Jump to content

Staggiie

Members
  • Posts

    346
  • Joined

  • Last visited

Posts posted by Staggiie

  1. In game name: Staggiie

    Join Date: December 15th, 2014 (game), June 16th, 2015 (forums)

    Hours played: 7,716 and counting

    Screenshot of your character:

    Spoiler

    a206f9632c67d10b6d7ac89a4685f079.png

    Picture of yourself [Optional]:

    Spoiler

    3d64ef03146ff95f6366cc795214e12e.png

    Country where you live: USA (Kentucky)

    The theme tune to a movie about your life would be:

    Spoiler

     

    Your autobiography would be called: The Useless Bisexual Chronicles 

    Current occupation: memes, professional chainsmoker, oofing over Katie McGrath

    Sweet or Salt Popcorn: I don't even like popcorn tbh

    Your super hero power would be: controlling any probability %

    Favourite and Least Favourite Pokemon: I have too many faves, but my least fave is fkn Tentas just for how annoying it is to go tentacooling surfing.  

    Favourite Movie: V For Vendetta

    Your favourite TV show as a kid was: Mighty Morphin Power Rangers. Kimberly was my first big gay girl crush ❤️
    Last meal you ate was: I don't really do meals. I'm pretty sure I just live off of cereal, ramen, and coffee. I splurge for pizza occasionally and that's about as exciting as it gets.

     

  2. 16 minutes ago, oOPaulOo said:

    Can someone explain how the invite to link function works?

    I believe it's for linking with another player in order to do the co-op double battles in the battle frontier. If it has another purpose then I dunno what it is. As far as I know, that's all it's for. 

  3. 48 minutes ago, DarkIndigoBlue said:

    Thanks for helping me and i actually found it.I forgot one of the pokemon i put in daycare had it. 

    You're welcome, glad you found it :)

  4. 1 hour ago, DarkIndigoBlue said:

    So basically i bought an Exp.Share before i had 50 pokes for the one from the aide.But once i reached that number of pokemon in my pokedex,i went to claim my second Exp.Share.Instead of putting it in my inventory with the first one, it deleted, leaving me with only the one i bought. Please respond if you know how to fix this. Edit: My Ingame Name is DarkIndigoBlue like my name on this forum.

    Maybe make sure that one of the exp share isn't already on a pokemon in your party/PC...possibly in daycare maybe? or unclaimed in your mail. Because I've honestly never heard of items just deleting like that. And it's easy to overlook held items sometimes. I also wanna note that in your bag it will say x2 on the exp share icon instead of showing 2 separate icons.

  5. Normally I don't report stuff like this cause it probably a small issue and isn't too important, but this has happened twice since the new update (24-12-15) It never happened in the past, if that helps any.

    What happened
    [spoiler]
    I hotkey'd an HP UP to the #5 spot (which is where I always put any vitamins/rare candies etc. that I'm about to use so I can use many in succession). I have done this for over a year since I started playing PokeMMO and never had any problems.

    Today, I used one HP UP via hotkey, then on the second use...black screen and all I could see was my mouse cursor. The PokeMMO music still played too. I couldn't Alt+Tab out (I play Full Screen) or use ESC. So  I used Ctrl+Alt+Delete to start task manager then I was able to access my desktop. The message was displayed that there was a Fatal Render Error and to report my console log to the Bug section of the forums. 

    I did say this has happened twice and the first time (yesterday) I was doing the same thing, using the hotkey'd vitamins. However, after I re-log, it doesn't crash again once I continue using hotkey'd vitamins. Only happens the first time...crashes once...then it's fine after re-logging. I dunno what's up. But thought I would report it.
    [/spoiler]

    Console Log
    [spoiler]

