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Shinensan

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    Akui

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  1. Switching in is not quite the point of a suicide lead. It's supposed to, well, do its thing and die afterwards. Sure, might seem like a waste of slot (particularly if you don't run something to spinblock) - but with explosion and its coverage it shouldn't go down alone. The problem about Cloyster is pretty much the same as with Skarmory - a tiny nudge from the special side and it goes down like a ton of bricks. Even more so, since its typing is almost as bad as Glalie's, with Electric being a big "HIT ME" sign for any special attacker worth its salt. Dat coverage tho.
  2. To bring this topic back a little: a while back someone posted a list of viable and unviable spikers (both ou and uu). Which kind of made me wonder: what about Glalie? I mean, sure, it's no way as bulky as most spikers are - although flat 80/80/80 defences leave it without gaping openings like with Skarmory or Forretress. Also, its typing is BAD with a big B in the bonnet. But... Let's consider the meta. With a certain magnetic a-hole running rampant, both Skarmory and Forretress struggle tu put up more than one layer of spikes without getting caught and obliterated. Along comes this little snowball, which doesn't give a damn. It might actually throw up a respectable EQ in its own right, which paired with amazing offensive Ice coverage might force quite a few switches. Let's say a set like this: Spikes Earthquake Ice Beam Explosion With a 252 HP/252 Def (or maybe a couple of points thrown into Spd to outrun some threats) it should be quite capable of taking a hit or two from the physical side and still do its thing - set up a layer or two and take a threat down with it. I thought of this set as a kind of suicide lead, what do you think?
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