot but also increase rewards at a faster rate. People who are smart and strategize/coordinate well should be rewarded rather than whoever has the most time/patience to stay mindlessly grinding in the event. Finally the bosses were way to easy, and predictable. Anyone who played through the event more than 2-3 times could predict and outplay the bosses. After using wide-guard Xurk should not continue spamming discharge for example, also later waves should have multiple bosses that you must fight consecutively without healing/prep in between. I have a few other ways that you could balance the event to still be difficult/rewarding but not require 10+ hours of grinding but these are the major changes. Overall the event was cool though and a great way to make some easy $$ without needing to invest anything but time.
  11. Ok, 27 in the defensive stats is fine enuf for the chomp/tyranitar. What will the total be?
  12. Hi, I was wondering if you could do a bulk order, I am interested in the follow mons. Garchomp Naive- 30/31/30/31/27/31, Cofagrigus Quiet- 31/X/30/31/30/0(Toxic spikes), Tyranitar Hasty 30/31/27/31/30/31(Pursuit, Dragon Dance) , Blissey Relaxed 31/X/31/30/30/0 (Aromatherapy). Thanks in advance.
  13. IGN: Dontea Reason: I like PvP and especially team tournaments Preferred Tiers: Any singles tiers Competitive accolades (optional, although it certainly increases your chances of getting picked/having an higher salary): I have played team tournies in other games, not played much MMO PvP but I pick up on things quickly. Discord contact (optional): Dontea#5511 Other random stuff: ^^
  14. Stream is up will stream bunch of things today stay tuned!
  15. Did you post this in the wrong forum? Stream is up again merry christmas PT 2 lol
  16. Merry Christmas!! Stream is up for a bit!
  17. So could i trade my cards? Like what if i get a shiny holo charizard card can i go grade it for 50 lucky eggs or what?
  18. Stream is up for the first time in a month yay!!!!!! Gonna be doing whatever ppl want me 2 do i guess maybe a nuzlocke some battles who knows ^^
  19. Thanksgiving Stream up giving away poke's to anyone who wants em : P
  20. I just put em in the pc and don't use em if anybody asked me for em id give em away unless they had some op nature + iv's : P Also stream is up.
  21. http://www.twitch.tv/Centerfoid Stream upppp!!!!!
  22. Well for the 0 persons who care i have had no power since Hurricane Sandy hit and i continue to not have power i will most likely have it restored tonight or friday night but with the arrival of this snowstorm i'm not entirely sure once i get power back i will try and start streaming again but my house is in meh condition depending on how damaged our pipes are so i'm not sure if it is even habitable when we get power back. Well My area didn't have any serious damage just no power thank you for anyone who supported people in NY and NJ who were left without homes ik i did what i could to help ^^
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.