    [INFO 2015-12-26 20:23:39] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 6/494 MB
    [INFO 2015-12-26 20:23:39] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 4/0 MB
    [INFO 2015-12-26 20:23:39] com.pokeemu.client.Client:? - Starting PokeMMO Client. Client revision: 6464
    [INFO 2015-12-26 20:23:39] com.pokeemu.client.Client:? - https://pokemmo.eu
    [INFO 2015-12-26 20:23:39] com.pokeemu.client.Client:? - Java Version: 1.8.0_66
    [INFO 2015-12-26 20:23:39] com.pokeemu.client.Client:? - Java Home: C:\Program Files\Java\jre1.8.0_66
    [INFO 2015-12-26 20:23:39] com.pokeemu.client.o0OO.super.B:? - Loading possible string container: strings_de.xml
    [INFO 2015-12-26 20:23:39] com.pokeemu.client.o0OO.super.B:? - Loading possible string container: strings_en.xml
    [INFO 2015-12-26 20:23:39] com.pokeemu.client.o0OO.super.B:? - Loading possible string container: strings_es.xml
    [INFO 2015-12-26 20:23:40] com.pokeemu.client.o0OO.super.B:? - Loading possible string container: strings_fr.xml
    [INFO 2015-12-26 20:23:40] com.pokeemu.client.o0OO.super.B:? - Loading possible string container: strings_it.xml
    [INFO 2015-12-26 20:23:40] com.pokeemu.client.o0OO.super.super:? - Populating primary string container: en
    [INFO 2015-12-26 20:23:41] com.pokeemu.client.I.B:? - Setting fullscreen : true
    [INFO 2015-12-26 20:23:42] com.pokeemu.client.I.B:? - OS name Windows 7
    [INFO 2015-12-26 20:23:42] com.pokeemu.client.I.B:? - OS version 6.1
    [INFO 2015-12-26 20:23:42] com.pokeemu.client.I.B:? - LWJGL version 2.9.1
    [INFO 2015-12-26 20:23:42] com.pokeemu.client.I.B:? - OpenGL vendor ATI Technologies Inc.
    [INFO 2015-12-26 20:23:42] com.pokeemu.client.I.B:? - OpenGL renderer ATI Radeon HD 4300/4500 Series       
    [INFO 2015-12-26 20:23:42] com.pokeemu.client.I.B:? - OpenGL version 3.3.10750 Compatibility Profile Context
    [INFO 2015-12-26 20:23:42] com.pokeemu.client.I.B:? - OpenGL extensions GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
    [INFO 2015-12-26 20:23:42] com.pokeemu.client.I.B:? - Shader ARB Support: true
    [INFO 2015-12-26 20:23:45] com.pokeemu.client.Client:? - Initialized in 5225 milliseconds
    [INFO 2015-12-26 20:23:45] com.pokeemu.client.A:? - Possible rom 1636 - Pokemon Fire Red (U)(Squirrels).gba
    [INFO 2015-12-26 20:23:45] com.pokeemu.commons.G.B:? - Loaded GBA ROM BPRE v1.0
    [INFO 2015-12-26 20:23:45] com.pokeemu.client.A:? - Loaded BPRE v1.0 as gba rom.
    [INFO 2015-12-26 20:23:45] com.pokeemu.client.A:? - Possible rom 1986 - Pokemon Emerald (U)(TrashMan).gba
    [INFO 2015-12-26 20:23:45] com.pokeemu.commons.G.B:? - Loaded GBA ROM BPEE v1.0
    [INFO 2015-12-26 20:23:45] com.pokeemu.client.A:? - Loaded BPEE v1.0 as extended gba rom.
    [INFO 2015-12-26 20:23:45] com.pokeemu.client.A:? - Possible rom 4780 - Pokemon HeartGold (U)(Xenophobia).nds
    [INFO 2015-12-26 20:23:45] com.pokeemu.commons.G.O0OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.ooOO.F:? - Loaded DS ROM POKEMON HG
    [INFO 2015-12-26 20:23:48] com.pokeemu.client.o0OO.super.super:? - Populating primary string container: en
    [INFO 2015-12-26 20:23:48] com.pokeemu.client.A:? - Loaded all resources in 3656 milliseconds
    [INFO 2015-12-26 20:23:50] com.pokeemu.client.D.oOOO:? - Skipping controller "USB Receiver" because is not detected as a valid controller.
    [INFO 2015-12-26 20:23:50] com.pokeemu.client.D.oOOO:? - Skipping controller "USB Receiver 2" because is not detected as a valid controller.
    [INFO 2015-12-26 20:23:50] com.pokeemu.client.D.oOOO:? - Skipping controller "USB Receiver 3" because is not detected as a valid controller.
    [INFO 2015-12-26 20:23:50] com.pokeemu.client.D.oOOO:? - Skipping controller "USB Receiver 4" because is not detected as a valid controller.
    [INFO 2015-12-26 20:23:50] com.pokeemu.client.D.oOOO:? - Skipping controller "USB Receiver 5" because is not detected as a valid controller.
    [INFO 2015-12-26 20:23:50] com.pokeemu.client.D.oOOO:? - Skipping controller "USB Receiver 6" because is not detected as a valid controller.
    [INFO 2015-12-26 20:23:53] com.pokeemu.client.OOoO.String.ooOO:? - HD items (1).zip is enabled, applying.
    [INFO 2015-12-26 20:23:53] com.pokeemu.client.OOoO.String.ooOO:? - animated_battle_XY_back_mod.zip is enabled, applying.
    [INFO 2015-12-26 20:23:54] com.pokeemu.client.OOoO.String.ooOO:? - animated_battle_XY_back_shiny_mod.zip is enabled, applying.
    [INFO 2015-12-26 20:23:54] com.pokeemu.client.OOoO.String.ooOO:? - animated_battle_XY_front_mod.zip is enabled, applying.
    [INFO 2015-12-26 20:23:55] com.pokeemu.client.OOoO.String.ooOO:? - animated_battle_XY_front_shiny_mod.zip is enabled, applying.
    [INFO 2015-12-26 20:23:56] com.pokeemu.client.OOoO.String.ooOO:? - better_battle_music.zip is enabled, applying.
    [INFO 2015-12-26 20:23:57] com.pokeemu.client.Client:? - MemoryInfo: Heap Memory Usage: 115/494 MB
    [INFO 2015-12-26 20:23:57] com.pokeemu.client.Client:? - MemoryInfo: NonHeap Memory Usage: 13/0 MB
    [INFO 2015-12-26 20:23:57] com.pokeemu.client.Client:? - Started up in 17291 milliseconds
    [INFO 2015-12-26 20:24:02] com.pokeemu.client.if.C:? - Synthesizer loaded 810 out of 810 instruments from 0.sf2
    [ERROR 2015-12-26 21:25:27] com.pokeemu.client.Client:? - Fatal render error.
    java.lang.IndexOutOfBoundsException: Index: 11, Size: 11
    at java.util.ArrayList.rangeCheck(Unknown Source)
    at java.util.ArrayList.get(Unknown Source)
    at de.matthiasmann.twl.Widget.paintChildren(Widget.java:2120)
    at de.matthiasmann.twl.Widget.paint(Widget.java:2070)
    at de.matthiasmann.twl.Widget.drawWidget(Widget.java:2571)
    at de.matthiasmann.twl.Widget.paintChildren(Widget.java:2122)
    at de.matthiasmann.twl.Widget.paint(Widget.java:2070)
    at de.matthiasmann.twl.Widget.drawWidget(Widget.java:2571)
    at de.matthiasmann.twl.Widget.paintChildren(Widget.java:2122)
    at de.matthiasmann.twl.Widget.paint(Widget.java:2070)
    at de.matthiasmann.twl.Widget.drawWidget(Widget.java:2571)
    at de.matthiasmann.twl.GUI.draw(GUI.java:657)
    at de.matthiasmann.twl.GUI.update(GUI.java:571)
    at com.pokeemu.client.I.B.ÓO0000(Unknown Source)
    at com.pokeemu.client.I.B.Ôo0000(Unknown Source)
    at com.pokeemu.client.Client.<init>(Unknown Source)
    at com.pokeemu.client.Client.main(Unknown Source)
    [INFO 2015-12-26 21:25:52] com.super.OoOO.return:? - Networking shutdown successfully.
    [INFO 2015-12-26 21:25:52] com.pokeemu.client.o0OO.D:? - All ThreadPools are now stopped
    [/spoiler]

    TYIA for any info.

    EDIT: I notice it happens if I use the hotkey'd HP UPs very quickly. I put the pokemon I am using them on in the first party slot. So my keystrokes are "Hotkey #5, Enter, Hotkey #5, Enter, Hotkey #5, Enter, Hotkey #5, Enter....etc.Doing it slowly is the only way I know to avoid this from happening but in the past, I could use them quickly with no issues. :/
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.